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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Khalithar View Post
    If they added a magic damage tank they'd just have to adjust the boss to take magic damage again or for the coil boss not to reflect spells.
    IIRC, they've already done this on fights like Leviathan and I think Irminsul so that tanks don't experience reflect or damage immunity components on fights that use them (although that could be just physical damage, but it wouldn't be too hard to expand that).

    Kinda wish Ninja got the same benefit so I don't have to switch targets on those fights just to use Suiton or any Ninjutsu other than Fuma Shuriken.
    (0)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    If anything why aren't people complaining about drk technically being able to benefit from the slashing debuff and the brd debuff?
    Often overlooked since majority of DRK damage is slashing. Ouside of the few spells it has and Scourge it doesn't benefit from Foe's as much. And the Salted Earth DoT deals physical damage.
    (2)

  3. #3
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Khalithar View Post
    I answered these on the previous page already but I'll do it again here.

    They can always adjust the bosses later on you know, it's not like the abilities are set in stone.

    It's all just numbers, devs can tweak and change things however they want to make it work.
    It's also more work on the developers to do these things. Which again comes into consideration when they're deciding what they're ultimately going to go with. Do they implement a job that creates no conflicts with existing fights/gear etc. Or do they spend more time developing a job trying to reinvent the wheel and then also have to go back and change multiple encounters in the game? Or at the very least mean they can no longer use certain mechanics in future fights either? These same issues arise with those who want a melee healer as well.

    So of course it's possible. Every problem has a solution but it's a matter of what's the most feasible when you take into consideration development time, budget, etc. etc.
    (2)
    Last edited by Shippuu; 05-12-2016 at 11:21 AM.

  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I actually am going to change my stance on what I want SAM to be.

    Just because I'm salty against some of the unreasonable Pro SAM DPS arguments.

    I want SAM to be a DPS class. Then I want 1v1 PvP to be implemented. So I can crush you silly DPS SAM under my heel as a true fighter class(Tanks). I bet it won't feel so good to have your glorious nihon death god get crushed by a dirty gaijin warrior/dark knight/paladin ay. NOT SO GREAT NOW IS IT. WISH YOU WERE ON THE MASTER ROLE NOW DON'T YA. HNNNNGH.

    #salt #notcontributingtodiscussion
    (6)

  5. #5
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by FallenWings View Post
    I actually am going to change my stance on what I want SAM to be.

    Just because I'm salty against some of the unreasonable Pro SAM DPS arguments.

    I want SAM to be a DPS class. Then I want 1v1 PvP to be implemented. So I can crush you silly DPS SAM under my heel as a true fighter class(Tanks). I bet it won't feel so good to have your glorious nihon death god get crushed by a dirty gaijin warrior/dark knight/paladin ay. NOT SO GREAT NOW IS IT. WISH YOU WERE ON THE MASTER ROLE NOW DON'T YA. HNNNNGH.

    #salt #notcontributingtodiscussion
    But muh superior nippon steel folded 1000 times.
    (4)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FinalWolf View Post
    But muh superior nippon steel folded 1000 times.
    https://www.youtube.com/watch?v=RpSizJ4Mj-U

    Magick runes laddie.

    WAR/DRK wins again.
    (3)

  7. #7
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I keep seeing this argument coming up recently. "It's too much work for the developers."
    I feel like that's a really horrible argument. This should be about what we want, not about how hard it is for the developers to implement or how little funds they have to work with (which they should really change btw).

    And let me pull this up
    Quote Originally Posted by Shippuu View Post
    Huh, I wasn't aware you were part of their development team as a coder, with intricate knowledge of their gear coding to be able to even comment on the simplicity of the action. Silly me!
    I think with this kind of viewpoint, we can discard any of your 'insights' of SE's Development budget anyway.



    And let me point to my Version of Red Mage Tank again.

    Some people were saying that Red Mage tank can not have casting times, spells would have to be instant and that would feel like PLD's or DRK's poor excuses for magic spells.
    In my version, they are actual magic spells.
    Red Mage often has a theme of "Fast Cast".
    Other popular traits are Dualcast and Chainspell.

    This version of Red Mage tank would be all about that theme.

    Furthermore it would utilize all aspects of Red Mage, Melee, Black Magic, White Magic.
    None to an excessive extent, but if you combine all of them, you have a force to behold.
    And the Shield would fit perfectly with Red Mage too.


    To make spells viable though, you'd get 1 or 2 Swiftcast buffs from one of your weaponskill combos, allowing you to instant-cast your spells as off GCDs, meaning no casttime, no cooldown, and you can use them between your GCD combos.

    The Magic feel kicks in when you're desperate for a Refresh, so desperate, you sacrifice your DPS by using a GCD to cast Refresh as an actual spell without the Swiftcast buff and breaking your combo to do so.
    It would be an interesting trade-off that you have to make based on your judgement and the situation you're in.

    This kind of tank could also hold hate with the melee combos, even if the enemy has magic immunity.
    In that case you can change your gameplay and play more like a support, using Haste, Refresh or other spells on your party members and keeping yourself alive.


    I've been tanking for so long and i love samurai, but this Red Mage concept sounds really interesting and fun to me.
    I've also been thinking about how Samurai could be a tank, but i don't see it being anything else but WAR 2.0, maybe someone can enlighten me with a cool Samurai tank concept.
    (3)
    Last edited by ShinMetsu; 05-12-2016 at 11:59 AM.

  8. #8
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ShinMetsu View Post
    I keep seeing this argument coming up recently. "It's too much work for the developers."
    I feel like that's a really horrible argument. This should be about what we want, not about how hard it is for the developers to implement or how little funds they have to work with (which they should really change btw).
    This, so much. If it's too much work for them they might as well quit and let someone else do their work. No one said it was gonna be easy, especially when they signed up for a company such as Square.
    (6)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tanathya View Post
    This, so much. If it's too much work for them they might as well quit and let someone else do their work. No one said it was gonna be easy, especially when they signed up for a company such as Square.
    Especially since a majority of player feedback on the JP side will have higher pull then anywhere else and even then it's just a consideration. I wager over here they take into account some of our opinions but can easily handwave it off. Because ultimately it's up to Yoshi and his little BLM village to decide what they want to do and how to do it.

    Wish they did polls again. I remember the streams for Bravely series had a few of them during their presentations.
    (1)

  10. #10
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ShinMetsu View Post
    I keep seeing this argument coming up recently. "It's too much work for the developers."
    I feel like that's a really horrible argument. This should be about what we want, not about how hard it is for the developers to implement or how little funds they have to work with (which they should really change btw).
    Except people aren't really saying this. They aren't saying it's too much and thus they are incapable of doing it. We're saying it is more work (which it is) and that means it's less likely to happen.



    Quote Originally Posted by ShinMetsu View Post
    I think with this kind of viewpoint, we can discard any of your 'insights' of SE's Development budget anyway.
    Go for it. Doesn't change the fact the game does have a budget, and like most games, it's going to be a tight one. We've just had a recent interview that talked about how much it costs just to keep and maintain the servers for the game. They don't have infinite money, or time, or staffing.
    (3)

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