Tank. There's already too much DPS jobs out there.
Tank. There's already too much DPS jobs out there.
I don't get where people are hearing Yoshi P confirmed it to be a DPS, source please? For starters the job isn't even confirmed... the only thing I recall is an interview talking about how he would like to see SAM and looked at the 2 perspectives of tank and dps for the job. More on subject my vote is biased and I want it to be a tank, I love WAR but its getting tiring to play the essential job. We need a replacement or something on pare like PLD/DRK are both 100% viable in Savage right now, and I feel SAM would fulfil this.
It's not been confirmed, but I believe when they introduced DRK, he said they were debating wether to go with DRK or SAM, and the reason they went DRK at the time was because they didn't want to introduce another eastern themed job so soon after Ninja, and YoshiP then also mentioned he felt SAM would make more sense as DPS.
Well, I think Red Mage has to use a Epee type weapon, which while technically a sword, I'd say it would benefit from piercing rather than slashing... Rune Fencer? Eh... If we clone XI sure, that's just Dark Knight, but why not do something different? Have them actually use Runes as weapons, somewhat similar to Astrologian I guess...
I still think Blue Mage would be the ideal next tank though, and that has plenty of weapons types to choose from... Maces, Rods, Whips, Forks... There is potential there for it to be visibly and mechanically different from existing tanks...
While it would be a tank, wouldn't that be too similar to Ninja? Two eastern themed Jobs dual wielding blades... and don't get me started on how disappointing dual wielding is at the moment anyway, Paladin has it right, Ninja sucks and Thancred got it right in 3.1... I want to equip two weapons, not one weapon that just clones itself in the offhand...
I'd quite like Samurai to mainly use a bow, personally... Bow in the main hand, Dexterity as the main stat, Katana in the offhand slot... That can be a DPS or tank TBH, I think Ranging/Scouting gear is more thematically appropriate for Samurai... A few Fending sets are, but most really aren't... Mostly the Law sets, but I think the Ranging Law set is perfect for Samurai... Similar thing with the Blue Mage suggestion (Clerics Stance style ability for tanking), but a ranged tank, even if it isn't tanking at range, would be somewhat different IMO... It would be really great at pulls and grabbing adds for example... Obviously it has the Katana as well, but I'd reserve that for "special" attacks, your typical flashy Samurai attacks rather than the meat of their combos... Either a true ranged DPS, rather than a weak ranged DPS with MP/TP Songs, or a ranged tank... /shrugs I can expand on that concept if anyone wants, this is a thread about Samurai, rather than physical/magical tanks, after all...
Last edited by Nalien; 05-03-2016 at 08:31 PM.
I feel like i've been misunderstood. Also i don't really see PLD or DRK as magical tanks really, they have like 2-3 spells each, that is even with cross-classing for PLD.
But counting Flash or Unleash as magic feels almost like being cheated imo.
The way i suggested would work is that you would actually have damaging spells, like e.g. Fire or Thunder etc.
Using weapon skills or abilities would allow you to use these spells as oGCDs to weave inbetween your weapon skills.
Same with defensive magic spells, e.g. Phalanx or even a heal, maybe some other sort of damage barrier spell to mitigate damage, especially for tank busters or general mitigation.
You could have a Chaincast or Dualcast to double up the spell you're casting, which would make for either a strong offense or a strong defense, depending what you wanna opt for and if you're MTing or OTing.
This concept would fit RDM really well imo, seeing how they are supposed to use Combat Melee attacks, and both Offensive and Defensive/Healing Magic.
Although i do admit, i don't see Red Mage as a tank lore wise really, but maybe they can use another class for this concept.
And this would definitely be something new that actually uses magic to tank, unlike PLD or DRK.
Also, i don't know where else i'd see Red Mage though,
As a DPS, how is Healing gonna come in play for RDM DPS? It's a DPS's job to focus on DPS, having them do healing too is gonna make it very undesirable as a DPS to take into battle imo.
As a Healer, well that alone clashes with RDM's melee capabilities it's supposed to have.
I see that some people want SAM to replace WAR because they're tired of being stuck on WAR as offtank, but i'd rather not see something similar to what we already have and get some sort of variety instead.
Of course adding SAM to the DPS line-up doesn't add a lot of variety either and you could argue that adding a magical melee DPS (RDM) would be an interesting concept too, considering it would make Foe Requiem a lot more powerful.
I still stand by my opinion that a Magic-wielding tank would bolster the tanking ranks more in the long run, because it would be something that attracts players interested in magic instead of physical gameplay.
Last edited by ShinMetsu; 05-03-2016 at 08:22 PM.
one person post this in a old thread
"Regarding Samurai
They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishigard in Jp) theme is dark, they felt a dark knight was more fitting for the role.
Inside of YoshiP the Samurai feels more like a DPS than a tank.
