- Reason
- double


Well not everyone has the same skillset. Sometimes its not skill at using controls but memory, reaction speed and so on. some are faster others are slower, does that matter? If it stops doing stuff at release its prop obvious, slower people tend to die more, then by all means kick them. But if the duty still gets done, whats the problem? Time saved? thats minimal at bestWhen a 15 year old can do a great opener or yet; a disabled person playing with their feet, managed to do the old MCH opener
whats your excuse for not doing it?


This is untrue. When it comes to damage, I'm usually in the top 3 spots in most PUG content I do. That at least puts me above average and my gear isn't all that great. Yet I know people who without any disability would not be capable of finishing some of the MSQ solo duty's. Meaning unless they committed the bannable offense of letting someone play their account, they would never SEE the content you all are arguing about.I have yet to see anyone seriously consider that if a lot of people had struggled to do what they find basic, maybe that thing isn't all that basic after all. People who are good at something generally suck at being unbiased at a thing's difficulty level, because they can't separate their particular talent from the thing being done.
I know that 'basic' things we take for granted are beyond some people. I get that.
But you know what? Am I going to ask SE to make the MSQ easier for those players. Players I even consider long time friends? Absolutely not. Am I going to expect this community to coddle such players (in the event they get 'lucky' and make it to PUG'd content where people are using parsers to measure one another)? Absolutely not.
The reason for this is there is a general baseline expected. In Super Mario Bros. that's akin to getting past the first Goomba. You know there is a ton of people who haven't and cannot do that? Was that fixed? Nope. Sometimes when a game is simply too challenging for a player either because of how bad they are or because of disability, it just simply isn't meant for them.
Ironically, FFXIV isn't one of the easiest MMORPGs out there. Its baseline is quite a bit higher than other games in the genre. Its also one of the more popular games despite having a sub attached. One could argue if they lowered the baseline, it would attract more. Well.. I disagree. The baseline was more or less kept the same from HW to SB, and maybe even raised in some aspects (I'd have loved to see the shenanigans with Shinryu when most were in 290 gear).
But the weird part is how much people get ill around being measured. And the belief that a tool makes people into jerks. People are already jerks. They were a jerk before a parser, with a parser, and even if its banned. The only difference is without parsers the jerks with low parses can blame others for their low outputs. I see this far more often than the high parsing player harassing others. Its a little funny to see the 200DPS> parsing monk in Syrcus Tower complaining about a slow boss when the majority are 500+. I see this happen once a week.
But I'm not allowed to correct him while he harasses people in other alliances. That just doesn't make sense.
But what is described here as "basic" is the baseline set by the content itself through DPS checks. If you're unable to perform your opener and basic rotation in a dummy situation (which 1st phase of Zurvan is), you won't have enough DPS to clear the fight - or even the fight's SSS doll probably. If you're not on this level, you have no business in this content (since you're simply making others to carry your weight), and need to practice more before participating. And the fact doesn't change no matter how many players are below this level.
Most jobs you should be able to work out a fairly good rotation just by looking at the tooltips and applying some logic.I learned how to do the HW Dragoon rotation in less than a week simply through looking up Youtube videos. What's stopping anyone else from doing the same? A basic opener wouldn't even entail the more advanced micromanagement people do like shifting around Blood for Blood for that extra 20ish DPS. It's literally the very basics of how to play your job. Hate to say it but you have no business being in EX Primal fights if you can't do the basics of your job.
You will unlikely come up with the 'perfect' opener or rotation, but it should be enough.
That is actually very impressive!When a 15 year old can do a great opener or yet; a disabled person playing with their feet, managed to do the old MCH opener
whats your excuse for not doing it?




You don't need a parser to kick people for low dps, if you're watching someone you can usually tell if they're up to par or not.
Kicking for a difference in playstyle is already allowed. And if someone is kicked for low dps often, it may be just the motivation they need to look into improving.
In the long run, it will help players.
http://king.canadane.com

Honestly, DPS checks get tighter and tighter as SE comes up with new ways to challenge the community. At the very least, it should be available for raids where enrage timers are present.
No, it needs to be in the game period so everyone can see before they hit the raids what they're doing (not that they're ever going to put it in the game). Console players shouldn't have to rely on PC players to tell them what's going on.
Pity we don't have private messages; your glam is quite snazzy ^u^
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