funny how all your definition of teamwork is "do what I say or I let you die" xD
funny how all your definition of teamwork is "do what I say or I let you die" xD
I speak as a healer, please have a look to your DPS, see how everyone want to do, tank and heal just the half of the party.
By the way, why you think Lore Incentive Is Ruining Duty Roulette? what duty roulette you were talking about?
You said "high leveled tanks keep coming into the lower level dungeons", so it would be Levelling Roulette.
Ppl may run it for ESO but very unlikely will run this for Lore.
So you duty roulette was not ruining by Lore incentive.
I think this level of pettiness is the only thing toxic here.
Okay, so the tank runs off. You cast protect again. Big deal. Unless it's multiple groups of mobs, you can go entire pulls without a single heal in a lot of low-level dungeons.
Just because something doesn't go your way doesn't mean you need to be a spoiled brat about it. Deal with it and move on.
For two-thirds of the healers, there is a good chance they don't even have protect in a low level dungeon.
As for "learning," news flash, there are people who don't wait for you at all levels and probably more-so at the end-game where the mass majority want the fastest run possible. You don't learn if you don't extend yourself outside the bubble of what you want to do. The only thing you are learning by letting your tank die because you're being petty and vindictive is how to be a toxic piece of garbage.
Last edited by Brian_; 06-24-2016 at 11:07 AM.
to he OP, in low level dungengs, forgeting protect isn't a big deal, not for the first pull anyway. you can always cast it later, anytime, it does not have to be at the starting point, there is no cooldown on it. infact, u said it urself u managed to instant cast it, i often use swiftcast in such situations, i remember having to cast protect 3 times at the first pull to get protect on everyone cause they were spread. why are u wining about this i dont know, it's a trivial matter.
Last edited by starLivitation; 06-24-2016 at 01:09 PM.


I'm a fan of chain pulling in dungeons as any role, especially as a healer because quite frankly it's not so boring that way. I also enjoy the rush of doing it as fast as possible. But when I tank, before each pull I do wait to make sure everyone is behind me and looking alive and ready. If the healer is casting buffs I wait. It literally takes 2 seconds. I don't think it really slows the run down, maybe by like 30 seconds in the end maximum. Pre-buffing allows the healer to dps more before they need to throw out the first heal.
Last edited by Mendalas; 06-26-2016 at 12:08 AM.
If someone is completely ignoring the party, doing what they want, and ruining the experience for everyone else, it's a good way to make them pay attention. I'm going to share a little anecdote with you, whether I was in the wrong or not, you can decide. I feel no regret about what I did and would do it again without the slightest moment of hesitation.
While leveling a healer in another MMO (WoW) I had a tank that was taking 4-5 minutes between pulls. After the fourth time I said "hey tank, I'm ok on mana, you can pull a little faster." To which his response was "shut up and heal me, don't tell me how to play my class" and then proceeded to berate me with quite a bit of profanity for about thirty seconds before pulling again. At that point, I let him die and healed the dps through the enemies until they killed them. After that I said to the tank "don't piss off the person that decides whether you live or die, I'm not rezzing you, you can walk back and think about your attitude." He didn't answer me, he just left the party and we just kept clearing until we got another tank with a much better attitude that was pulling at a decent pace.
If someone acts like that towards me then yes, I will let them die, especially when I'm playing a healer.
So now I understand why so many ppl hate healers. ^^;
You can murder your tank silently, and the tank even may say sorry to you after die,
but not "HEY I DONT HEAL YOU NOW, GO DIE.." lol...



When they expand Grand Company content to give you a platoon of NPC allies, I think you may be able to run dungeons with them instead of players, but I'm not 100% clear on that as they won't talk in detail on this feature until it's nearer release, I'm just interpreting various dev interviews.Worst thing is if we get rid of rewards for roulette, there won't be as many people doing them. The lower level dungeons are 100% necessary, or else nobody will level up. If you don't have new players leveling up, the game will die. I honestly have no idea what SE should do about this.
But yeah, if a tank player runs off at the start and you want to put Protect on them, just do when they stop at the first set of enemies. Heal them until the enemy mob is thinned out a bit, then when incoming damage is slow you have time to use Protect or whatever you want. You just adapt your style to work with their style and if nobody dies then we're all happy.
All of these replies...
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I don't understand how healers can handle tanks NOT mass pulling. I'm lucky I leveled my AST all the way to 60 with my BF as the tank because pack by pack... Aspected Benefic and the tank is good for the next 30 seconds for you to DPS. At least with chain pulls you might have to cast 2 healing spells in a row, God forbid. Most dungeons in this game don't even let you mass pull that much in the first place.
Also in regards to just letting them die, do your best and if they die then they're at fault... otherwise the only reason the mass pull failed was because you were being a stubborn brat.
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