To my understanding, all the formulas, rotations, stat building set ups people do to all jobs which have a decent levels of complexity to their job to even be somewhat good at it while taking on content that has you moving and more engaged? Yes...instant gratification. You know I could just let my weapon just to get 100TP and use Tachi: Gekko right? If we want to talk about simplifying a system.
You can't compare ARR's job balance to FFXI's. There is no job currently in the game that is on the side line. At worst there are preferred set ups based on your party composition, but there is no job that is straight up not allowed in end game like FFXI's. Go ask Puppetmasters if you do not believe me. And don't pretend in FFXI it was an elitist thing, even midcores had this concept.
The only thing complex about FFXI's battle system was the elemental wheel and skill chains. Those were two things that helped cause a lot of imbalance to the game. Even then nothing was more powerful than BLM's Thunder 4. They couldn't even balance potency right.No one is saying to bring XI's gameplay back. It just had more depth to it than XIV offers. The only challenge being MCH but it's an illusion because it's RNG and it's only that keeping you on your toes.
I offer criticism of this game's system and job balance all the time. I am more negative than positive on the decisions the developers make on this game. It doesn't mean I want them to tear everything down and put something even worse in here. The foundation is solid, the battle system is solid, it is only the execution can be left to be desired at times. I offer criticism that can actually have potential despite how silly it may be because it works in the context of the battle system. More than anyone just saying "just make it FFXI's battle system."
There is good from FFXI. It is just a shame what people want from it is what was wrong and outdated about it. I myself have always suggested we get a Nyzul Isle like content because it can work in the context of this game. Ohh and look...they did! Palace of the Dead coming in 3.35.
You see, you say FFXI's style is better for the game, but you don't actually explain why. You base it solely off your own experiences. I played FFXI for roughly 10 years since it first came out in NA. I loved it like everyone else. I am not blind to the fact that a lot of practices they conducted in it are mostly outdated. I look back and I wonder how I had the patience to deal with all that. You can't convince me that the systems in that game which were tailored to more hardcore players of that MMO era (2002) would appeal to FFXIV's current audience at a mass appeal.
Incoming I am wrong because I am wrong post.