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  1. #1
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by ArikDimas View Post
    The only time I had my gear break on a dungeon, I was running roulettes and kept thinking, I'll repair it after this dungeon, just to instant queue in the next roulette so I couldn't go repair, and then my right side broke during Pharos Sirius normal. Just a question about the other MMO, is it Guild Wars 2? Because they actually removed the cost of repairing gear because even if it was a gold sink, it was largely considered a pointless gold sink by both the staff and community.
    No, it's The Secret World.

    Quote Originally Posted by Lexia View Post
    How about if SE just added the option of other players that did level their crafts to be able to repair your gear while inside dungeon like they can their own? Would that make you happy or still demand a NPC to do it?
    That would help some, but you'd still have the very real risk of no one in the group having the particular craft levels needed for your particular gear.

    Quote Originally Posted by PArcher View Post
    He'd complain because he'd still need to carry Darkmatter in order to get repairs, like you need Carbonized Matter to get melds done.
    She'd*

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Sounds like you're being a pack rat for no other purpose than so that you can have something to complain about, honestly. Don't need it? Once your done doing whatever gets you that item, go to a vendor npc and sell it. There's no point in you holding it and clogging up your inventory space with useless drops.
    Incorrect assumption there.

    I do get rid of it. The problem is, it finds its way back in quickly much like the plethora of other mob junk drops. See why that's a problem? See why a loot filter MIGHT also be a good idea?

    Probably not, since you seem to be one of the people adamant about there not being inventory issues in the game, but I figure I'll still try.
    (3)
    Last edited by Adire; 03-22-2016 at 10:17 AM.

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adire View Post
    I do get rid of it. The problem is, it finds its way back in quickly much like the plethora of other mob junk drops. See why that's a problem? See why a loot filter MIGHT also be a good idea?

    Probably not, since you seem to be one of the people adamant about there not being inventory issues in the game, but I figure I'll still try.
    First off, what low level content are you running that you get so much 1gil trash in your inventory? And how is it filling up 100 slots? (not even sure there are 100 different trash drops from mobs in the first place)

    You don't craft, so you should have a good 80-90 slots free. What is filling all of those?
    (5)

  3. #3
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by PArcher View Post
    First off, what low level content are you running that you get so much 1gil trash in your inventory? And how is it filling up 100 slots? (not even sure there are 100 different trash drops from mobs in the first place)

    You don't craft, so you should have a good 80-90 slots free. What is filling all of those?
    Low level roulette (I farm adventurer in need for gil). Centurio hunts. High level roulette. Alexander. Anima materials.

    Also, lol @ 80-90 slots being free.

    I am a glamour collector and enjoy changing outfits regularly, so a good portion of my retainers' and my own inventory is filled with gear for that and prisms, and dyes. A good bit of it are seperate pieces of the same gear dyed in different rare colors. Throw in beast tribe currencies, anima materials, valuable odds and ends, gear upgrade materials, and unless you like running to the retainer constantly for those things, you've already got my inventory which rarely goes below 90/100 filled slots. And no, trashing glamour and glamour supplies and getting more later is not a practical option for a glamour addict. Especially not for gear.

    Quote Originally Posted by PArcher View Post
    Except it doesn't.
    Except that it does actually!

    In the off chance a crafter is out of dark matter and doesn't realize it before going in, a repair NPC would benefit them.

    In the off chance that a crafter values one of their inventory slots higher than the cost of repairs, a repair NPC would benefit them.

    If someone in your group, such as the tank, forgets to repair, it would save your group a potential abandon, therefore benefiting crafters.

    A provision for an emergency is a benefit, even to crafters. It is not a detriment in any way and is an extra layer of security against landing in a dungeon with no way to repair gear.
    (5)
    Last edited by Adire; 03-22-2016 at 11:29 AM.

  4. #4
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Adire View Post
    Low level roulette (I farm adventurer in need for gil). Centurio hunts. High level roulette. Alexander. Anima materials.

    Also, lol @ 80-90 slots being free.

