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  1. #11
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Maybe don't include useless information in your post if it has nothing to do with your post in the first place?
    Bloodbath was mentioned to show that there is a large, large discrepancy between the melee's "niche" healing tools, that there is room for a slight increase in power, and it still won't come even close to touching upon bloodbaths power. I was very careful to say things like "slight tweak" and be careful of it being "OP". However, I didn't anticipate someone ignoring that and just seeing red and deeming from my post that I'm asking for a healing potency increase of 500% which is anything but a "slight tweak" and certainly "OP"... my bad, I guess?

    Bloodbath isn't gonna be the ability that you're gonna be like "oh sh*t imma die let me pop bloodbath to survive this."
    Because PVP is so black and white and the only time to use a heal is when you are gonna die? Bloodbath is a utility skill, a heal over time that gives you self sustainability that can push you over the edge to survive while your bursting where you usually wouldn't. Skills that have less black and white uses, that end up being a great positive when used right, create fun and dynamic PVP, and these skills are something FF14 needs much more of (like a slightly tweaked mug?).

    Mug is just an ogcd damage ability thats supposed to give you extra chance at additional items if your farming mats or something outside. A treasure hunter ripoff from XI basically with the added bonus that it does dmg.
    Actually, Mug is on the border of being a decent utility skill that can give you that tiny bit of extra HP you need to survive where you wouldn't normally, heres an example though its not great as the slight recovery ended up being irelevant. He was trying to get himself the extra HP to tank the inevitable innerbeast/fell cleave (since it wasnt beserked, the warrior wasted it), thats how it can be used https://youtu.be/1yY8ASYrkLg?t=79. Like I said before it almost has the ability to be a clutch skill, and it has worked in extreme anomaly situations for me, but it's fallen further since hw. I'd like to see the skill get some attention so that it wouldn't be as much of an anomaly, but only a slight tweak so it isn't game breaking, maybe a 700 heal instead of 400, I don't know... I just want it looked at. It's execution doesn't quite make sense anymore (much like half of the old shoulder tackle), but it almost does. The heal isn't even a GCD (and the damage out put through a GCD is so much higher in HW), the cooldown is very long, the potency is so low now compared to everything else. Would also like a further look at BB since HW and how its changed for the better while mug has gotten weaker.


    You would feel better? Haymaker doesnt make much sense either you gonna lobby to change that as well? Maybe Dark Passenger too?
    I don't see why there is any need to be so condescending and to constantly put words in others mouths, especially when they are just sharing some ideas.
    Whatever helps you get through the day, I guess. Gonna go ahead and add you to ignore though as I've got no interest in speaking with someone like that. I'll finish up this post though.


    Not sure if you are trolling regarding haymaker/dark passenger, or just like to talk on matters you don't understand/classes you don't play? Implying a 250 potency (can hit multiple targets) ranged attack that blinds for 15 seconds is as weak as mugs heal? What?

    Haymaker is also very useful on monk. We don't need to worry about wasting GCD's to flow with our forms so much in PVP due to the massive leniency we get from the insane GL time, this isn't 2014 anymore where every attack would be a struggle to maintain GL. The potency ends up being a reliable high hitting GCD due to it's lack of positionals (sure we hit higher if we can get the positionals, but they are unreliable in pvp) and it has a 12 second 20% slow and can be used pretty much on command through featherfoot when being attacked, and in the feast meta you get regular procs outside of FF. Implying this is as useless as self heal on Mug, eh?


    Haymaker doesnt make much sense either you gonna lobby to change that as well? Maybe Dark Passenger too?
    If anything Mug needs to be tweaked to give the completeness of the skills you mentioned, if it had the applicable utility of these skills, there wouldn't be a problem. Though I'd wager that'd be way way too much, as I said, it only needs slight tweaking, those are complete, situationally beneficial skills.


    Sorry I dont agree with this logic.
    It's pretty amazing that the obvious logical conclusion is written right under there for you to easily see (the irony of a Drg begrudging other classes buffs, considering FFXIV's PVP history), yet you choose to ignore this, and come to your own conclusion, which you disagree with! Brilliant.

    I guess your reasoning would be:
    How about you stop guessing, ignoring whats written, and putting words into peoples mouths.
    To reiterate, so theres no misunderstanding; I was just pointing out how rich it is for a Dragoon main to begrudge other classes a buff while they were in god tier for well over a year after receiving a plethora of buffs, while monk barely functioned and didn't get fixed during that entire period.

    It was wrong then and they did it anyway
    Again it was stupid then
    It wasn't wrong, or stupid. They fully fleshed out Dragoon and made it so that it no longer had gaping holes in it's gameplay, it became a joy to use, where as before it was quite frustrating at times. Tweaking skills is never a bad thing, when the end product is a more vibrant and fleshed out PVP. Ideally all classes would be rebalanced completely at the same time, but unfortunately, that doesn't seem to happen, nothing I can do about that.
    But that doesn't mean I'll shun any positive changes we get, when there are other unaddressed issues. How they choose to apply pvp updates has nothing to do with me.

    Not every ability in the game is gonna be incredibly useful. Believe it or not some are just niche abilities.
    Yeah, I can imagine you using this exact justification a year ago against some poor monk asking them to take a look at Shoulder Tackle.



    Anyway, I've said all I need to say regarding this Mug issue, far more than I needed to.
    (5)
    Last edited by tehomegaking; 04-13-2016 at 06:19 AM.