[dev1151] The following changes have been made to passive mode HP and MP recovery:

-Players will not automatically recover HP and MP when incurring enmity.
-HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
The recovery amount will reset under the following conditions:
The player is attacked (means you incurred enmity)
The player moves or performs an action (means you casted a spell)
Incurring enmity clearly means blinking red here.