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  1. #1
    Player
    Adire's Avatar
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    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by ArikDimas View Post
    The only time I had my gear break on a dungeon, I was running roulettes and kept thinking, I'll repair it after this dungeon, just to instant queue in the next roulette so I couldn't go repair, and then my right side broke during Pharos Sirius normal. Just a question about the other MMO, is it Guild Wars 2? Because they actually removed the cost of repairing gear because even if it was a gold sink, it was largely considered a pointless gold sink by both the staff and community.
    No, it's The Secret World.

    Quote Originally Posted by Lexia View Post
    How about if SE just added the option of other players that did level their crafts to be able to repair your gear while inside dungeon like they can their own? Would that make you happy or still demand a NPC to do it?
    That would help some, but you'd still have the very real risk of no one in the group having the particular craft levels needed for your particular gear.

    Quote Originally Posted by PArcher View Post
    He'd complain because he'd still need to carry Darkmatter in order to get repairs, like you need Carbonized Matter to get melds done.
    She'd*

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Sounds like you're being a pack rat for no other purpose than so that you can have something to complain about, honestly. Don't need it? Once your done doing whatever gets you that item, go to a vendor npc and sell it. There's no point in you holding it and clogging up your inventory space with useless drops.
    Incorrect assumption there.

    I do get rid of it. The problem is, it finds its way back in quickly much like the plethora of other mob junk drops. See why that's a problem? See why a loot filter MIGHT also be a good idea?

    Probably not, since you seem to be one of the people adamant about there not being inventory issues in the game, but I figure I'll still try.
    (3)
    Last edited by Adire; 03-22-2016 at 10:17 AM.

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adire View Post
    I do get rid of it. The problem is, it finds its way back in quickly much like the plethora of other mob junk drops. See why that's a problem? See why a loot filter MIGHT also be a good idea?

    Probably not, since you seem to be one of the people adamant about there not being inventory issues in the game, but I figure I'll still try.
    First off, what low level content are you running that you get so much 1gil trash in your inventory? And how is it filling up 100 slots? (not even sure there are 100 different trash drops from mobs in the first place)

    You don't craft, so you should have a good 80-90 slots free. What is filling all of those?
    (5)

  3. #3
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by PArcher View Post
    First off, what low level content are you running that you get so much 1gil trash in your inventory? And how is it filling up 100 slots? (not even sure there are 100 different trash drops from mobs in the first place)

    You don't craft, so you should have a good 80-90 slots free. What is filling all of those?
    Low level roulette (I farm adventurer in need for gil). Centurio hunts. High level roulette. Alexander. Anima materials.

    Also, lol @ 80-90 slots being free.

    I am a glamour collector and enjoy changing outfits regularly, so a good portion of my retainers' and my own inventory is filled with gear for that and prisms, and dyes. A good bit of it are seperate pieces of the same gear dyed in different rare colors. Throw in beast tribe currencies, anima materials, valuable odds and ends, gear upgrade materials, and unless you like running to the retainer constantly for those things, you've already got my inventory which rarely goes below 90/100 filled slots. And no, trashing glamour and glamour supplies and getting more later is not a practical option for a glamour addict. Especially not for gear.

    Quote Originally Posted by PArcher View Post
    Except it doesn't.
    Except that it does actually!

    In the off chance a crafter is out of dark matter and doesn't realize it before going in, a repair NPC would benefit them.

    In the off chance that a crafter values one of their inventory slots higher than the cost of repairs, a repair NPC would benefit them.

    If someone in your group, such as the tank, forgets to repair, it would save your group a potential abandon, therefore benefiting crafters.

    A provision for an emergency is a benefit, even to crafters. It is not a detriment in any way and is an extra layer of security against landing in a dungeon with no way to repair gear.
    (5)
    Last edited by Adire; 03-22-2016 at 11:29 AM.

  4. #4
    Player Lexia's Avatar
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    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Adire View Post
    Low level roulette (I farm adventurer in need for gil). Centurio hunts. High level roulette. Alexander. Anima materials.

