The only thing that I'd think would make Samurai interesting and/or unique as a DPS in this game is if the combos were just peppershot skills (~100 potency) with some debuffs and end with one massive strike (~400+ potency) that would work like fester on steroids. As a tank, well....let's face it, it's not gonna be a tank.
In all honesty though, I don't want to see Samurai in the game. At all. I think it's just an unoriginal, unimaginative Japanese stereotype that only seems to have any level of popularity because god forbid no one let FFXI have the gaming death it rightfully deserves. There are far better ideas (both for melee and tank roles) that can provide far more interesting gameplay without having to go the extra mile just to make a job like Samurai stand out and not make it feel like just another melee.
A better tank option would be something like Viking with a shield and hammer that focuses more on block strength and lightning attacks, especially since Mjolnir as a relic weapon would make it ideal. A caster tank would be feasible too with their "tank stance" adding something extra to compensate for whatever they'd miss on the itemization end. Even a tank based around feature transformation (body parts instead of full form) would be cooler and would certainly stand out, but that probably would require a lot more on the resource end.
As for better melee, beastmaster would be more fun since that could be reciprocal buffing (BST attacks buff pet, pet attacks buff master) and have abilities that can spawn more pets to them despite likely being a nightmare for both development and melee players possibly having needlessly obscured views. Blue mage could work too with beast attacks being picked up like how summoners pick up egis and make it look like the BLU is mimicking the motions of the attack to create the effect. Dancer would probably be more support-side, but would still be more interesting than Samurai.


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