We've already got a one handed sword wielding tank and a two handed sword wielding tank. I say throw it to DPS, that'll cover the two handed sword wielding DPS spot, and come up with something currently not in use weapon wise for a new tank.


We've already got a one handed sword wielding tank and a two handed sword wielding tank. I say throw it to DPS, that'll cover the two handed sword wielding DPS spot, and come up with something currently not in use weapon wise for a new tank.
Samurai could easily be made as a dual wielding tank. We don't have a dual wielding tank yet.
Also, everyone who wants it as a dps is so quick to say just use something else for a new tank yet never offers up any ideas of anything nearly as visually interesting or requested/popular as samurai.
Still hoping we get whatever Raubahn Aldynn job is. It looks too beastly.Samurai could easily be made as a dual wielding tank. We don't have a dual wielding tank yet.
Also, everyone who wants it as a dps is so quick to say just use something else for a new tank yet never offers up any ideas of anything nearly as visually interesting or requested/popular as samurai.
Viking with Hammer weapon.Samurai could easily be made as a dual wielding tank. We don't have a dual wielding tank yet.
Also, everyone who wants it as a dps is so quick to say just use something else for a new tank yet never offers up any ideas of anything nearly as visually interesting or requested/popular as samurai.
it really a matter on looking into past FF classes and what Weapons they have used to get the desire Tank/DPS/Healer job people want.
Samurai is only easy because it is one of the few easily remembered jobs with a easy to remember iconic weapon being the katana.
However, SAM will need to have some unique mechanic tweaks to them if they decide to go parry tank or counter tanks as current content doesn't provide tank much room to stop attacking before the DPS players catch up to their aggro and the issue with giving SAM the ability to be the only tank to Parry Magic based attacks.
Countering is something easily remembered as a waiting to be attacked but current content does not allow Tanks to wait and be attacked or else they risk losing their aggro and then giving SAM the ability to be the only Tank to Parry Magic attacks will certainly bring in a lot of complaints on how the other tanks can not parry Magic base attacks. Then there is the issue that will happen if they don't change Parry to allow it to also reduce Magic base attacks as then SAM may end up being look as best only used against Physical attacking enemies/bosses if SAM end up with a good amount of skills that depend a lot on them getting a parry.
Certain people want SAM as a Tank but how they want it to be a Tank has issues as well with how their mechanic may be handled and how will it not result in the other Tank Jobs to be not neglected.
Last edited by EdwinLi; 05-05-2016 at 02:05 PM.
How is this even remotely close to being anywhere as popular/iconic as samurai? People complain about samurai overlapping with existing tanks cause "swords" but viking overlaps in almost every other way with what we already have in warrior from a style aesthetic viewpoint. You're suggesting a super obscure job that has only been in one main final fantasy game (ff3) and a very small handful of spinoff titles, compared to one of, if not the most requested job to be added to this game.
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