Quote Originally Posted by Viridiana View Post
Seems to me they need to find a new LS then. If your LS is so crappy... etc etc etc
You are just not getting this concept at all. Who needs to find a new LS? Me? The people you're talking about will never read your post. You cannot get through to these people. Only the dev team can speak to this group through game design.

Quote Originally Posted by NoctisUmbra View Post
A few points that should be addressed:

Firstly, ... the rate ...

Another thing worth mentioning is the significant boon passive casting ... mages will be recovering MP constantly between actions.

You should appreciate the significant chance that, with mages having better MP regen, that healing will no longer be a major issue - effectively removing this bias on PGL, MRD and LNC you seem so keen on bringing up..




While it is true that problems do trickle down in that order, it is also true that not all problems have their source at the Dev Team. A problem can very well originate withing the community with no precedence, or justified reason due to Game Design.
#1, the rate is unimportant because the change prevents multitasking.
#2, please read the patch notes before attempting to discuss them. There is no boon. You do not regen MP in passive mode between actions.
#3, please try to follow the argument. MP costs affected the players and it was a bad supporting argument by MeowyWowie to illustrate the bounty of "adapting" to patch notes. I brought it up to point out that thinking you are just going to roll with whatever comes is a stupid way of looking at changes that affect players other than yourself.

And finally, why don't you give me a few problems that originated in the community that had no justified reason due to Game Design. And if you are right then we will learn more about the categories of problems, and if you are wrong you will learn more about game design.