Maybe they should stop designing game mechanics around arbitrary DPS requirements? Just a thought.
Maybe they should stop designing game mechanics around arbitrary DPS requirements? Just a thought.
Keep in mind I was one of the first to beat those on my server. Still dps check. Many failed on snakes and even adds in t9. Yes also seen enrage in those because people couldnt do it
Dunno how to edit on phone, but if there is No dps check. Do you want people to run like headles chicken and do mechanics and barely do dps? The mechanic and dps check are there for a reason.
This forum is still as extreme as ever...
You either have "really hard DPS requirement" or "DPS running like headless chickens"...you know about this thing called "middle ground" ?
By the way, yes, people did fail on snakes or adds in T9...after many many tries wiping to conflag, divebomb, heavensfall.., dead members on mechanics that you had to raise in a weakened state, etc...no just because they didn't do the perfect rotation for their job.
When you raid you should try your hardest. Ofc there is dps that you can do and still beat, thats not my point. When you want to add No dps requirement or low as dungeons and 24man raid its silly. There are reason why they are called savage or why top tier players do them. And No this was without death too. Snakes died too slow and it simply screw tank over or enough to wipe party because they still alive. There is a huge difference in 400 dps there and 250. If it was 350 that would easily be acceptable too. But when you clearly have no clue thats what people talk about. Or simply those who play however they want aka ice mage or No posititional. I wrote my last post a bit wrong, so sorry for that. If you Followed my old post you can clearly see its fine being midicore dps which is 50-100behind too one. But 300-500, thats alot of dmg right there.
Also midas got restricted alot down on dps Check compare to first Alex. Yet people cant beat Faust. Explain.
Tanks have to know their class very good or they die.
Healers have to know their class very good or all die.
Why should damage dealers be the one role, that don't have to know their class?
The onliest way to check out if a damage dealer has understood the class are: DPS checks. And these have to be on a similar skill level as tank and healer skill checks.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
To the point where, to clear content, every tank had to withdraw their tank stance as much as possible, avoid any tank stats back when it didn't increase their DPS. So, basically, anything but tanking.
So, from now on, you're a bad healer if you don't pop Cleric Stance the second no one needs healing, even if you didn't let anyone die or keep a bad status effect during the whole fight. So, again, a thing that as nothing to do with healing
There is a difference between "not knowing your class" and being 10% below perfection, which in these days, means you're absolute garbage. Even if you're avoiding every mechanics so that you'll go easy on your healers. Black Mages are even encouraged to stay in AoE if avoiding means lowering your DPS by a tiny bit. So, if you do anything that is not DPSing, there you're bad.
The worst part, of course, is that this mentality has poisoined every party for every content, even though thoses 10% are actually meaningless for most content. And now that people think like that, there is no going back.
And, by the way, tanking checks are ridiculously low compared to DPS check.
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