Results -9 to 0 of 119

Thread: 4.0 Ideas

Threaded View

  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Having Tank specific LB's is an idea I can get behind, because, quite frankly, we just don't really have a need for Tank LB's at the moment. Short of PvP, I can probably count on 1 hand the number of times I've actually used the Tank Limit Break (maybe 1 hand and a couple of fingers if I count the "whoopsie, I hit the wrong button" moments).

    That said, even if tank LB's were job specific and had a specific function, I doubt they'd get used all that much over the Dps LB's. It's same problem as with Pld's OT utility vs War's. There is a limit to how much extra mitigation you actually need in a fight (regardless of what form it takes). There is NO limit whatsoever to how much extra Dps you can bring. Hence why no job, regardless of the fight, out-shines War in the OT position. The same would apply for Tank specific LB's. We'd almost never get to use them, regardless of how useful they are, because that use would always be out-shined by additional Dps.

    Hypothetically, the only way around this would be to design specific fights that actually require a Tank LB to clear. This is highly unlikely, because it would hinge success on what is essentially a bonus skill that is not always available (say, for example, if someone DC's). They could also give Tanks an independent LB gauge, but that would also be unlikely because it would require SE to re-scale the dmg output of bosses to adequately reflect the additional defensive capabilities of the party.

    It's a tricky issue. I really wish there was a solution to it, because it sucks that we have an LB that we basically never use, but I don't know if it's possible for SE to balance making the Tank LB favorable over the alternative while still being technically viable and not breaking the game.
    (0)
    Last edited by Februs; 04-26-2016 at 07:27 AM.