Since they released the Ninja job,they didn't want another Japanese style job
They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future"
http://forum.square-enix.com/ffxiv/t...ai-Job-DPS-Job
this is the only thing whe know about the samurai, ppl belive what they want.
I agree - it would be something completely unique and different. I wouldn't mind seeing Samurai as a Tank or a DPS or RDM or /anything/ as long as it's got a cool...cooldown based priority system. I'm soooo tired of 1,2,3 enmity combo 1,2,3 1,2,3 1,2,3 all the tanks play the same...you have your "utility" combo for it's tertiary benefits (Storm's Path, Storm's Eye, Riot Blade, Soul Eater etc..) then your bread and butter high potency enmity combo that you spam over and over. Weave in defensives...weave in your AOE moves...yawn...
If we got something like a WoW Paladin or Warrior where you hit abilities as they came off cooldown in no particular order..or even like that red mage idea...or just literally anything at all different please...
Yeah, it's exactly what you're thinking. People misunderstanding an already bad translation:
He's saying that the image of a robe-wearing iaido master is strong as a DPS, and I agree. It's part of the reason why I want 2 samurai jobs. I really wanna see the "Shogun," heavily armored samurai more than a robe wearing iaido master, and Yoshida believes Shogun to be a tank. Rightfully so according to most in this thread as well.
I actually do get what you have in mind, but what I'm saying is that it really isn't that unique or new. PLD and DRK can be presumed to be getting new abilities in the future, and I would rather see them work with their identities to make them stronger and giving them more magic, PLD specifically. PLD already has Cure, Stoneskin, Raise, and Protect from CNJ that it hardly does anything with. Though considering they already have a healing spell, I think they should get an ability to speed up their cast time so that they can use Stoneskin more. Stoneskin is essentially the magic shield you're referring to. They should also be able to use Raise as well since it's a slow cast anyways and would be nearly impossible to pull off. PLDs are not just linked with healing/white magic in every FF game, but in pretty much every fantasy game from Ultima to Dungeons & Dragons, so I think they really need to work on it a bit more.
As for DRK, I'd like to see some Dread Spikes type of ability, and in regards to how similar it would be to your RDM/BLU idea; what I mean is that this new caster tank when you boiled it down passed the fact that they're just pressing mitigation buttons and attack/enmity inducing buttons, their core mechanic would be MP management, which is exactly what DRK is already. This is on top of the fact that RDM is very closely associated with a sword, and while you could give them a piercing attribute, at the end of the day you still got something not very unique that took an extreme amount of effort to make work since RDM can't really wear tank gear. The only difference between making it BLU instead of RDM would be that BLU possibly has more weapon options, but every other point remains.
That's kinda the point really though. It allows for 2 things: a tank that dual wields and the potential to still bring out a samurai (ronin, robe wearing) to the DPS side of things. I really don't see any redundancy here, personally. Just more variety.
I'm fine with the way they have it now. While yes, it would be fun to use two different weapons, it makes playing those jobs a lot more difficult due to the extra hurdle of gearing them up. It's exactly the reason why they don't do this, although I guess they could make specific offhand katanas for NIN like PLD, but it just seems unnecessary imo....don't get me started on how disappointing dual wielding is at the moment anyway, Paladin has it right, Ninja sucks and Thancred got it right in 3.1... I want to equip two weapons, not one weapon that just clones itself in the offhand...
I'd rather just see this applied to a special ability, like WAR's Tomahawk. Katanas are the "soul" of a samurai, so it doesn't make sense to me that they'd be an offhand. In XI and other games it works because you can use multiple weapons (like this game should be about.)I'd quite like Samurai to mainly use a bow, personally... Bow in the main hand, Dexterity as the main stat, Katana in the offhand slot... That can be a DPS or tank TBH...
Last edited by DWolfwood; 05-04-2016 at 01:42 PM.
This is exactly why i initially opted to just make it a dps, with dragoon level armor. People suggest a dpsing tank, thats warrior. It will never deal more damage than warrior or itll get nerfed. we already have a dps tank thats in between warrior and paladin. So there goes tha. Maybe it could deal less damage than paladin and have more defense and raid utility to balance it? That aint a samurai at all to me
Considering the three tanks we have, PLD having it's dmg mitigation + shield, DRK having it's magic and WAR having it's excessive Durability to allow them to take hits, I can see why Samurai might be hard to implement as a tank.
Though would be interesting if Samurai derived from Garleans and the idea behind it was to allow others to have access to the "third eye" which in theory could perhaps be used as an explanation to allow them to tank. Say the stance of "Third Eye" allows a Samurai to control the flow of energy from attacks causing dmg reduction to occur while also increasing parrying rate and opening access to "Counters" gained from parrying which allow them to use special actions. It could be Counters are used by finishing a combo or parrying an action and with the ability to actively control their parry rate it could potentially work as a tank.
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