    Also, lol @ 80-90 slots being free.

    I am a glamour collector and enjoy changing outfits regularly, so a good portion of my retainers' and my own inventory is filled with gear for that and prisms, and dyes. A good bit of it are seperate pieces of the same gear dyed in different rare colors. Throw in beast tribe currencies, anima materials, valuable odds and ends, gear upgrade materials, and unless you like running to the retainer constantly for those things, you've already got my inventory which rarely goes below 90/100 filled slots. And no, trashing glamour and glamour supplies and getting more later is not a practical option for a glamour addict. Especially not for gear.
    Sounds like a personal problem and having more a inventory issue then a person that does craft.
    (11)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
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    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    First of all, you don't have to actively craft to level your crafters. Do it via buying stuff off of vendors (if you don't mind normal quality) and the market board (unless it's insanely expensive) and hand them in to your GC. I levelled most of my crafters that way almost all the way to 50. Didn't even touch a crafting tool until lvl 15-ish. Ixali beast tribe quests also help you a lot when it comes to levelling crafters, and while it does involve actually crafting (so you'll need to update your gear as you go along), it only uses a few inventory slots, and you get those back when you're done with the quest. And there's also the daily hand-ins there, too, in case you prefer to spend gil to level. If you have a crafter friend, you could ask if they'd be willing to help you level through leves, by crafting you the items you need to hand in.

    Focus on the ones that actually benefit you -- I'd guess from your MNK main class that this would be Goldsmith (for accessories and some weapons/headgear), Leatherworker, Armorer and Weaver. Potentially Blacksmith, in case some MNK weapons belong to that category.

    An additional benefit from that, since you're saying you like glamour, is that you can craft your own glamour prisms as well.

    Quote Originally Posted by Adire View Post
    In the off chance a crafter is out of dark matter and doesn't realize it before going in, a repair NPC would benefit them.
    ...If I'm out of dark matter, I still have ~90% durability left until said gear actually breaks. Since you always repair for 100% no matter what state your gear is in, it tends to become a habit to repair stuff as soon as it goes below 100% durability. It's no big deal to forget it for one or two runs.

    Quote Originally Posted by Adire View Post
    In the off chance that a crafter values one of their inventory slots higher than the cost of repairs, a repair NPC would benefit them.
    I'm also struggling with inventory (often using 80+/100 inventory slots, and 25/25 on most armoury tabs), but I'd rather keep one stack of dark matter grade 6 on hand (and replenish it when it gets to ~20 or below) than to keep random trash. Especially now that you can vendor trash directly from your retainer, so if something's not worth putting on the MB, I'll just sell it to a vendor straight away. If my inventory gets filled with trash while I'm still in a dungeon, I'll just throw away the cheapest of them in case good loot drops from a chest.

    Quote Originally Posted by Adire View Post
    A provision for an emergency is a benefit, even to crafters. It is not a detriment in any way and is an extra layer of security against landing in a dungeon with no way to repair gear.
    Yes. But most of these examples you've brought up tend to be extremely rare. Yes, they happen, but not often enough to be a pattern, in my experience. Sure, it's happened sometimes that people go "oh, damn, weapon broke", or "accessories broken ;_;", but to be honest... most instances in this game are easy enough that they can be finished despite that. The trickiest is if the tank's weapon breaks, I'll admit that. Especially if the dps aren't understanding enough to balance their aggro generation against the tank's, or if they're too squishy to handle temporary tanking.

    So basically... in the rare case of someone's weapon breaking, there's a small risk it's the tank. If it's the tank, there's a small risk you're in a 4-man instance too difficult to deal with despite that. And if you are, there's the risk of the DPS being arrogant and squishy. That's... quite a few "ifs" baked into it.

    I understand wanting the convenience and that it can be a problem on occasion, but on the other hand... it's a problem that's pretty easily circumventable anyway. For more benefits, to boot.

