

This is what happens when you have a pure vertical progression game even deep dungeon when it comes out will be what 235 weapon at the end of it all at best another glamour option for most ppl. They need to add a little horizontal progression not to much at first but something that my 2 cents take as you will the gear is just boring to me at this point.



Yeah, until they start to add some horizontal progression...gearing is going to be boring. >.< I find myself caring less and less about gear in this game..lol. and yea, when that happens..something is wrong.This is what happens when you have a pure vertical progression game even deep dungeon when it comes out will be what 235 weapon at the end of it all at best another glamour option for most ppl. They need to add a little horizontal progression not to much at first but something that my 2 cents take as you will the gear is just boring to me at this point.
As far as my Monk is concerned I'm only going for the Lore gear for Ifrit glamour. Isn't that sad. Complete with that fancy new Ifrit mask.
Meanwhile my DRK is still decked out in full 220 crafted gear and has no desire to improve anything but the weapon because after overmelds who cares what gear they bring to the table.
ACC? Got it. Parry? Garbage. Sks? Worthless when you factor BW. Crit and Det? Never enough to go around.
Now if gear have set specific bonus abilities then that would be gravy but sadly won't happen because it might be a "desired" gear set if implemented. Or break balance.

I'm so sick and tired of players here that come from WoW thinking this is an improvement of WoW.
This game was funded by FFXI players who had double subcriptions and FFXIV players during 1.0 who enjoyed it.
This game was never meant to be a WoW clone and I understand what the OP is trying to get at.
This HW is a repeat of ARR just face that part.
Bigger maps are still empty, general content gets done way to fast even by the socalled "casual".
Players get burned out really fast doing the same two dungeons over and over and over again having everything they worked so hard for beeing useless in 3-4 months because the new amazing currency is getting release with the same gears.
Glamours should never have been the true end game yet we are stuck with casuals who people seem to claim is the highest customer group of FFXIV and they are the ones keeping this game alive?
I rather have content to play then spend countless of hours AFK at FC house beeing kawaii taking screenshots trying to get attention from FFXIV facebook groups.
This game could have used some Horizontal progression and it could have been amazing should it have been given more time.
1.23 was slowly becoming amazing and they should have continued that path. I rather be playing with 1 million loyal Final Fantasy fans and players who want a game that will shape them and challenge them as players than spend countless of hours trying to deal with the rest of the playerbase who are just playing FFXIV because its currently trending and will just jump to the next MMORPG when it gets out. That could have kept FFXIV lifespan as long as FFXI imo.
I only play FFXIV because of the friendship and companionship this game has offered me on Ragnarok and Hyperion. The community is amazing but its slowly beeing infiltraded by a playerbase that think their "toon" and their "guild" is the way to go.
Fast levling a char is psychologicly proven that it keeps a player continuing to play because it feels like they have acheived something the down side of it fastlevling or higher ilvl will never fix a players skill.
I'm really holding on into some sort of hope that Yoshi P and his team will finally stop this repetable predictable formula thats currently going on in FFXIV and break the pattern and hopefully one day add real horizontal progression.
#MakeEorzeaGreatAgain
Last edited by FizzleofHyperion; 06-29-2016 at 06:44 AM.
I find it comical that many people who are commenting on the simplicity of content or jobs don't actually do the content in this game or play at a level where it's demanded that you understand the complexity of content or jobs.



Oh..I can assure you I have done the hard stuff. And yes, it is simple. FCOB was different, it was fun..engaging, nice. While I feel the battle system could use some work, at least the reward (story and the armor) from fcob made it a bit more worthwhile to me.
Alexander is zzz...sorry, just the way I feel! The game has no depth...
Anyway how do you know how many characters these people have and what they have done?![]()
And I don't believe you.Oh..I can assure you I have done the hard stuff. And yes, it is simple. FCOB was different, it was fun..engaging, nice. While I feel the battle system could use some work, at least the reward (story and the armor) from fcob made it a bit more worthwhile to me.
Alexander is zzz...sorry, just the way I feel! The game has no depth...
Anyway how do you know how many characters these people have and what they have done?
The dead give away is that you actually think FCoB is the "hard stuff" when anyone who actually does the hard content knows that FCoB was a casual stroll down the beach compared to the static destroying marathon that is Alexander Savage.
But if you want to prove me wrong, go ahead. Prove you're a top percentile player with experience in the hardest content. Until then I'm going to take anything you say about job or content complexity in FFXIV with a boulder-sized grain of salt.



That's fineAnd I don't believe you.
The dead give away is that you actually think FCoB is the "hard stuff" when anyone who actually does the hard content knows that FCoB was a casual stroll down the beach compared to the static destroying marathon that is Alexander Savage.
But if you want to prove me wrong, go ahead. Prove you're a top percentile player with experience in the hardest content. Until then I'm going to take anything you say about job or content complexity in FFXIV with a boulder-sized grain of salt.You don't have to believe me...after all, you know nothing about me so yes I could be talking outta my bum lol. Also wait..where did I say it was "hardstuff"? Are you straw manning me? I said FCOB was different, fun engaging, nice. Where did I once say it is hard? When I said I have done "hard stuff" I am referring to every raid since 1.0 launched.
What is up with people assuming, accusing and being so strange...oh wait..*looks around* I forgot where I was x.x
Even if I showed you a link to my so called "character" it could be someone elses, even if I show you my videos from my streams on my YT account, you could easily say I am lying. Someone did that to me last week on my tumblr/fb..so I wrote on my hand the date, time, etc and name..lol still got called a liar. Can't win for losing on here so...
Last edited by Iromi; 06-29-2016 at 02:50 PM.
When you make statements like "I have done the hard stuff. And yes, it is simple" or that "the game has no depth," you might want to back it up with something other than "lol you don't know me." Especially when the statements are so obviously wrong.
Compared to any other MMO on the market, how exactly is Alexander Savage simple or lacking in design depth? Fights like A3S and A8S are some of the most well designed and complex fights in the genre. Calling A8S simple is laughable. What qualifies as complex, then?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
You don't have to believe me...after all, you know nothing about me so yes I could be talking outta my bum lol. Also wait..where did I say it was "hardstuff"? Are you straw manning me? I said FCOB was different, fun engaging, nice. Where did I once say it is hard? When I said I have done "hard stuff" I am referring to every raid since 1.0 launched. 

