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  1. #121
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Regardless we all know thavarian sets are going to make a huge comeback (as well as the samurai event gear) once either of these classes are released. Honestly didn't get to play as a dancer much in XI, my only real experience with them was from Tactics but what I played in XI I enjoyed.
    (1)

  2. #122
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I love all these people that are putting words into my, well, words and saying that I'm saying shit that I didn't fucking say. It's hilarious.
    (3)
    I LIKE the fence. I get 2 groups to laugh at then.

  3. #123
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shippuu View Post
    Even if you went with a mage tank, it complicates itemization.
    This is patently untrue. In other games where they have tanks that wear leather or cloth, they simply have passive buffs (think shield oath/defiance/grit style) that bring their hp/armor levels up to par to the appropriate point and make certain defensive moves scale off their primary stats. They don't actually have to change itemization, at all. If you're worried about avoidance stats of which this game only has the one of (parry) then they can simply make the stat something like "mage armor: increases armor by X%, increases HP by Y%, and increases parry by Z% (based off intelligence)."

    Edit: Found a good example of one of my favorite mage tanks, the Arbiter in Rift. I forget the exact level but shortly in the tree they get an ability called Arcane Ward that functions like the tank stances in this game, here's what it does, "enables Block. Causes Block to derive from the Mage's Intelligence. Increases Base Health by 25%, Resistances by 35%, and Armor by 150%. Increases threat generation by 300%. Reduces damage and healing done by 20%. " They could very easily add a buff like this without changing current itemization.
    (4)
    Last edited by Khalithar; 04-26-2016 at 04:00 PM.

  4. #124
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Don't laugh but my vision for SAM is kinda almost support.
    What made me love SAM was the SAM in xi, and I know it was a dps but in some ways it could be considered partly support. You had to remember all the combinations of weapon skills you could do between the SAM and the other members of your party and what skill chains you could produce from them. Remembering that doing X w/skill so your drg/thf whatever could follow it up with w/skill Y to get extra dmg from skillchain Z was great fun. You had to remember the weaponskills of all the different classes and coordinate with the other people in your party to maximise damage. SAM was king of skill chaining.
    Obvs we can't have that in ARR but we could have a dps that uses skills to weaken a mob to a particular attack. Imagine SAM uses skill A which weakens the mob for a few seconds to damage type B allowing your drg or to get extra dmg from his skill or your BLM to do more dmg or even to extend DoT times.
    (0)

  5. #125
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    SAM as support would be disappointing. Especially in FFXIV since there is no real support.

    From what I have seen/read: SAM was meant to be Heavensward's tank. Then they opted for DRK since they already introduced a job from the far east (NIN in 2.4). This is information given by Yoshi-P himself.

    In a later interview he mentioned SAM would fit as a DPS because reasons. However, he did not say they're planning to make SAM a dps. If anything, the concept for SAM as tank is already there.

    Let's just wait and embrace SAM when it is implemented dps or tank.
    (1)

  6. #126
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    Found a good example of one of my favorite mage tanks, the Arbiter in Rift. I forget the exact level but shortly in the tree they get an ability called Arcane Ward that functions like the tank stances in this game, here's what it does, "enables Block. Causes Block to derive from the Mage's Intelligence. Increases Base Health by 25%, Resistances by 35%, and Armor by 150%. Increases threat generation by 300%. Reduces damage and healing done by 20%. " They could very easily add a buff like this without changing current itemization.
    This is basically how I think a caster tank would work here. Of course, we do have the issue of gear being too split up as is. You have fending, striking, maiming, scouting, healing and casting; it's not an easy division like Rift and WoW have (plate, mail, leather, cloth).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #127
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Snip
    Factoring in the mage tank idea above, I feel that putting them on casting gear and making their tank stats scale on Int would be the best bet. Putting three classes on "of Casting" would even it out with what we have on "of Healing" and "of Fending."
    (0)

  8. #128
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Whatever SAM support/utility is, I seriously hope it's through Kiai's. Nothing like a party wide damage buff from a spiritually empowered roar.
    (0)

  9. #129
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rhaja View Post
    Whatever SAM support/utility is, I seriously hope it's through Kiai's. Nothing like a party wide damage buff from a spiritually empowered roar.
    If Sam was given party utility/support I wonder if they'd go the Final Fantasy Tactics route. In Tactics the samurai could draw out the spirits of various type of katanas to buff/debuff/deal damage.

    http://finalfantasy.wikia.com/wiki/S...aw_Out.2FIaido for reference
    (0)

  10. #130
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    The only thing that I'd think would make Samurai interesting and/or unique as a DPS in this game is if the combos were just peppershot skills (~100 potency) with some debuffs and end with one massive strike (~400+ potency) that would work like fester on steroids. As a tank, well....let's face it, it's not gonna be a tank.

    In all honesty though, I don't want to see Samurai in the game. At all. I think it's just an unoriginal, unimaginative Japanese stereotype that only seems to have any level of popularity because god forbid no one let FFXI have the gaming death it rightfully deserves. There are far better ideas (both for melee and tank roles) that can provide far more interesting gameplay without having to go the extra mile just to make a job like Samurai stand out and not make it feel like just another melee.

    A better tank option would be something like Viking with a shield and hammer that focuses more on block strength and lightning attacks, especially since Mjolnir as a relic weapon would make it ideal. A caster tank would be feasible too with their "tank stance" adding something extra to compensate for whatever they'd miss on the itemization end. Even a tank based around feature transformation (body parts instead of full form) would be cooler and would certainly stand out, but that probably would require a lot more on the resource end.

    As for better melee, beastmaster would be more fun since that could be reciprocal buffing (BST attacks buff pet, pet attacks buff master) and have abilities that can spawn more pets to them despite likely being a nightmare for both development and melee players possibly having needlessly obscured views. Blue mage could work too with beast attacks being picked up like how summoners pick up egis and make it look like the BLU is mimicking the motions of the attack to create the effect. Dancer would probably be more support-side, but would still be more interesting than Samurai.
    (1)
    Last edited by Kazrah; 04-27-2016 at 12:42 AM. Reason: Because reasons.

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