Ultima's Bane and T13 are the only two cases when the Tank LB was necessary. Granted, it was before ilevel increases, but still.Hypothetically, the only way around this would be to design specific fights that actually require a Tank LB to clear. This is highly unlikely, because it would hinge success on what is essentially a bonus skill that is not always available (say, for example, if someone DC's). They could also give Tanks an independent LB gauge, but that would also be unlikely because it would require SE to re-scale the dmg output of bosses to adequately reflect the additional defensive capabilities of the party.
As things stand, I can only think of one ability a Paladin could use in 4.0:
Atonement (since Reprisal's already taken)--increases block rate and a Holy Spikes effect, causing 50 potency damage for each physical attack. Recast: 60s, Duration: 30s.
As for traits:
Enhanced Parry I--increases Parry rate and damage reduced by 5%.
Enhanced Parry II--increases Parry rate and damage reduced by 10%. Allows a 40% chance to counter any close-range attack.
PLD - can't get passed not getting an AOE in 3.0, so I'd like to see that first.
Blood Weapon changed to a stance; I like, mostly though because it addresses in part my criticism of DRK.
I'll just stay broad and say I'm hoping that the 4.x job-play change will involve a new MP recovery mechanic for DRK.
Not sure if anyone has suggested this yet, but it would be interesting to see something like this:
Depending on the combination of tanks you have in party, the two tanks gain a buff. ie: A DRK + PLD combo would give both tanks increased physical + magical defense. A DRK + DRK combo would give them an upgraded Dark Mind. A double WAR gives both WARs increased raw damage. Double PLD could make Clemency instant-cast with higher potency. A PLD WAR combo could give all DPS +60% skill speed. *lel*
Of course, I haven't thought of this in detail. Double WAR damage buff seems like it would be very broken, but really that depends on the difficult aspects of a fight (ie: is more damage a necessity or is an upgraded Dark Mind more suited to this specific battle???).
This could also be extended to healer classes and dps classes, but that's complicated. This is all complicated lol
So many people in this thread mention not wanting more abilities. I wonder if it's a common thing. Personally, I feel I can accommodate another 8-16 abilities easy in PvE, considering I use all my PvP skills and could still have room for more.
That said, I like some of these ideas. Clearly some of OP, but with proper balancing, they can give some good ideas. I could easily see them bringing in new customization trees or something similar to what you see in a lot of games, even FFXI's merit system for instance. However, I know they've said they're not doing that anytime soon, meaning by next expansion.
tank limit break has different effect to the party
not just straight up damage reduction
warrior-increasing party damage dealt, hp recovery via curing magic and make party hp cannot go lower than 1 in the limit break duration
dark knight-massive circle AOE that damage the enemy if they step in it but heal the party member and increasing hp recovery via curing magic
add counter attack effect to parry so tank will start to take interest in parry since it will increases their overall dps
new traits for all jobs
Last edited by konpachizaraki; 04-27-2016 at 06:02 PM.
-Personal limit breaks.
-I get pains in my hands from clicking every single 2.4 seconds and oGCD in between for several hours. I have to take breaks. Normally i dont have this issue with games. Soooo... I would like to see them combine obvious combos into one skill instead of 3. If you have a 1-2-3 combo then you will use it. Unless your just casual and dont raid and spam whats pretty.. lol. Heavy Swing, Skull Sunder, Butchers Block. They always go together. You dont press 3 unless you 1-2'd first! Its a waste of clicks. At least add a feature to automatically finish the combo if youve unlocked the other skills in the set. That way i can "HS, -Internal release or some other CD here-,SS, -or here-, BB" simply by hitting 1(HS button), then hitting my IR/CDs as soon as i see an opening. Macros would be a great way to fix this If done right(like gambits of ffxii imo but checking first if im lagging(lag tends to not let actions happen server side) or target dead(why waste a CD hitting something dead?)) I know people will say bots will bot easier and they dont want that. I agree in a way, but bots will cheat anyways even if they have to use 3rd party apps and risk getting banned..and they already do..
TL;DR...combine certain actions into one. Or fix the macro system to be more useful in combat.
-Maybe something like skill upgrades like through traits or individual skill exp.(the more you use cure, the better cure gets- but limited to certain percentages for balance reasons, or limited to max amounts for a given level..) That way if i like Something i rarely get to use i can upgrade it and have a choice of what i want my rotation to be.
-Better cross classing. Or no cross classing. Its as some others have already mentioned. Why have provoke even be cross class? EVERY tank takes provoke. Its pretty much required. I want to take dragoons parry skill on my dark though.
Dark Knight: I want FFT's Sanguine Blade/Infernal Strike attacks. Ranged Darkness (Magic) attacks that absorb HP/MP. Sole Survivor has its limited uses but a 15 second CD skill like those would be awesome and fit the whole Dark Knight lore.
I also wanna see a sword come from the ground and carve something through.
Yeah, I'm a bit morose...
My wishes:
- dont add more skills, just add skills as replacement for older skills
- no more additional stances
- personal Limit Breaks (like PvP)
- upgradeable skills (like PvP)
- higher effect on stats like parade and skill-/spellspeed
- more cross class skills, even from jobs
- remove classes, add jobs (Red Mage, Samurai, Rune Fencer, s.o.)
- Queen of Heal 2022 -
They could just allow us to map macros on hotbars/crossbars like we can do with actions right now so: hit 1->do HS 1 become SS macro, hit 1->do SS 1 become BB macro, hit 1 ->do BB 1 become HS macro-Personal limit breaks.
-I get pains in my hands from clicking every single 2.4 seconds and oGCD in between for several hours. I have to take breaks. Normally i dont have this issue with games. Soooo... I would like to see them combine obvious combos into one skill instead of 3. If you have a 1-2-3 combo then you will use it. Unless your just casual and dont raid and spam whats pretty.. lol. Heavy Swing, Skull Sunder, Butchers Block. They always go together.
TL;DR...combine certain actions into one. Or fix the macro system to be more useful in combat.
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