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  1. #9
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    I think the common misunderstanding here is that "incurring enmity" is not the same as "having incurred enmity." Essentially, your enmity does not have to be zero for you to be able to regen. That would be in direct contradiction to the areas I have bolded.[/COLOR]
    I did miss your ninja edit. That is quite a selective reading from the notes. Thanks for explaining yourself. It sounded like you hadn't read over that part.

    Quote Originally Posted by NoctisUmbra View Post
    Based on previous use, there are really two ways to interpret "incurring enmity:"
    1. You perform an action that increases your enmity value.
    2. You have a target's attention. (blinking red)

    Accounting for a situation as irrelevant as standing and doing absolutely nothing from when your party engages a target onward is silly.

    Regardless, one can at least appreciate after reading the patch notes that it is indeed probable that HP/MP will regenerate between spells. That alone casts significant doubt on the argument presented by the OP.
    Indeed probable? I doubt it, but I could be wrong. Here's the thing though: this is math. Your party engages an enemy. Do you have enmity before you take action? It has to do with programming. Either the dev team assigns your character enmity or not. Let's say they don't until you take action. You take action. You now have enmity. If you recall, they changed enmity to accumulate - instead of disappear after a period of time like it did previously. So in other words, because of that one action you will have enmity for the duration of the encounter. This is math, stored in some code somewhere. I think it's quite liberal to read into this some kind of scenario where your enmity meter must be -what, going up all the time? every 5 seconds? every 2.5 seconds? before you are "clear" to regen. Do you see how complicated your assumption is?

    Quote Originally Posted by Chardrizard View Post
    Incurring enmity clearly means blinking red here.
    Not so fast. It doesn't refer to the color of your enmity meter. If the dev team set it up this way, your party could be engaged and you could have no enmity due to not being attacked or taking action.
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    Last edited by Neptune; 10-02-2011 at 04:52 PM.