Page 14 of 52 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 625

Hybrid View

  1. #1
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    No matter what happens I look forward to the salt SAM will generate.
    (2)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    No healer Samurai? Tsk. That's roleist.
    (2)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Well kinda with how they took DRK and forced MP to be a part of it (I dont have paladin up much but to my knowledge its only MP use is Flash up to 50?) have Dancer be a mix of TP/MP, letting the Dances and heals based off dancing consume TP while the traditional spells or such be focus on MP but have a bit higher cost to make up for the fact TP is also used.
    (0)
    Last edited by AlphaFox; 04-26-2016 at 01:33 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Dances consuming MP and being the primary healing kit, while its DPS kit comes from TP and throwing something like the War Hoop would work quite well IMO, yes. Just as long as they get the animation right if the attacks are still casting. Not a fan of Bard or Machinist for that (though I don't loath the animations either), but for something that is effectively a boomerang? The casting animation should be throwing it, the attack animation should go off, then the casting finishes with the Dancer catching the weapon. That would be perfect IMO. I'd hate to stand there charging up my throw... Though they perhaps don't even need to give Dancers attacks a cast time anyway.

    Ugh, all this talk of Dancer as a healer is reminding me how much I loath what they did to Scholar... Musketeer => Scholar4eva! Really hope the next healer isn't another mage... There is some issue with gear, I doubt we'd see a second healer set so Dancer would be in robes which is odd, but I have no problem with that and who knows, perhaps it would motivate SE to design something that isn't a f*cking robe for future healer sets...
    (0)
    Last edited by Nalien; 04-26-2016 at 01:37 PM.

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Regardless we all know thavarian sets are going to make a huge comeback (as well as the samurai event gear) once either of these classes are released. Honestly didn't get to play as a dancer much in XI, my only real experience with them was from Tactics but what I played in XI I enjoyed.
    (1)

  6. #6
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I love all these people that are putting words into my, well, words and saying that I'm saying shit that I didn't fucking say. It's hilarious.
    (3)
    I LIKE the fence. I get 2 groups to laugh at then.

  7. #7
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Don't laugh but my vision for SAM is kinda almost support.
    What made me love SAM was the SAM in xi, and I know it was a dps but in some ways it could be considered partly support. You had to remember all the combinations of weapon skills you could do between the SAM and the other members of your party and what skill chains you could produce from them. Remembering that doing X w/skill so your drg/thf whatever could follow it up with w/skill Y to get extra dmg from skillchain Z was great fun. You had to remember the weaponskills of all the different classes and coordinate with the other people in your party to maximise damage. SAM was king of skill chaining.
    Obvs we can't have that in ARR but we could have a dps that uses skills to weaken a mob to a particular attack. Imagine SAM uses skill A which weakens the mob for a few seconds to damage type B allowing your drg or to get extra dmg from his skill or your BLM to do more dmg or even to extend DoT times.
    (0)

  8. #8
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    SAM as support would be disappointing. Especially in FFXIV since there is no real support.

    From what I have seen/read: SAM was meant to be Heavensward's tank. Then they opted for DRK since they already introduced a job from the far east (NIN in 2.4). This is information given by Yoshi-P himself.

    In a later interview he mentioned SAM would fit as a DPS because reasons. However, he did not say they're planning to make SAM a dps. If anything, the concept for SAM as tank is already there.

    Let's just wait and embrace SAM when it is implemented dps or tank.
    (1)

  9. #9
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Whatever SAM support/utility is, I seriously hope it's through Kiai's. Nothing like a party wide damage buff from a spiritually empowered roar.
    (0)

  10. #10
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rhaja View Post
    Whatever SAM support/utility is, I seriously hope it's through Kiai's. Nothing like a party wide damage buff from a spiritually empowered roar.
    If Sam was given party utility/support I wonder if they'd go the Final Fantasy Tactics route. In Tactics the samurai could draw out the spirits of various type of katanas to buff/debuff/deal damage.

    http://finalfantasy.wikia.com/wiki/S...aw_Out.2FIaido for reference
    (0)

Page 14 of 52 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast