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Thread: 4.0 Ideas

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  1. #1
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by xJimmehx View Post
    -Personal limit breaks.

    -I get pains in my hands from clicking every single 2.4 seconds and oGCD in between for several hours. I have to take breaks. Normally i dont have this issue with games. Soooo... I would like to see them combine obvious combos into one skill instead of 3. If you have a 1-2-3 combo then you will use it. Unless your just casual and dont raid and spam whats pretty.. lol. Heavy Swing, Skull Sunder, Butchers Block. They always go together.
    TL;DR...combine certain actions into one. Or fix the macro system to be more useful in combat.
    They could just allow us to map macros on hotbars/crossbars like we can do with actions right now so: hit 1->do HS 1 become SS macro, hit 1->do SS 1 become BB macro, hit 1 ->do BB 1 become HS macro
    (0)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by garret_hawke View Post
    They could just allow us to map macros on hotbars/crossbars like we can do with actions right now so: hit 1->do HS 1 become SS macro, hit 1->do SS 1 become BB macro, hit 1 ->do BB 1 become HS macro
    I wouldnt suggest that! In that case you mess up things, when you click your one-button-combo too much.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #3
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Dark Knight: I want FFT's Sanguine Blade/Infernal Strike attacks. Ranged Darkness (Magic) attacks that absorb HP/MP. Sole Survivor has its limited uses but a 15 second CD skill like those would be awesome and fit the whole Dark Knight lore.

    I also wanna see a sword come from the ground and carve something through.

    Yeah, I'm a bit morose...
    (0)

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    My wishes:

    - dont add more skills, just add skills as replacement for older skills

    - no more additional stances

    - personal Limit Breaks (like PvP)

    - upgradeable skills (like PvP)

    - higher effect on stats like parade and skill-/spellspeed

    - more cross class skills, even from jobs

    - remove classes, add jobs (Red Mage, Samurai, Rune Fencer, s.o.)
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    New abilities could be implemented through adding combos instead of directly adding new skills that need to be mapped; the 'new' ability being an alternate WS to an existing one that can only be used under conditional requisites.

    Fast Blade > Riot Blade > Goring Blade *existing combo

    Goring Blade > (new) Rage of Halone > (new) Riot Blade *new combo

    In the case of the new combo, instead of RoH and Riot, two new WSs would be used.

    This for me is the most logical way of implementing new Weaponskills for most Jobs come level cap increase, ie. adding the new abilities to existing one but requiring specific conditionals.

    but who knows what they're thinking.. My batting average of predictions with SE for this game has been under .200
    (1)

  6. #6
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Cross-hotbars? hell, i have problems on keyboard. fingers too short to use 6, 7 and up in comfort.
    i even use Q, E, R and T, shift, ctrl, alt...
    They really need to think about some kind of smart-hotbars or something. Otherwise 5.0 will be like this lol.
    (2)

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    My bad ideas for a new tank in 4.0

    Remove debuffs from WAR, NIN, DK, and PLD. (heresy, i know)
    Make a new support tank that uses debuffs/buffs to hold threat.

    Tp attacks keep up the physical debuff/buff.
    Mp attacks keep up the magic debuff/buff.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Anienai View Post
    My bad ideas for a new tank in 4.0

    Remove debuffs from WAR, NIN, DK, and PLD. (heresy, i know)
    Make a new support tank that uses debuffs/buffs to hold threat.

    Tp attacks keep up the physical debuff/buff.
    Mp attacks keep up the magic debuff/buff.
    A support tank can work without removing debuffs from every other class.
    (2)

  9. #9
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    ^ But what kind of debuffs would that be, so it woudnt be overpowered?
    INT Down, maybe STR? some magic resistance down, physical would be too OP i think?
    Support tank can't have too much of those debuffs too.

    I quess it would be normal job with different set of debuffs palette.
    (0)

  10. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yuni_Queen View Post
    I quess it would be normal job with different set of debuffs palette.
    Most likely.

    My guess is that a support styled tank would have to balance buffs and debuffs with enmity generation. If we're sticking with the current formula, they'd have 3 primary combos and a few oGCDs/CD's. That's 6 potential moves which can grant either enmity or a debuff of some kind, followed by CD's/oGCD's which create buffs for the team Personally, in order to not make the job too slanted in favour of offense or defense, I picture a tank like this needing to utilize stance dancing more frequently than the others, in order to maintain a balance of enmity vs effect. In order to avoid overlapping buffs with other jobs, one of their moves would likely buff the potency or effect of other party abilities for a limited time. Not my cup of tea, personally, but I could see how it would work.
    (0)

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