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  1. #1
    Player
    Mellaz's Avatar
    Join Date
    Nov 2014
    Posts
    22
    Character
    Axel Igneous
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Ummmm...moving away from "level your crafts I don't think it would make sense to have a meander NPC in Nidhogg's lair, the Aery. Wouldn't make sense for them to somehow be in a cave taken over by pirates, invaded by cultists/voidsents, swarmed by Marlboros, taken by hostile angry dragons, in the middle of a warship in the middle of the lake, or in an area that was previously sealed off until seconds before you unlocked it.

    If you ask me, I would look yo these menders for guidance cause obviously they're strong af if they are in these areas REPAIRING your ugly clothes.
    (4)

  2. #2
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mellaz View Post
    Ummmm...moving away from "level your crafts", I don't think it would make sense to have a meander NPC in Nidhogg's lair, the Aery. Wouldn't make sense for them to somehow be in a cave taken over by pirates, invaded by cultists/voidsents, swarmed by Marlboros, taken by hostile angry dragons, in the middle of a warship in the middle of the lake, or in an area that was previously sealed off until seconds before you unlocked it.
    I imagine the repair NPC in Lost City of Amdapor; "A customer! It's been millennia since I've had a customer. I'll repair your gear for provisions, I'm sooo thirsty..." xD

    I'm not a Lore aficionado, but this idea takes the cake.
    I'm sorry you're forgetful, but this is just a silly notion, like that parrot in Twilight Princess; what is he doing there?
    I'd get behind this, if I could skip the payment option and threaten said Repair NPC with double Fell Cleaves unless they do it for free, who's going to save them?
    (2)

  3. #3
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Iagainsti View Post
    I imagine the repair NPC in Lost City of Amdapor; "A customer! It's been millennia since I've had a customer. I'll repair your gear for provisions, I'm sooo thirsty..." xD

    I'm not a Lore aficionado, but this idea takes the cake.
    It's funny because people think they'd just throw an NPC in there at the very start, but...
    it'd be so easy to thematically add it into each area. Let's thing about them for a moment, just for a few of the 50 expert dungouns:

    Wanderer's Palace: Put in an NPC Adventurer. We already saw other adventurers in there. Can add flavor text about being chased out by tonberries.
    Copperbell Mines (HM): Can be one NPC that is part of the mining crew.
    Haukke Manor (HM): Wood Wailer.
    Halatali (HM): There's already NPC's at the start of this dungoun.
    Brayflox (HM): Goblin NPC. Jinglyshines!
    Hullbreaker Isle:
    Stone Vigil (HM): Knights at the start.
    Sastasha (HM): A number of ways. Could add a "Treacherous Pirate" (though wouldn't thematically fit with the idea of Temper) or a Sea wolf.
    Sunken Temple (HM): Excavator/Researcher who complains about there being monsters. The two that had gone there left, after all. It's not impossible someone (Even one of them) would come to the entrance.

    And hell, let's tackle the Lost city of Amdapor, since you somehow thought this was one that would be SO IMPOSSIBLE for anyone to do.
    You could easily put a wood wailer there at the start. Matter of fact, that'd be extremely easy. Why do I say that? Because they state that their ranks are spread too thin and that this is a task that would normally be reserved for them. So it's not unreasonable for them to send a person or two to hold / watch the entrance while a group of adventurers go deeper in.

    That doesn't work for ya? How about the ever-popular Moogle? Doesn't break the lore, and it's not like there's anything preventing a moogle from going there.

    Simply put, you can specialize the NPC's, give them some flavor text if you want, and it builds on the world, isntead of taking away from it. But that's only if you manage to think outside a narrow margin.

    Quote Originally Posted by Jynx View Post
    Next up.

    Retainer bells in dungeons because I forgot to equip my gear.
    Minimum ilevel already prevents this, and has prevented my friends from derping before.

    Quote Originally Posted by Andevom View Post
    Why not just a notification that pops up saying "Hey, your gear is looking kinda damaged there. Maybe you should repair it before queuing for this."? Something that can be toggled on and off, of course. Seems like it'd address your forgetfulness problem.
    This is actually a fairly-reasonable suggestion that would help out some players with their issues, and is perfectly reasonable as it does not go out of its way to dismiss the problem at hand. Thank you.

    Most games get by on this with a portrait of gear represented by yellow (below a threshold) and Red (Broken) - WoW (The game this is heavily based off) is a good example of this.

    Quote Originally Posted by Cherie View Post
    People are acting like crafters have been able to repair their gear in dungeons from the start of the game or something....
    Patch 2.28 is when that came out: http://na.finalfantasyxiv.com/lodest...d06dca30386770
    so about a year into 2.0 is when that ability came out.

