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  1. #1
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Iromi View Post
    Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."


    .
    wait wait. I'm a new player to XI, started last year in late october and been playing every other day since then inbetween other single player games. Am I playing a bad version? I can think for myself but me praising it and not knowing anything about the other versions of the game kinda makes me feel bad like I'm the type of player they're pandering to and there's me ranting about how much I hate WoW refugees trying to change the game.
    Now I really wish I played XI when I was little.

    Pardon my ignorance I didn't know I was playing a butchered version of the original :c
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  2. #2
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yasuhiro View Post
    Pardon my ignorance I didn't know I was playing a butchered version of the original :c
    I played the game for a while as well.. I stopped before they added iLvl and 99 cap in the game, which I think ruined it all. Well I'm sure someone will disagree which is completely fine.

    As for people saying this game had alot of changes(content changes). Please give me content that is purely different than any content in this game and I talk about a completely overhaul how mechanics works and how battle arena is designed etc. Before you say diadem, sure but was it even successful? not really. I do like they did try however.
    (2)
    Last edited by Seraphix2407; 06-29-2016 at 08:51 PM.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Probably because players are asking the hard questions and they likely have NDA's that prohibit them from answering such questions. The reps on here is mostly non-answer PR types. I'm not being mean I'm just stating a fact. Some things are considered(mostly glamour requests) while other things amount to "we are or we are not doing this".

    And that's about it. I've yet to see mods/admins share open discussions with people on here.
    (3)

  4. #4
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I've yet to see mods/admins share open discussions with people on here.
    1000 times this.
    There is like 0 communication on their part, saying we are doing/not doing this is not communication.
    Even in live letters they answer only the most convenient questions, ignoring the important ones.
    Discussing things between players and developers, opening polls on forum, asking players what they need or if they are ok with the changes they are going to do, and then take a decision, that's what they should do.
    (8)

  5. #5
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    A lot of the "Dev Discussion" stuff comes from a language barrier. It's difficult for most of the Devs to hold detailed conversations with us in English, at least without the major possibility of miscommunication. Considering this is your standard MMO forum, that will no doubt lead to a lot of salty rioting. :-P

    That was a joke. Mostly. The community reps only have so much power (I assume very little), so they're (reasonably) hesitant to answer game design questions when they aren't, in fact, responsible for game design. I totally understand the frustration. Personally talking with the Devs via forum is an extremely satisfying thing.

    Let's be careful when comparing the game to FFXI. This game is a different MMO on a fundamental level. They emphasize completely different things in gameplay. Some people will prefer the much slower pace of character progression in FFXI, while others will prefer FFXIV's game design. Neither is truly right or wrong, although each person will prefer different things.

    If you must bring up FFXI, please try and mention specific elements that would translate well into FFXIV. For example, specific content types might translate well (such as an party-specific hunting system kind of like Notorious Monsters), while others wouldn't.
    (3)
    Last edited by Claymore65; 06-29-2016 at 05:04 AM.

  6. #6
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Generally, I don't everything from XI into this game but I do want some ideas from it to be implemented into the game. Like for example, what they could do with BLM is change Tranpose (or add a new ability) to the DoT instead of Thunder and now Thunder does DMG. Add the same proc effect to Thunder. Take Blizzard's MP regen and add it to Transpose. For WHM, they could get rid of Cleric Stance and change it into a DoT. Idk why we need Cleric Stance to do DMG. I always disliked that idea. Elemental Weakness could be added into this game in the form of a 2 element weakness system. One element of BLM and one Element of WHM. Some can be weak to magic in general. The Dev Team doesn't like doing anything that requires a change in the battle system. That's my biggest problem with the team. If it isn't simple to implement, they won't do it.
    (2)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Some can be weak to magic in general. The Dev Team doesn't like doing anything that requires a change in the battle system. That's my biggest problem with the team. If it isn't simple to implement, they won't do it.
    Now here's the problem; do we want WHM to be in a place where they are fully capable of doing DPS and healing without any draw backs or penalties to the other? What about a circumstances where it's preferable to have a WHM dps in place of BLM? What about WHMs in consideration of other healers when you take into account of the aforementioned elemental weaknesses?

    Quote Originally Posted by Obysuca View Post
    But... you pretty much did lol
    He said that there is no job that isn't allowed into a group. If you're going to quote snippets, at least keep the context the same.
    (3)
    Last edited by RiceisNice; 06-29-2016 at 01:14 PM.
    ____________________

  8. #8
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RiceisNice View Post
    Now here's the problem; do we want WHM to be in a place where they are fully capable of doing DPS and healing without any draw backs or penalties to the other? What about a circumstances where it's preferable to have a WHM dps in place of BLM? What about WHMs in consideration of other healers when you take into account of the aforementioned elemental weaknesses?
    I can't see how someone would prefer to have a WHM DPS more than a BLM. That's just impossible. BLM would still has more tools to deal dmg higher than WHM even if a mob was weak to Aero or Stone or Holy. As for other Healers, just add elements to their spells. The weakness bonus doesn't have be huge. I just refuse to accept that I can cast Fire on Ifrit and it does dmg instead of healing him.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    I can't see how someone would prefer to have a WHM DPS more than a BLM. That's just impossible. BLM would still has more tools to deal dmg higher than WHM even if a mob was weak to Aero or Stone or Holy. As for other Healers, just add elements to their spells. The weakness bonus doesn't have be huge. I just refuse to accept that I can cast Fire on Ifrit and it does dmg instead of healing him.
    What tools are you talking about? You've essentially scrapped their tools from blizzard and thunder in favor of an element mechanic by tossing them over to transpose. This also creates a rift among other dps jobs on whether or not you want them over a BLM from an optimization standpoint. This is what I was talking about if you can't see it; you wanted to get rid of thunder (which currently has it's place in thunder cloud procs) and blizzard (umbral ice for mana regen cycles) in favor of tranpose which has a cooldown, that's already a wrench into what's already working for the sake of making it different. You also suggested a two element system between WHM and BLM, unless you wanted to add more elements to the other healers...at which point it's going to cause preferences among the healers based on the fight...unless they're all using the same element, but at that point why even bother if they're all going to get bonus damage?

    I'm not particularly fond of having multiple elemental spells just for the sake of a elemental wheel, that's a textbook example of button bloat in an mmo setting. Each ability and spell should realistically have it's purpose or gear in the spanners, which is what the current presentation of BLM does right now.
    (6)

  10. #10
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RiceisNice View Post
    Text
    All I did was switch a few things around to allow them to use all 3 of their elements. If you really are adamant about keeping that kind of balance, they could introduce that Element Wheel thing they shown awhile back that would allow BLM to switch around the various effect of their elements. That's how you can still add elements to the game and still keep their balance. As for healers, they can have the same elements if they are very worried about favorites. There are ideas they can introduce but don't want to give them the light of day.

    Quote Originally Posted by Brian_ View Post
    The dev team has been pretty crystal clear in regards to what they think about elemental affinities in combat. They think it's an antiquated MMO construct that only serves to needlessly complicate and restrict gameplay and design.
    The irony in that statement lol.
    (2)
    Last edited by FallenArisen0990; 06-29-2016 at 02:40 PM.

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