The ideas I like for PLD, addressing AOE and some misc
Overdue AOE:
1. Elixir Field (Spirit's Without). Was this skill meant for PLD, but by some typo ended up on MNK? 220 potency radial AOE OGCD ability with a 30 second recast. Thanks, worth the wait.
2. Miasma 2 (War Drum). Radial, GCD-consuming AOE. Low 50 potency hit, but with enmity modifier, an emphasis on DOT DPS (enmity modifier applies to ticks as well) and applying a tank-friendly debuff. That debuff being Slow. Will not interrupt Goring, Royal, or Halone combos.
I hope when PLD gets AOE (or 'if', even), that it's not simply a GCD-spammage attack imitating WAR's Overpower and DRK's Unleashed/Abyssal Drain. With something like the above, PLD will keep a unique AOE playstyle that still rotates Goring, but weaving all AOEs for DPS and mitigation debuffs (Blind + Slow),
Similar to the attack speed adjustments DRG got in 3.0, I'd appreciate an increased PLD attack speed, with a TP restore added to Sheltron (heck move the MP recovery to initial use instead of block, while you're at it). That way, even when not tanking, PLD has reason to Sheltron (resource sustain similar to Quick Reload).
Finally, some time in the future, let's see a raise & lower shield dualism stance mechanic added to their kit (a Cleric Stance, essentially). When on, +DMG, but no block (or less), Cover, Swipe, Bash, Bulwark, Sheltron, War Drum*. That'd kill this aweful conception that PLD should be/is the 'easy/simple' tank, and they can adapt to magical