What i find funny is that the mp you get while walking is so little it rly make a difference....
What i find funny is that the mp you get while walking is so little it rly make a difference....
i would hope they wouldnt be simple ether machines. Annnnd no one really wants ether to be a way of life, unless its very cheap, building regular leveling mechanics with ethers in mind is a bad idea.
ANNNNDD lets not forget that using items is currently not easily achieved. Its only from the menu on the bottom that you can use it, maybe macros, but that doesnt tell you how many you have left. Before they build the game to have quick item use, they probably need to re UI item use overal
The new rate at which you regenerate HP/MP when standing still is the most significant factor here. Something we'll know only after the patch.
Well I figured they would be nice to become somewhat necessities in long fights like Yagudo drinks in FF11 but be great to have on hand just in case of emergencies. They also were planning to allow you to put items on the action bar so there would be easy access. I'm personally hoping potions see use in emergencies too, but they would have to be balanced.
Status potions atm are really damn useful but we don't have too many opportunities to use them effectively.
It's true that people were doing runs with 5 healers by default right after Darkhold hit the street. If you want to dispute that we can go digging around until we can prove it. Anyway, you seem to still be not getting past the idea that "if it can be done with less healers Neptune's point is invalid". At this point in the discussion I'm wondering if you even know what point I was trying to make when we started this discussion.
Reading into your posts, you seem to be saying that it's not the dev team's fault that players got jacked by the rise in MP costs. You are positing that it's a bunch of bad player's fault by not doing MP management, being willing to challenge themselves, etc. I think I already demonstrated that this is only partly true:
DEV TEAM => GAME DESIGN => COMMUNITY => PLAYERS
You haven't gotten past the level of community in your thinking. You need to go up a level to game design and look at it from there. Your argument is true that it had an affect on players, but it is not the whole truth.
I know, why things have to be black and white with this team I'll never know. Like the emote list being banished from the gamepad - huh?? Can it not be a config option?
I just want to point out Renshi that the discussion of battle strategy is about a sub point in this thread, not a main topic of discussion. These strategies are all old news. Here is a diagram of what happened in this thread:
Objection to change in regen rates
-Argument against objecting to patch notes by using MP costs as an example
--Discussion of MP costs on strategy to support or refute it's validity to refute using MP costs as an example of what happens when you "adapt" to patch notes or object to the changes
lol. This made me laugh so hard earlier.
To me ethers shouldn't go beyond an emergency situation. Like when you are out of MP and have to cast one more cure3 or Rebirth. Needing to go through stacks of ethers per hour isn't my idea of a good use of ethers.
Why drink the kool-aid? It's not patch day so why not discuss the patch notes? If you really can analyze this situation and explain how it will "make sense" please share with me your awe-inspiring vision of standing still between battles.
I'm glad it's your old ls now.
lol, this made me laugh too. I don't have Pugilist ranked and don't really care to, but if it really is a good ability to have I'll go get it. That doesn't stop it from being a retarded proposition for being a good mage.
Why thank you for your generous reply. I didn't know you were thinking that critically about the enmity system, and I think you made a few oversights which led me to think that.
I should point out that this discussion at this point is just debating the finer points of speculation which will be resolved on patch day.
-You said that getting attacked adds 0 enmity. If you look over Kaeko's testing he didn't test for that. He cast Stoneskin to specifically exclude that value, whatever it is, from showing up in his tests. With that numerical value in mind for the duration of the encounter, I think it's easier to understand the distinction the patch notes make between having no enmity and incurring enmity.
-The patch notes don't make a distinction between incurring enmity and incurred enmity: you are the one making that distinction.
-Your central point that one could be aggroed and have 0 enmity can only be reasonably thought of in one situation: that you have been aggroed and have Stoneskin up and haven't yet taken damage. What kind of a scenario is that to base an argument for useful HP/MP regeneration off of?
-It makes sense that the patch notes say reset and not stop because it's referring to the rate per second of regen.
That is why I think, even though you have explained your thoughts in detail, you are still reaching very far to think there will be in battle regen based on reading the patch notes.
I think the patch notes mention being engaged in battle because you could be idle when your party engages an enemy and still regen until you take action. Occam's Razor. But we'll see soon.
Player
I'm flattered, but I think Yoshi-P is a good dude. I wish he'd take more of a leap of creativity instead of resting on the past. At least he set these boards up so we could even have the opportunity to make our topic and try to get his attention so we can say.. Yoshi-P! What the hell!
Also your blog looks interesting, I will check it out.
Haha man I could go on and on about this patch. It's great in some ways and then there's stuff like this regen. I just don't get it. One thing at a time though.
I'm not sure where you are going with potions. Are you saying people who take damage should drink potions instead of getting cured? If so I will gladly jump on board with that. I think that leads to a lot more critical thinking during battles.. that is the way of Demon's Souls.
As to your comment about passive mode, I think you don't get why people asked for that. It had nothing to do with regen, it was about taking action without the delay caused by entering active mode. People started speculating that it would let you cast with regen. I never believed that since the had tuned Darkhold so hard to higher Cure costs, and that's why it's consistent with Darkhold that there is no combat regen at all. -And why the patch notes even mention enmity playing a factor in passive mode.
That is funny, and that's also what makes it even retardeder that it's taken out of the game. It's like you are already down in the dirt does the dev team really need to come along and kick you in your face?
The only scenario where this would be a factor is if your HP/MP is instantly restored after standing still for 1 second. Other than that it would not be worth it to STOP IN ONE PLACE instead of moving ahead.
It's not my only criteria. I like this game a lot but if these stupid decisions pile up too high I may call it a day.
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