Quote Originally Posted by ShinMetsu View Post
That argument is such a load of bullcr*p. Give tanks the uninteresting / makes no sense tank (anything but SAM)? There are way more interesting concepts than SAM.
That's an opinion. Still doesn't change that Samurai is pretty much the most requested job to be added to the game. So it doesn't really matter what's interesting, only what's a safer bet. A RDM tank would be interesting, sure, it's also a bigger step away from it's traditional identity as well as all kinds of other issues like itemization.

Quote Originally Posted by ShinMetsu View Post
Logical and factual arguments? DRG has heavy armor, but is a DPS? MNK uses leather, but had Taunt in 1.0?
Also, about the queue times. A different kind of tank, one that is more Mage-like, would help the queue times way more in the long run.
DRG wears heavy armor, sure. It could have been a tank if SE wanted it to. It also doesn't have much history with abilities that shielded or defended others.

You're also greatly overplaying the 1.0 pugilist skill taunt. Which only directed the enemy towards the pugilist for 5 seconds (which wasn't very long in the slow pace of 1.0, we're talking about one enemy attack.) They had zero moves that built or increased their enmity, and the ability was removed in 2.0 so it's a moot point at this rate.

I also disagree that a mage/casting tank would help queue times more in the long run. You're taking a playstyle that is not shared with other tanks and while it's an interesting idea it makes it incredibly harder to balance in-line with the other tanks, on top of itemization if they don't wear fending armor. And even then, it would have to be one of the more requested mage jobs (RDM or BLU) which comes with the same flak as taking SAM and making it a tank instead of a DPS as those players will complain as well. SAM tank is generally the path of least resistance from a develop standpoint.