    And there's the whole lore issue behind it, with most non-combat people (say... menders) being unwilling to venture even outside of settlements, because that level 10 Peiste sitting off the road between Horizon and Copperbell Mines would eat them in three bites or less. The number of Godberts existing amongst the NPCs is... a lot fewer than the number of Warriors of Light in Eorzea.
    (3)

  6. #6
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Oh for God's sakes. You people want everything handed over to you don't ya? Why is it so hard to just.. repair your stuff before you go on. It's not that hard.

    Or level your crafts.

    There's absolutely no reason for there to be repair NPC in dungeons. IT doesn't even make sense! Let's even add a summoning bell while we're at it, so, you know "Just in case I left something in retainers?"

    And I thought people demanding to be able to meld materias without having to level crafts was silly...

    Quote Originally Posted by Lexia View Post
    How about if SE just added the option of other players that did level their crafts to be able to repair your gear while inside dungeon like they can their own? Would that make you happy or still demand a NPC to do it?
    I would prefer *THAT* Solution considering we used to have that capability in 1.0! You used to be able to set up repair request flag, put up tip, and anyone could repair you on the fly. I miss having that, and that needs to be returned.

    And melding request flag could be done the same way.
    (16)
    Last edited by Suirieko; 03-22-2016 at 10:17 AM.
    Suirieko Mizukoshi of Excalibur Lamia


  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Adire View Post
    You don't think people who only have fun with combat
    That's no different than crafters having to rely on combat classes in order to get the materials that they need to craft.
    (6)

  8. #8
    Player
    Adire's Avatar
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    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Suirieko View Post
    Oh for God's sakes. You people want everything handed over to you don't ya? Why is it so hard to just.. repair your stuff before you go on. It's not that hard.

    Or level your crafts.

    There's absolutely no reason for there to be repair NPC in dungeons. IT doesn't even make sense! Let's even add a summoning bell while we're at it, so, you know "Just in case I left something in retainers?"
    Fallacies abound here. I shouldn't even bother responding...but here goes.

    There's absolutely no reason for there NOT to be repair NPCs in dungeons? Who does it hurt? No one. Who does it help? Potentially everyone.

    The only reason people have said is that it would devalue crafting. Again, if the reason denying this tiny QoL improvement that help all players is that it's necessary to keep crafting relevant, I think that says a lot about the state of crafting in the game more than anything else.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That's no different than crafters having to rely on combat classes in order to get the materials that they need to craft.
    It's actually very different considering this game is borderline unplayable without doing combat at some point, not to mention combat classes have very limited sources of income outside of materials.

    How often do you see pure crafters anyways? I don't know about you, but I can count on one hand the number of people who exclusively craft I've met.

    Quote Originally Posted by Mellaz View Post
    Ummmm...moving away from "level your crafts I don't think it would make sense to have a meander NPC in Nidhogg's lair, the Aery. Wouldn't make sense for them to somehow be in a cave taken over by pirates, invaded by cultists/voidsents, swarmed by Marlboros, taken by hostile angry dragons, in the middle of a warship in the middle of the lake, or in an area that was previously sealed off until seconds before you unlocked it.

    If you ask me, I would look yo these menders for guidance cause obviously they're strong af if they are in these areas REPAIRING your ugly clothes.
    I've never been in a dungeon where you're attacked as soon as the shield drops, don't know about you. With that in mind, all you have to do is imagine the NPC waits at the entrance while the adventurers prevent mobs from getting to them or something.
    (3)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adire View Post
    Who does it help? Potentially everyone.
    Except it doesn't.

    Anyone who repairs their own gear will ignore this 100%, since repairing your own gear is far superior (both in cost and effectiveness) to NPC repairing. And if they add "repair others" (they will eventually), then NPC repairmen will really only be useful to those who don't know about the feature (new players, or those who can't be bothered to read patch notes)


    This helps the lazy people, those who can't be bothered to check their gear and/or can't be bothered to level crafters to 50.


    I honestly have no idea when I used an NPC to repair my gear last. Probably when they improved self-repairing and I got my last craft to 50.
    (7)
    Last edited by PArcher; 03-22-2016 at 10:37 AM.

