After dying in the nioh demo, we definitely need samurai in this game.
After dying in the nioh demo, we definitely need samurai in this game.


No Tank Samurai. Kill it with fire.
DPS Samurai please.
Botanist uses one handed axes. WAR uses Greataxes.
Your move.


so then we can get a 2h scythe job, without infringing on the almighty botanist 1h scythe.
Edit: or well tool, i guess it's 2h.
but there's big diff between botanical scythe and combat/war scythe. like there's a difference between PLD weps and NIN weps, even though many of them are same size.
oh and you know how both SMN and SCH uses books without competition.
and by that logic we can't add any 2h bludgeon job, cause of miner off-hand, either.
Last edited by Radacci; 05-01-2016 at 03:22 AM.
Yeah the big difference is that combat/war scythe doesn't exist. And the few "examples" don't look like a grim reaper scythe...it looks like a curved bladed spear.so then we can get a 2h scythe job, without infringing on the almighty botanist 1h scythe.
Edit: or well tool, i guess it's 2h.
but there's big diff between botanical scythe and combat/war scythe. like there's a difference between PLD weps and NIN weps, even though many of them are same size.
oh and you know how both SMN and SCH uses books without competition.
and by that logic we can't add any 2h bludgeon job, cause of miner off-hand, either.
Their scythes actually use both hands. Despite being offhand. Same thing with a miner's hammer.
Let me try and make this as simple as possible for you then, since you seem to not be able to comprehend it.
Tanking and healing are crucial roles in games that use the Trinity. They are far more important roles than DPS when it comes to tackling content. They are also less desirable roles to play and as such often have lower populations. This means that systems in place that benefit these roles help keep players participating in those roles.
Tanks and healers share their gear. While this means they individually lose the option of variety in terms of types of gear they have available to them, it also means they have the flexibility (aka freedom) to play multiple varieties of their role whenever they'd like. A group already has a paladin? Can go in as warrior or dark knight.
*It gives them options within their role without the downside of having to obtain and carry around a bunch of different sets of gear. Dps do not have this option (barring mages). If a group has a DRG and doesn't want 2 and all you have geared is DRG then you're screwed. Now, that doesn't mean that changing that for dps wouldn't be welcome. Having more shared gear offers more flexibility in in playing multiple jobs in the same role.
So yes, tanks sharing gear (and continuing to share that gear in the future) offers a real benefit that helps keep these vital roles having a healthy population. It also has the wonderful benefit of easing development which saves time and money.
But hey, that's just looking at the bigger picture.
Naturally he's being cryptic. And he certainly views it as a dps, because once again he is imagining a samurai archetype that is visually opposite of samurai's portrayal in the vast majority of final fantasy games by taking away it's iconic armor. So in order for him to make it make sense as a dps he had to strip it of all its armor to do so.
And there's more dps players than tanks so like, that's how statistics work? Of course more people want it as a dps because they're a much bigger pool of people.
Doesn't change the fact that tanking is crucial to this game and that adding only dps jobs will hurt this game rather than help it.



Since you're a smartass, you might as well simplify things for yourself to understand. So far, you're not right about anything, given your points are moot. How are they moot? Just read the rest of the thread.
Also, no one needs your condescendent crap (which you do pretty often) when all they do is disagree with you. Keep it to yourself.
Like I said earlier, please, keep walking down Reality Lane.
Last edited by Tanathya; 05-01-2016 at 03:36 AM.
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