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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,901
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by ADVSS View Post
    hat was another thought, because weapons do matter, obviously being a FF single player game, they could also imbue their magic to daggers and other certain weapons that allowed it(some didnt) I was thinking scimitars, and shamshirs as well, when i was wondering how they could do it(yes i know pld and gld use shamshirs on occaison, they also used to use daggers before ninja came along)
    Ya some weapons have been completely abandoned as this game moves on so maybe it is time for them to go to Jobs that will actually use them.

    I wouldn't mind if they even give a New Job the Halberd that Dragoons no longer use. Ya we got a Naginata weapon for ilvl 170/180 but still not a Halberd and Halberds were made more for slashing rather than poking.

    Of course people may considered it too Lu Bu for this game.


    On another topic:
    If you wonder about Ramza's skill set it mostly developed due to his other FF game appearance in Theatrhythm Final Fantasy and Pictlogica Final Fantasy where SE began developed his Job identity. Ramaza's skill set became more of a Red Mage over time along with his stats being all equal to be a Jack of all trades but Master of none. Ramza still kept some of his squire skills but SE mostly developed him into a Red Mage as he would gain more White and Black magic skills over his original Squire skills.
    (1)
    Last edited by EdwinLi; 05-11-2016 at 03:03 PM.

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    is that so? wow i mean i figured in original tactics you literally could create a redmage without really needing the job title, plus a little of blu from learning ultima while getting hit by it... Ramzas growing up I had no idea Thanks for sharing that tidbit!
    (0)

  3. #3
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I don't think Samurai would be elemental striker. Unless it mixed with elemental fencer, which would be cool. Honestly I can't see RDM working with ff14's very limited system. So we'd probably get an elemental fencer over RDM. Samurai would get bushido mixed with Tactics' version of samurai most likely.
    (3)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I can see it passivelu working as dps, though. esp considering its healing before 11 was getting pretty weak tbh. It got double cast which gave it some versitility (weak damage spell, weak heal spell) or to cast 2x either for more power. but still only spot heals in emergency situations. I dunno what 11 did to the job but it sounds like steroids to me, since it was apparently a tank
    (0)

  5. #5
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ADVSS View Post
    I can see it passivelu working as dps, though. esp considering its healing before 11 was getting pretty weak tbh. It got double cast which gave it some versitility (weak damage spell, weak heal spell) or to cast 2x either for more power. but still only spot heals in emergency situations. I dunno what 11 did to the job but it sounds like steroids to me, since it was apparently a tank
    Granted it could only tank if it took Ninja as its subjob, but it proved to be a very powerful combination.
    (1)

  6. #6
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ciri_Wolf View Post
    I don't think Samurai would be elemental striker. Unless it mixed with elemental fencer, which would be cool. Honestly I can't see RDM working with ff14's very limited system. So we'd probably get an elemental fencer over RDM. Samurai would get bushido mixed with Tactics' version of samurai most likely.
    There's not much point in elemental anything though. Different elements don't do anything special, no enemies are weak to a certain element or not etc. It would have to be a more robust system where there's new attributes to the elemental attacks, like fire would apply a dot, or ice apply a heavy or slow or something. Could work but both samurai and red mage have about equal representation for thsee kinds of abilities from past final fantasy games. Enspells aren't a staple of red mage, it wasn't until ffxi that they obtained the ability to apply elements to their weapons.
    (4)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    even if there is no point elemental attacks have a place , just for variance of animations
    (3)

  8. #8
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Warlyx View Post
    even if there is no point elemental attacks have a place , just for variance of animations
    But variance of animations isn't limited to elemental stuff. The two have very little to do with each other. Animation wise they can do anything they want. The animations can look like they're enfeebled with elemental properties and moves are just normal damage if they wanted to. There are plenty of attacks in game the fulfill this, such as Ninja's Aeolian Edge (Aeolian meaning/relating to wind) having wind themed particle effects yet it doesn't do wind elemental damage. Monks have Fist of Wind/Fire/Earth which perform other effects but do not change the element of their attacks etc.

    This was discussing elemental stuff as an actual mechanic.
    (2)

  9. #9
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MagiusNecros View Post
    In the event a boss became immune to magic damage you simply wouldn't enhance your weapon with magic. It really is that simple.
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.

    Things are not that simple. It's an MMO, things are never that simple.

    Quote Originally Posted by MagiusNecros View Post
    DRK has reprisal which like shield swipe is essentially a counter attack.
    Before Swine if borrowed from is a magic counter and only would be seen in heavy magic damage raids. Kinda like how Dark Mind is mostly unused unless you know an attack is purely magical.
    A tank with a magical version of shelltron would be something new to add, especially if that ability provided a strong counter-attack on top of reducing the damage of the magical attack. Shelltron is a widely used skill, and magic variant would be equally used. I don't know if I can think of any boss that doesn't use at least some form of magical attack at some point.

    Quote Originally Posted by MagiusNecros View Post
    Sword spirit is debuff and ensures a crit(sounds a bit like a combo of SE/DE + Life Surge), Curtain would simply be an attack combined with a stoneskin/divine veil effect.
    Having a SE/DE+Life Surge type ability would new for tanks for the most part, although dark arts acts similarly by augmenting various attacks. There's still plenty of other skills and abilities that Samurai have had that give their attacks magical damage or elemental properties.

    Curtain would still be a new type of move by providing a tank skill that can apply a defensive barrier on itself to mitigate incoming damage. One of the most requested things is a tank that shields itself via barriers.
    (1)

  10. #10
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shippuu View Post
    So then what's the point of having the ability at all? Does having magic "on" do more damage? Then why would you want that tank for that content if they underperform compared to other tanks? Why would you want the other tanks if that take overperforms for every other content cause "magic on" does more damage comparitively? Will having a BRD make that tank stronger than the others? Once again this broaches numerable new balancing issues thus making the job that much harder to implement.
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone. If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells. It's really that simple. As far as the brd goes, in a 4man party if a rdm with a brd does as much damage as a pld or drk with a nin applying the slashing debuff, it's really not that big a deal.

    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?

    It's all just numbers, devs can tweak and change things however they want to make it work.
    (2)
    Last edited by Khalithar; 05-12-2016 at 08:15 AM.

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