Would rather have power slash increase damage 5% for 20 seconds. HP drain is too risky.

Man, like... I've always been known as a criticizer of Living Dead, but I don't know why they missed the opportunity to make DRK's ultimate move be something like, "Souleater - DRK sacrifices HP to do more damage, HP cannot go under 1 while under this effect." and give it like a 6 second duration with the same recast it has now. That basically makes it a stronger holmgang with a longer CD to balance it.
I use cross-hotbars, and I can accomodate more because I've grown used to the "Hold R1 and press a direction/facepad button" technique since my abilities don't all fit on 2 bars anyways. I use R2+L2's extra hotbar for PvP, and a 3rd hotbar for sprint. I could easily get adjusted to using that 3rd hotbar now, which would give me an extra 15 abilities, but again that's just me I guess.
I too wish they'd make LB's personal, like in frontlines. I love my DRK's LB so much and wish I could use it in every fight.
Last edited by DWolfwood; 05-02-2016 at 02:14 AM.
Well, yeah, i am afraid Shurri has hit the bingo here.
I don't know how FF XI is looking right now, but i quess despite the fact, that people still play it (and a lot of it!), no patches are beeing made? at least not major one, not to mention serious changes.
That stuff with feedback is 100% understandable, however, any time some kind of Questions to Producers LIVE are beeing made, i don't really see chances to post some questions about serious changes to gameplay. All we can ask are mostly lore and questions to previous content. No place for topics about future at all.
Also an idea for a new dark Skill.
New damage migitation where he casts a tether on another party member.That player takes a % of the damage taken by the tank for a short period of time or if the tether breaks.Make it useable with dark arts to increase the amount of damage taken by party member from the tank.
Would be funny to see Dark knight killing a team mate to save himself during a tankbuster XD
Give each tank their own unique limit break.
Paladin - Shield wall.
Casts a circling shield around all party members that absorbs damage til a certain threshold..Shield dissapears after 10 seconds or if the damage goes over the threshold.Basically an uber version of stoneskin.
Warrior - The Warriors call.
Warrior summons the souls of other fallen warriors and grant their strength to the party.Vastly increases damage of party members while decreasing defence.Buff lasts 10 seconds followed by 2 seconds of pacification on entire party.
Dark Knight - Blood Oath
Places a debuff on all enemies within range.Any time a party member attacks any of these enemies a % of the damage is given back as health to the party member.Lasts 10 seconds.
Also would like to see Decimate get a much bigger animation and a more epic sound.



I actually have my own idea for Tank Skills. This time focusing around Tanks Swaps and debuffing/immobilizing the Tank enough to force one and used primarily for Ultimates or if Provoke is flubbed.
All of which will have longer cooldowns and a trait that resets the CD if the party wipes
- Paladin: Guardian - Grants Directional Parry (Front/Left/Right) to the party, reducing damage from attacks directed at them for 15 secs. The caster is petrified for the next 40 seconds, but invincible for the duration of that debuff and moves all aggro to one targeted party member
- Warrior: Outrage - This one grants 5 stacks of Wrath/Abandon and grants the party an AoE buff that increased the chance for Critical heals, but pacifies the caster after 15 seconds
- Dark Knight: Phantom Gate - Grants the party a buff that makes the party members a chance to evade all attacks (Think Wakkeon's Wind barrier) for 10 seconds, and grant a targeted member all their aggro. The affect cannot attack or use skills in this state (as they are suppose to be rendered intangible) and the caster's time int his state is 15 seconds longer then the party's.
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