    That said, if people's gear is breaking from multiple deaths before even the dungeon timer runs out, it's a blessing really. If a twenty minute easy dungeon is having lots of wipes it's best to just stop. There is a 60minute timer on dungeons for a reason, but sometimes even that is too long... If people still really want a repair NPC inside the dungeon... like... whatever, but it makes like no sense as far as the game goes. "Oh we're are off in this abandoned temple in the middle of nowhere, oh hello shopkeep in middle of nowhere, want to repair my gear?"
    This 'blessing' was added not because they wanted you to be unable to spend more than 60 minutes in a dungoun, but because it helps remove the strain from the servers. That is their biggest reason, to make sure people aren't AFK and holding up the dungoun que. It ensures that there will almost always (unless the playerbase breaches a certain capacity) be a dungoun slot available to be filled.

    Quote Originally Posted by Lexia View Post
    I played most of 2.0 without having my crafting classes leveled up never found it hard to go to a NPC to mend my gear before going into dungeons "oh look my gear at 40% I should repair before I forget", also it not hard to carry other gear with you if person really that forgetful. Even after leveling crafts if I found myself ran out of dark matter I still had back up gear. Oh this i200 piece broke and don't have the matter to repair it I'll just switch to this i185 piece I have.
    Sometimes people don't think to check it. Heck, I try to repair my gear whenever I can (Because I can go over 100%, and there's been times on my DRG when I've hit 10%. The reason for this? I was just doing other stuff the week. Wheather it was not logging into the game, or when I was logged in I was quickly jumping into content. These are things that happen, and players shouldn't be effectively crippled with no recourse but to eat a penalty that was added to prevent OTHER issues to fix their mistake.
    (2)
    Last edited by Eidolon; 03-23-2016 at 03:10 AM.

  4. #4
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    I'm sorry, much like you, each of those NPC Adventurers only wanted to focus on battle classes and absolutely hates crafting. Thus, we are sad to inform you that they can not repair your gear as they have not leveled any DoH classes.
    (3)
    Last edited by Cnidarian; 03-23-2016 at 03:32 AM.

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cnidarian View Post
    I'm sorry, much like you, each of those NPC Adventurers only wanted to focus on battle classes and absolutely hates crafting. Thus, we are sad to inform you that they can not repair your gear as they have not leveled any DoH classes.
    Oh, if they're just like me, then that's perfect! I've got everything at 60, so that must mean they do too, right? Fantastic, then there really is no problem with them being added in. Not only that, some of these people are professionals in the military (Grand companies), so it wouldn't be surprising to see some of htem with tradeskills!
    (0)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eidolon View Post
    Minimum ilevel already prevents this, and has prevented my friends from derping before.
    don't exist for lv 15-47 and lv 51-59 dungeons

    Quote Originally Posted by Leknaat View Post
    I used to wonder why too, then I realized the answer is RMT.
    RMT A queues into dungeon A - RMT B miraculously makes it in too. RMT requests repairs from B, offering 100k or whatever monies to B. RMT B repairs and leaves 100k richer. They have managed to move monies between servers (admittedly just within the data center) but they can move gil. I wondered why they don't just cap the repair reward /shrug. It's one of the few things I miss from 1.0.
    SE should just do it without involving a payment.

    Player A want his gear to get repaired in the dungeon and activate a repair request. Player B right click on Player A to repair all the stuff that Player B can repair and the needed Dark Matters get automatic removed from Player A because Player B used the Dark Matters of Player A for the repairs.

    No payment or trade involved
    (4)
    Last edited by Felis; 03-23-2016 at 05:25 AM.

  7. #7
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Felis View Post
    don't exist for lv 15-47 and lv 51-59 dungeons


    SE should just do it without involving a payment.

    Player A want his gear to get repaired in the dungeon and activate a repair request. Player B right click on Player A to repair all the stuff that Player B can repair and the needed Dark Matters get automatic removed from Player A because Player B used the Dark Matters of Player A for the repairs.

    No payment or trade involved
    This idea would be great, but then they have to remember to take up an inventory slot with Dark Matter, AND Hope that they are going to have someone in the dungoun that can repair their gear... Instead of doing this, it'd be better to just add an NPC.
    (1)

  8. #8
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Eidolon View Post
    This 'blessing' was added not because they wanted you to be unable to spend more than 60 minutes in a dungoun, but because it helps remove the strain from the servers. That is their biggest reason, to make sure people aren't AFK and holding up the dungoun que. It ensures that there will almost always (unless the playerbase breaches a certain capacity) be a dungoun slot available to be filled.
    I don't doubt logistically it makes sense that there is a instance timer... If that was the *only* reason it's there, then all instance timers would be the same amount of time. They just adjusted the diadem instance timers for all modes... They are looking out for us. SE is good people.



    I'm not spending more than a hour in Lost City HM with someone just because they refuse to do their appropriate role (IE - tank goes "but I don't wanna tank, I'ma dps...rawr" I wish I was making that example up).
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe if the repair NPC cost 10 times more and stand in front of the endboss room (and only repair up to 75%).

    anyway, a return of the feature to repair other players gear should come first
    (2)
    Last edited by Felis; 03-22-2016 at 10:50 AM.

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lexia View Post
    Sounds like a personal problem and having more a inventory issue then a person that does craft.
    +1. Ultimately, putting repair npc's in dungeons would benefit only those too lazy to acquire other much more efficient and effective alternatives.
    (5)

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