  10. #10
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Adire View Post
    The only reason people have said is that it would devalue crafting.
    Actually, someone also pointed out that FF is all about lore. So a repair NPC has to have a story reason to be in the dungeon. And any reason a repair NPC would be in void ark, midas, gordian, etc. is non-existent.

    Quote Originally Posted by Adire View Post
    How often do you see pure crafters anyways? I don't know about you, but I can count on one hand the number of people who exclusively craft I've met.
    I've met more pure crafters than people who have had gear break in a dungeon/trial/etc.

    Quote Originally Posted by Adire View Post
    Quote Originally Posted by Adire View Post
    Repair NPCs outside dungeons remove gil from the economy.
    Repair NPCs inside dungeons would remove gil from the economy.
    The purpose of durability is to remove gil from the economy.
    Got any proof of just how much gil it sucks out of the economy? If not, then I'm not going to indulge you any further on this.
    Got any proof of how much gil it sucks out of the economy? If not, then I'm not going to indulge you any further on this.

    Quote Originally Posted by Eidolon View Post
    "There are plenty of good reasons, but I'm not going to list any of them." No, none of the reasons given have really been worthwhile. So far, it's always been "I had to level my DoH so you should too!" there is no good reason to force someone into crafting who does not want to be into crafting.
    *Emphasis Mine*
    No, it hasn't. If you're not going to read the thread, don't comment.

    Quote Originally Posted by Eidolon View Post
    It's funny because people think they'd just throw an NPC in there at the very start, but...
    it'd be so easy to thematically add it into each area.
    Great, now do the tough ones, The Aery, Void Ark, BCoB, SCoB, FCoB, Midas, Gordian, TEX, REX, IEX, LEX, BEX, Rav EX, Thordan....

    Quote Originally Posted by Adire View Post
    And again. People forget. . Deserving to be screwed over because I forget is like saying a blind person deserves to be hit by a car because they didn't see it.
    That is NOTHING at all alike. The blind guy guy LITERALLY not see the car. This analogy only works if you LITERALLY cannot repair your gear or see its durability outside the instance.

    Quote Originally Posted by Adire View Post
    Whether I'm more forgetful than the average person or not, it's not something I can help. It's not my fault.
    *Emphasis mine*
    Yes, yes it is. It is YOUR fault that YOU forgot. Own up to YOUR mistake. This is YOUR problem. Get a sticky note, write repair gear on it, stick it on your monitor. Stick it on your keyboard before you log off, do something.

    Quote Originally Posted by Adire View Post
    Actually, it is a good comparison. Because being blind is not a conscious choice, and forgetting or being a forgetful person is not a conscious choice. There are actually many reasons and many actual disabilities that can cause people can have memory problems, and those reasons are never conscious choices to have it.
    No, its a TERRIBLE, INNACURATE, and... well.... stupid comparison.

    Quote Originally Posted by Adire View Post
    You've been offending me since your first post here, I actually have memory issues
    Then do something about it. As I mentioned above, put a sticky note on your monitor, keyboard, the glass you drink out of, w/e.

    Quote Originally Posted by Eidolon View Post
    No, this is a "People are human and make mistakes. LEt's give them a way to fix it so that they won't wind up screwing over 3 other people, wheather that person is me or someone else."
    They DID give you a way. Level a crafter. Carry Dark Matter.

    Quote Originally Posted by Eidolon View Post
    "I want them to overcharge because of spite, not because of an actual reason."
    Sounds legit to me. Repair vendors in town? They're in town, with a forge, etc to repair. Cheap. Having to have a portable forge or specialized enough to be a NON-COMBATANT crafter haul his butt to the most dangerous places in the realm? Yeah, charge more. That is a legit, lore reason. You mentioned he has bodygaurds in one of your prior posts, well he has to pay them to take his NON-COMBATANT butt out there.

    Although now that I'm thinking about it, I'm not sure I've seen a NPC repair with dark matter before. Have you?
    (5)
    Last edited by Zantitrach; 03-23-2016 at 06:17 PM.

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