Quote Originally Posted by Raikki View Post
Either way it is unsatisfactory to "solve" the problem by reverting to pre-1.18 style heal-bombing when the MP is not the core issue.
You bring up a worthwhile point. Should the encounter require more DPS? Unfortunately this point is buried under another, more dominant issue. Did you notice in your playing that of the 4-5 mages in a group most were healing.. 1 person? To solve the problem of DPS not getting invited, they could have not raised MP costs. The result of that would have been 1 or 2 healers instead of 4 to 5. I'll stop there because we were discussing the problem of party composition, not the problem of a challenging encounter.

Quote Originally Posted by MeowyWowie View Post
A bad supporting argument? Why, because it's not something you agree with?

Look around you, many players have adapted to the changes just fine.
You must not have read my post, or surely you would not have concluded that I called your supporting argument bad because I disagreed with you.

Quote Originally Posted by NoctisUmbra View Post
Actually I did read them. I read them quite well, and multiple times.



Perhaps you should read the patch notes before making a thread based on a misunderstanding?
Go back and read about the changes to HP/MP regen and come back in here when you're done. Or, ask nicely and I'll explain it in greater detail.


Quote Originally Posted by Viridiana View Post
Forgive me for using a generic "you." Would you (you, you this time) prefer I go edit my post to say "one," where appropriate? As for getting through to. . . whoever it is you think I'm trying to get through to. . . Actually, no, I have no idea wth you're talking about at this point.

People shouldn't stick with shitty LSs. People whose LS won't let them run should 1) find a new LS, and 2) find/make a different group to run with. . .
Rhetorical question. I lost you? I agree with you about people and crappy linkshells, but my point is it doesn't matter to these people what I think or what you think about what they should do differently. I'm asking you to try to understand these people and imagine how game design affects their decisions and their opportunities.