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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kisada View Post
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too... Now I'm just wondering if SE can actually implement something like that... Void Arks first boss does something similar during one of the phases, so I guess there is a precedent for it, somewhat similar to Holmgang was well, although both those examples also lock people out of moving for a time to actually make the effect noticeable. I wonder how effective it would be on someone who is presumably still moving about... Might need a greater range of effect to be noticeable?

    Self healing is still somewhat of an issue though, considering both Paladin and Warrior are OK in that department and can heal other party members too, while Dark Knight can barely heal itself and do absolutely nothing for its party. A well placed Clemency or Thrill of War can really ruin your chances and Dark Knight just doesn't have anything remotely similar. I guess a draw-in Tar Pit on the melee to pull them off the healer, and Carnal Chill on the ranged might be worthwhile, but that still seems somewhat underwhelming.
    (0)
    Last edited by Nalien; 04-18-2016 at 07:00 AM.

  2. #2
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nalien View Post
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too...
    Right, this is kind of why i want this with DRK. It goes from a job with no utility to a job where you can combo things with other aoe type jobs. That adds a great deal of value to DRK where it is otherwise at the bottom of the tank totem pole. And i think these kinds of mechanics, as i mentioned before, make for really fun and diverse gameplay whereas the current metagame is "i burst you, you burst me, now let's trade LB's" etc. It's pretty vanilla and unimaginative atm.

    And the more of these kinds of mechanics you add to not just drk, but other jobs, the much stronger and healthier the game becomes. Instead of the game devolving to "target this guy all at once, use offensive/defensive buffs/lb's and see who wins" there is now an element of "ok that is an ability we have to now watch out for so we actually have to execute a proper gameplan, or we have to use our calculated judgment in order to win." To me that's the game that i really want to see played in feast.

    If i wanna be picky i think a slightly bigger aoe is fine on the ability. The HP absorb is pretty useless and should be replaced with the black hole effect. I wouldn't mind them buffing it even a little bit more at the expense of a longer CD and essentially creating a job "ultimate" ability.

    On that tangent, one thing i think the game might want to experiment with (and is something that would REALLY add to gameplay) is to either buff the signature long CD pvp abilities and turn them into "job ultimates." Additionally they could add new skills outright which would true job ultimates while getting rid of LB's, a change i would love to see happen.
    (0)

  3. #3
    Player
    Daimera's Avatar
    Join Date
    Apr 2016
    Posts
    7
    Character
    Daimera Nightpaw
    World
    Lich
    Main Class
    Warrior Lv 70
    Wow, just wanted to play a few games with mates of my FC, we have 0 Points in 4v4, no rating. We had 5 times the same enemy team, #1 from Cerberus Rank Silver, we have not played a lot together preseason and we had no chance... I mean 1 game or 2 in a row ok, but 5, unranked vs Silver... wtf, well done 125 points easy earned for them, and I dont think this is the way it should be to be honest. Any other experiences with that MMR in 4vs4 so far?
    (2)

  4. #4
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Daimera View Post
    Wow, just wanted to play a few games with mates of my FC, we have 0 Points in 4v4, no rating. We had 5 times the same enemy team, #1 from Cerberus Rank Silver, we have not played a lot together preseason and we had no chance... I mean 1 game or 2 in a row ok, but 5, unranked vs Silver... wtf, well done 125 points easy earned for them, and I dont think this is the way it should be to be honest. Any other experiences with that MMR in 4vs4 so far?
    Yoshida stated in the previous feast post that the pairings would be within three rank tiers of each others for the sake of queue times (too much of a gap imo), but that your MORE LIKELY to be paired with similar ranks or the adjacent rank, but not guaranteed. So if your team and their team are the only ones queuing for 5-10min, the game would rather slap you with experienced teams two tiers above you just to get a match going.
    (0)
    Last edited by xTysonx; 04-18-2016 at 04:51 AM.

  5. #5
    Player
    Astryoneus's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    79
    Character
    Thana Rah'thazel
    World
    Zodiark
    Main Class
    Arcanist Lv 97
    ^ We got 3-4 points each game against you guys. Not 25 each match.

    Not exactly sure how we got qued with you guys since they said they didn't implement the expanding rank matching, but can't do anything about that.
    (0)

  6. #6
    Player
    Daimera's Avatar
    Join Date
    Apr 2016
    Posts
    7
    Character
    Daimera Nightpaw
    World
    Lich
    Main Class
    Warrior Lv 70
    Well then 3-4 but it is no fun at all to play against the same team the whole time with that difference in rankings. As i wrote before, 1-2 is ok, more just a pain. I have no problem if I have to wait a bit longer for an invite, as long as there is a change to have more fun and the possibility to make progress in teamwork in pvp. PvP should be fun, but that is not possible under that circumstances.
    (1)

  7. #7
    Player
    Naro90's Avatar
    Join Date
    Apr 2016
    Posts
    2
    Character
    Naro Chuzzard
    World
    Lich
    Main Class
    Rogue Lv 60
    ^ well dont get us wrong... its just frustrating to get farmed that way...
    we dont even get the chance to earn some experiance as a group...
    (1)

  8. #8
    Player
    Eggscellent's Avatar
    Join Date
    Nov 2015
    Posts
    14
    Character
    Eggscellent Mordecai
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    But in all fairness, the mode is ranked, it is supposed to be competitive and the official season has started.

    The best games are the most challenging ones, but it all depends on how many teams are queueing at any given time.
    (0)

  9. #9
    Player
    Naro90's Avatar
    Join Date
    Apr 2016
    Posts
    2
    Character
    Naro Chuzzard
    World
    Lich
    Main Class
    Rogue Lv 60
    it wasn`t realy a challange for us... i just feel like i got farmed...
    i would like to have a 4v4 practice mode... just to earn some experience...
    (3)

  10. #10
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Why can't a healer pick up the offensive buff to prevent the enemy team from acquiring it?

    Situation was: enemy warrior was destroying a crate, I binded them with Blizzard, stood on top of it and wasn't able to pick it up.
    (0)

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