Quote Originally Posted by Lorielle View Post
Most people can't grasp due to what again? Oh right, instant gratification. It's got to be newbie friendly otherwise they'll get bored. So we're left with people who don't know what Los Vegas danger zones are or how to press 123 in the right order.
To my understanding, all the formulas, rotations, stat building set ups people do to all jobs which have a decent levels of complexity to their job to even be somewhat good at it while taking on content that has you moving and more engaged? Yes...instant gratification. You know I could just let my weapon just to get 100TP and use Tachi: Gekko right? If we want to talk about simplifying a system.

Quote Originally Posted by Lorielle View Post
You call for job preferences but even ARR has that to a degree, you just don't realize it. Dungeon spamming? BLM, SCH, WAR. Anything else will slow it down. Can you still accomplish speed runs with other jobs? Certainly, but these jobs are more effective. Raiding? MCH/BRD is a must. People typically call for MCH now due to Hyper charge, but either way. NIN (trick attack). Outside of these two preferred things, it just varies on what you're fighting. Is it impossible to do with other jobs? Not at all. It's just easier. The same could be said about XI and end game. I wouldn't let some elitist dictate the overall state of a game because I'm not fully aware of this job imbalance you speak of tbh.
You can't compare ARR's job balance to FFXI's. There is no job currently in the game that is on the side line. At worst there are preferred set ups based on your party composition, but there is no job that is straight up not allowed in end game like FFXI's. Go ask Puppetmasters if you do not believe me. And don't pretend in FFXI it was an elitist thing, even midcores had this concept.

No one is saying to bring XI's gameplay back. It just had more depth to it than XIV offers. The only challenge being MCH but it's an illusion because it's RNG and it's only that keeping you on your toes.
The only thing complex about FFXI's battle system was the elemental wheel and skill chains. Those were two things that helped cause a lot of imbalance to the game. Even then nothing was more powerful than BLM's Thunder 4. They couldn't even balance potency right.

Quote Originally Posted by Lorielle View Post
It's also easy to sit there and call people out on something when you too could also provide an idea. Unless you like the system which is fine, but it doesn't make sense to just call others out just because.
I offer criticism of this game's system and job balance all the time. I am more negative than positive on the decisions the developers make on this game. It doesn't mean I want them to tear everything down and put something even worse in here. The foundation is solid, the battle system is solid, it is only the execution can be left to be desired at times. I offer criticism that can actually have potential despite how silly it may be because it works in the context of the battle system. More than anyone just saying "just make it FFXI's battle system."

Quote Originally Posted by Iromi View Post
yeah, just because people enjoyed FFXI and want some good of it in this game I guess we get called out on it and apparently wear glasses lol
There is good from FFXI. It is just a shame what people want from it is what was wrong and outdated about it. I myself have always suggested we get a Nyzul Isle like content because it can work in the context of this game. Ohh and look...they did! Palace of the Dead coming in 3.35.

You see, you say FFXI's style is better for the game, but you don't actually explain why. You base it solely off your own experiences. I played FFXI for roughly 10 years since it first came out in NA. I loved it like everyone else. I am not blind to the fact that a lot of practices they conducted in it are mostly outdated. I look back and I wonder how I had the patience to deal with all that. You can't convince me that the systems in that game which were tailored to more hardcore players of that MMO era (2002) would appeal to FFXIV's current audience at a mass appeal.

Incoming I am wrong because I am wrong post.