Really? I don't see it. I said no job in FFXIV currently is not allowed in like how FFXI treated jobs. PUP was very notorious for not being allowed in end game groups. Am I wrong? I didn't say no one ever brought a PUP in. It was true most groups did not let them in. You can twist my words around if you want, but am I wrong?
You are wrong. I knew many who played pup.Really? I don't see it. I said no job in FFXIV currently is not allowed in like how FFXI treated jobs. PUP was very notorious for not being allowed in end game groups. Am I wrong? I didn't say no one ever brought a PUP in. It was true most groups did not let them in. You can twist my words around if you want, but am I wrong?
Really? I don't see it. I said no job in FFXIV currently is not allowed in like how FFXI treated jobs. PUP was very notorious for not being allowed in end game groups. Am I wrong? I didn't say no one ever brought a PUP in. It was true most groups did not let them in. You can twist my words around if you want, but am I wrong?You can't compare ARR's job balance to FFXI's. There is no job currently in the game that is on the side line. At worst there are preferred set ups based on your party composition, but there is no job that is straight up not allowed in end game like FFXI's. Go ask Puppetmasters if you do not believe me. And don't pretend in FFXI it was an elitist thing, even midcores had this concept.
I might take it the wrong way tho. FFXI had some super weird balance, that tank jobs was turned into tanks and support/dps turned into tanks; rdm and ninja for example. FF14 is EASY, because it's all about dancing with the mechanics. Mind me, I just did nidhogg normal through trial and guy with akh mohn started running away from everyone else. Or the DRG who used 3 jumps without buffs after the tank pulled.. It really does make me cry.
From reading most of your posts, you didn't actually play XI much. This quote from you shows that. SAM is a bit more complex than that, same with the rest XI jobs. Most jobs had atleast 5 gear sets depending on the situation. Each weapon skill had a modifier.To my understanding, all the formulas, rotations, stat building set ups people do to all jobs which have a decent levels of complexity to their job to even be somewhat good at it while taking on content that has you moving and more engaged? Yes...instant gratification. You know I could just let my weapon just to get 100TP and use Tachi: Gekko right? If we want to talk about simplifying a system.
Also BLM was more than just thunder 4.
People should stop rambling falsely about what they don't know.
No one is asking for XI's game system, just a similar quality of content.
Now here's the problem; do we want WHM to be in a place where they are fully capable of doing DPS and healing without any draw backs or penalties to the other? What about a circumstances where it's preferable to have a WHM dps in place of BLM? What about WHMs in consideration of other healers when you take into account of the aforementioned elemental weaknesses?
He said that there is no job that isn't allowed into a group. If you're going to quote snippets, at least keep the context the same.
Last edited by RiceisNice; 06-29-2016 at 01:14 PM.
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I find it comical that many people who are commenting on the simplicity of content or jobs don't actually do the content in this game or play at a level where it's demanded that you understand the complexity of content or jobs.
Oh..I can assure you I have done the hard stuff. And yes, it is simple. FCOB was different, it was fun..engaging, nice. While I feel the battle system could use some work, at least the reward (story and the armor) from fcob made it a bit more worthwhile to me.
Alexander is zzz...sorry, just the way I feel! The game has no depth...
Anyway how do you know how many characters these people have and what they have done?![]()
And I don't believe you.Oh..I can assure you I have done the hard stuff. And yes, it is simple. FCOB was different, it was fun..engaging, nice. While I feel the battle system could use some work, at least the reward (story and the armor) from fcob made it a bit more worthwhile to me.
Alexander is zzz...sorry, just the way I feel! The game has no depth...
Anyway how do you know how many characters these people have and what they have done?
The dead give away is that you actually think FCoB is the "hard stuff" when anyone who actually does the hard content knows that FCoB was a casual stroll down the beach compared to the static destroying marathon that is Alexander Savage.
But if you want to prove me wrong, go ahead. Prove you're a top percentile player with experience in the hardest content. Until then I'm going to take anything you say about job or content complexity in FFXIV with a boulder-sized grain of salt.
To be fair, unless it's an EX trial or savage raid, you pretty much described every content in the game. It rounds back to the problem of there being very few bridging of difficulty or even middle content.
Relatively speaking, FcoB is the aforementioned "midcore" content that I was referring to. It's nowhere near the difficulty of Alexander savage, but it was tuend enough that you at the very least needed a static (or capable people) to clear it before the inevitable overgear from side content and echo. While with savage, the entire purpose is for it to be difficult, thus it doens't nessititate the need for eventual nerfs through gear and echo...but they also made it so it's the to-go raid for any and all statics...so derp.
Last edited by RiceisNice; 06-29-2016 at 01:56 PM.
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