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  1. #1
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Lambdafish View Post
    sorry about the double post, but I felt this needed it's own post.

    I have been doing some thinking about this. Bad players tend to fit into 3 categories:
    a) bad players that are unaware that they are bad
    b) bad players that know they are bad but are struggling/don't know how to improve and
    c) "I pay my sub so I can play how I want even if it means wasting your time"
    There's 1 more group. The "elitist" bad player that think they're supa hot fire but are actually super bad. Rage at everyone else, think they're God's gift to the game, and refuse to take any criticism for improvement or otherwise.

    They're basically the dunning krueger children - they think they are way better than they really are but have such huge egos you can't help them at all. They're in every game.
    (2)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krissey View Post
    There's 1 more group. The "elitist" bad player that think they're supa hot fire but are actually super bad. Rage at everyone else, think they're God's gift to the game, and refuse to take any criticism for improvement or otherwise.

    They're basically the dunning krueger children - they think they are way better than they really are but have such huge egos you can't help them at all. They're in every game.
    Nah, that's group C, but I can expand my explanation haha
    (0)

  3. #3
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Lambdafish View Post
    Nah, that's group C, but I can expand my explanation haha
    Well I usually run into those players who know they're bad but they don't care. They know the suck, they know they're not playing right but "they're casual" or "it's just a game" or "Who cares, we're winning" etc... Like they objectively know they're trash they just can't be assed to do anything about it.

    On the other hand the 4th group is both a and c combined. They DON'T know they're bad. They THINK they are amazing. But you can't tell them they're bad. Not because you can't talk about parsers or anything, but because they know better than you. They've been playing longer, are Diamond ELO, have beaten every savage raid, they're world first raiders and have better gear than you so shut up noob
    (1)
    Last edited by Krissey; 05-20-2016 at 05:23 AM.

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krissey View Post
    On the other hand the 4th group is both a and c combined. They DON'T know they're bad. They THINK they are amazing. But you can't tell them they're bad.
    Then surely parser numbers will tell them otherwise. A global parser keeps them from getting away with it in raids, and a personal parser at least flashes their skill level in front of them, so they will either become a playertype B and actually realise how bad they are, or a playertype C in that they don't care what others think and there's no system in the world that could possibly help their ignorance.
    (1)
    Last edited by Lambdafish; 05-20-2016 at 05:34 AM.

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    If parsers are a major concern, I'd be down with some sort of personal medal / reward system. Perhaps at the end of each boss in dungeons/raids etc. you are awarded a personal Bronze/Silver/Gold medal based on how well you did for your job (DPS is part of it, but not the only deciding factor.. i.e. points could be awarded for logically using party buffs, utility and support skills, and points could be added for interrupting attacks etc.) Then you receive a reward based on your medal. So, say Silver medals give the current reward, Bronze medals give half tomestones and Gold give double tomestones + gil or something.

    That would provide incentive for people to improve, and would not give your numbers (or medal) to other players and thus wouldn't be used to shame you.

    To clarify, by logically using party stuff, I mean like a BRD singing Ballad if the healer is low on MP - but would not get points if everyone is at full MP.
    (0)

  6. #6
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaurie View Post
    If parsers are a major concern, I'd be down with some sort of personal medal / reward system. Perhaps at the end of each boss in dungeons/raids etc. you are awarded a personal Bronze/Silver/Gold medal based on how well you did for your job (DPS is part of it, but not the only deciding factor.. i.e. points could be awarded for logically using party buffs, utility and support skills, and points could be added for interrupting attacks etc.) Then you receive a reward based on your medal. So, say Silver medals give the current reward,

    To clarify, by logically using party stuff, I mean like a BRD singing Ballad if the healer is low on MP - but would not get points if everyone is at full MP.
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    (6)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NoahArks View Post
    But this could work against you.
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    (3)
    Last edited by Lambdafish; 05-20-2016 at 10:38 AM.

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NoahArks View Post
    But this could work against you. Tanks will always get a gold, except the off tank. Even though the OT is doing what is asked of his role in that fight according to that system he wouldn't have had as much aggro as the other MT and will certainly not hit the DPS level of the DPS's, which would still not give him points, because he's actually not doing his role. This could be fixed by adding the whole "select the MT and OT" in the party window, but what if by any chance the OT has to do the work for the MT, because he died? Both aren't doing their actual roles in that case.

    With healers it would just mean the more die the less points they get. It would be horrible in some runs.
    No one would "always get" anything, unless Square done goofed on designing a system... Your arguments against it suggest I did not do an adequate job explaining the idea. I mean that in every boss fight, certain aspects will be designed to give points for each given role (with some giving more than others). This could mean things like, speed on removing debuffs as a healer, or interrupting certain skills, or maybe pre-shielding for certain mechanics- gives X points. Then each fight has a certain threshold for each. I am not sure if I am any more clear, though. It's hard to say the full idea, as I'd have to explain every single boss fight and every single thing that each role does.

    Honestly, I think this system would be stupid in an MMO and they should just add parsers, but if parsers aren't on the table, this is an OK replacement.

    The two biggest issues is that this would require a hell of a lot of dev time, and it is rather immersion breaking imo.

    Quote Originally Posted by Lambdafish View Post
    Not to mention it would work against the goal of working together to beat the content. Tanks would be fighting for hate so that they could get the most enmity, healers would be overhealing, and DPS would be ignoring mechanics to get the most damage out. It would be chaos, and completely counterproductive to it's design, which is to encourage and teach players to play better.
    Again, I feel that you guys majorly misunderstood the idea. I apologize for not being better at explaining.

    To address a couple of what you said, i.e. healers overhealing -> you wouldn't gain points for HP healed above maximum, unless it is for shielding and only if the shield actually prevents damage. You would also gain points as a healer for DPSing. So when people are hurt, you'd gain more points for healing, you'd gain more for prepping shields vs a big attack, but if neither are necessary then you'd get the most points for DPSing. This is a bit simplistic, as there are other aspects which I feel should be included (i.e. buffing allies, removing debuffs, doing mechanics etc.)
    (0)
    Last edited by Kaurie; 05-20-2016 at 12:17 PM.

  9. #9
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Dear YoshiP ,


    Please at least give us OPTIONAL IN-GAME DPS METER (aka parser) so players can turn it on as their own wish.

    It also discourages the using of 3rd party parser tool as you mentioned earlier!


    Thank you.
    (2)

  10. #10
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    And what about all the console players that don't want parsers because of toxicity and harassment that it will bring?
    (0)

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