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  1. #1
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaurie View Post
    If parsers are a major concern, I'd be down with some sort of personal medal / reward system. Perhaps at the end of each boss in dungeons/raids etc. you are awarded a personal Bronze/Silver/Gold medal based on how well you did for your job (DPS is part of it, but not the only deciding factor.. i.e. points could be awarded for logically using party buffs, utility and support skills, and points could be added for interrupting attacks etc.) Then you receive a reward based on your medal. So, say Silver medals give the current reward,

    To clarify, by logically using party stuff, I mean like a BRD singing Ballad if the healer is low on MP - but would not get points if everyone is at full MP.
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    (6)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NoahArks View Post
    But this could work against you.
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    (3)
    Last edited by Lambdafish; 05-20-2016 at 10:38 AM.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NoahArks View Post
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    No one would "always get" anything, unless Square done goofed on designing a system... Your arguments against it suggest I did not do an adequate job explaining the idea. I mean that in every boss fight, certain aspects will be designed to give points for each given role (with some giving more than others). This could mean things like, speed on removing debuffs as a healer, or interrupting certain skills, or maybe pre-shielding for certain mechanics- gives X points. Then each fight has a certain threshold for each. I am not sure if I am any more clear, though. It's hard to say the full idea, as I'd have to explain every single boss fight and every single thing that each role does.

    Honestly, I think this system would be stupid in an MMO and they should just add parsers, but if parsers aren't on the table, this is an OK replacement.

    The two biggest issues is that this would require a hell of a lot of dev time, and it is rather immersion breaking imo.

    Quote Originally Posted by Lambdafish View Post
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    Again, I feel that you guys majorly misunderstood the idea. I apologize for not being better at explaining.

    To address a couple of what you said, i.e. healers overhealing -> you wouldn't gain points for HP healed above maximum, unless it is for shielding and only if the shield actually prevents damage. You would also gain points as a healer for DPSing. So when people are hurt, you'd gain more points for healing, you'd gain more for prepping shields vs a big attack, but if neither are necessary then you'd get the most points for DPSing. This is a bit simplistic, as there are other aspects which I feel should be included (i.e. buffing allies, removing debuffs, doing mechanics etc.)
    (0)
    Last edited by Kaurie; 05-20-2016 at 12:17 PM.