    I am a glamour collector and enjoy changing outfits regularly, so a good portion of my retainers' and my own inventory is filled with gear for that and prisms, and dyes. A good bit of it are seperate pieces of the same gear dyed in different rare colors. Throw in beast tribe currencies, anima materials, valuable odds and ends, gear upgrade materials, and unless you like running to the retainer constantly for those things, you've already got my inventory which rarely goes below 90/100 filled slots. And no, trashing glamour and glamour supplies and getting more later is not a practical option for a glamour addict. Especially not for gear.
    Sounds like a personal problem and having more a inventory issue then a person that does craft.
    (11)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    First of all, you don't have to actively craft to level your crafters. Do it via buying stuff off of vendors (if you don't mind normal quality) and the market board (unless it's insanely expensive) and hand them in to your GC. I levelled most of my crafters that way almost all the way to 50. Didn't even touch a crafting tool until lvl 15-ish. Ixali beast tribe quests also help you a lot when it comes to levelling crafters, and while it does involve actually crafting (so you'll need to update your gear as you go along), it only uses a few inventory slots, and you get those back when you're done with the quest. And there's also the daily hand-ins there, too, in case you prefer to spend gil to level. If you have a crafter friend, you could ask if they'd be willing to help you level through leves, by crafting you the items you need to hand in.

    Focus on the ones that actually benefit you -- I'd guess from your MNK main class that this would be Goldsmith (for accessories and some weapons/headgear), Leatherworker, Armorer and Weaver. Potentially Blacksmith, in case some MNK weapons belong to that category.

    An additional benefit from that, since you're saying you like glamour, is that you can craft your own glamour prisms as well.

    Quote Originally Posted by Adire View Post
    In the off chance a crafter is out of dark matter and doesn't realize it before going in, a repair NPC would benefit them.
    ...If I'm out of dark matter, I still have ~90% durability left until said gear actually breaks. Since you always repair for 100% no matter what state your gear is in, it tends to become a habit to repair stuff as soon as it goes below 100% durability. It's no big deal to forget it for one or two runs.

    Quote Originally Posted by Adire View Post
    In the off chance that a crafter values one of their inventory slots higher than the cost of repairs, a repair NPC would benefit them.
    I'm also struggling with inventory (often using 80+/100 inventory slots, and 25/25 on most armoury tabs), but I'd rather keep one stack of dark matter grade 6 on hand (and replenish it when it gets to ~20 or below) than to keep random trash. Especially now that you can vendor trash directly from your retainer, so if something's not worth putting on the MB, I'll just sell it to a vendor straight away. If my inventory gets filled with trash while I'm still in a dungeon, I'll just throw away the cheapest of them in case good loot drops from a chest.

    Quote Originally Posted by Adire View Post
    A provision for an emergency is a benefit, even to crafters. It is not a detriment in any way and is an extra layer of security against landing in a dungeon with no way to repair gear.
    Yes. But most of these examples you've brought up tend to be extremely rare. Yes, they happen, but not often enough to be a pattern, in my experience. Sure, it's happened sometimes that people go "oh, damn, weapon broke", or "accessories broken ;_;", but to be honest... most instances in this game are easy enough that they can be finished despite that. The trickiest is if the tank's weapon breaks, I'll admit that. Especially if the dps aren't understanding enough to balance their aggro generation against the tank's, or if they're too squishy to handle temporary tanking.

    So basically... in the rare case of someone's weapon breaking, there's a small risk it's the tank. If it's the tank, there's a small risk you're in a 4-man instance too difficult to deal with despite that. And if you are, there's the risk of the DPS being arrogant and squishy. That's... quite a few "ifs" baked into it.

    I understand wanting the convenience and that it can be a problem on occasion, but on the other hand... it's a problem that's pretty easily circumventable anyway. For more benefits, to boot.

    And there's the whole lore issue behind it, with most non-combat people (say... menders) being unwilling to venture even outside of settlements, because that level 10 Peiste sitting off the road between Horizon and Copperbell Mines would eat them in three bites or less. The number of Godberts existing amongst the NPCs is... a lot fewer than the number of Warriors of Light in Eorzea.
    (3)