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  1. #11
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Adire View Post
    Why must it be like that though? Just because?
    Because, again, it's a good reason to level crafters, and makes them relevant beyond just crafting gear and consumables.

    I can think of no good reason to have it that way than just to annoy players.
    Just because you are annoyed by crafting doesn't mean others are, and those who have invested in leveling their crafters get to enjoy the benefits. If you don't want to level crafters, then better learn to watch your durability more closely. It's not like this is 1.x where you needed crafters to repair your gear.
    (20)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  2. #12
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ilitsa View Post
    Actually, I have never in my playing this game for almost 3 years have had this problem.
    Good for you. I have had this problem, so it exists.



    Quote Originally Posted by Ilitsa View Post
    I do realize that is the purpose, and I still see it as redundant to do what you're asking. The "unnecessary and purposeless inconvenience" can be said about durability in general though. It doesn't matter what your last MMO was, that's not how it is here
    It's not redundant.

    Repair NPCs outside dungeons remove gil from the economy.

    Repair NPCs inside dungeons would remove gil from the economy.

    The purpose of durability is to remove gil from the economy.

    Therefore, like the already existing NPCs outside of dungeons, NPCs inside dungeons would also fulfill this purpose. It's not complicated.

    And it does matter actually. I am making a suggestion based on something I believe the previous MMO I played did right and would like for it to be applied here as well.

    Unless suggestions are unwanted and emulating success is a bad thing?

    Quote Originally Posted by _slowpoke_ View Post
    Because, again, it's a good reason to level crafters, and makes them relevant beyond just crafting gear and consumables.



    Just because you are annoyed by crafting doesn't mean others are, and those who have invested in leveling their crafters get to enjoy the benefits. If you don't want to level crafters, then better learn to watch your durability more closely.
    I stress this again. Not everyone enjoys crafting. I do not. I should not have to craft and cram my inventory further in order to afford to be forgetful just because crafting benefits.

    This "benefit" that crafting has is simply a partial lack of a detriment that other players have to suffer.
    (8)
    Last edited by Adire; 03-22-2016 at 09:53 AM.

  3. #13
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Still waiting for a feature to offer my "ultra cheap" repair service to ppl in dungheons
    (11)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #14
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    You only need the appropriate crafters to lv50, and need one inventory slot for a stack of Grade 6 Darkmatter.

    There is no inventory concern, and leveling a crafter to 50 doesn't take a ton of time, especially compared to the convenience you get being able to repair up to 199% whenever you see your gear go below 100% (which also gives a ton of extra time to notice its breaking).
    (9)

  5. #15
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by PArcher View Post
    You only need the appropriate crafters to lv50, and need one inventory slot for a stack of Grade 6 Darkmatter.

    There is no inventory concern, and leveling a crafter to 50 doesn't take a ton of time, especially compared to the convenience you get being able to repair up to 199% whenever you see your gear go below 100% (which also gives a ton of extra time to notice its breaking).
    Still doesn't answer why giving people who don't enjoy crafting this option is a bad thing.
    (7)

  6. #16
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    The way this thread seems to be is that since X MMO does it a certain way this game should to cause all MMOs should work the same way. If you don't want to level any crafting jobs maybe be more mindful of your gear durability.
    (11)

  7. #17
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lexia View Post
    The way this thread seems to be is that since X MMO does it a certain way this game should do cause all MMOs should work the same way. If you don't want to level any crafting jobs maybe be more mindful of your gear durability.
    I'm quite mindful already. However, I am human, and still forget sometimes.

    The last MMO I played did something convenient for players that hurt no one's play experience and gave no one an advantage of any kind over anyone else as everyone could utilize the feature, what's not to like about it?

    I'm asking for a very simple QoL feature that everyone could benefit from and you'd think I was asking for a complete game redesign judging by the shooting down of the idea -_-
    (9)

  8. #18
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Adire View Post
    Still doesn't answer why giving people who don't enjoy crafting this option is a bad thing.
    Because, again, it is, in this game, a feature exclusive to crafters, and again, if you don't want to bother leveling them, then you don't get to use it. It's not hard to understand.
    (20)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  9. #19
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adire View Post
    Still doesn't answer why giving people who don't enjoy crafting this option is a bad thing.
    So? Get it to 50 and toss the tools away.


    How many people complain about running Experts for tomes, yet still do them despite all the other ways of capping for the week?
    (10)

  10. #20
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by _slowpoke_ View Post
    Because, again, it is, in this game, a feature exclusive to crafters, and again, if you don't want to bother leveling them, then you don't get to use it. It's not hard to understand.
    Still doesn't answer anything :/

    Crafters would benefit from this too you know. Some people deem an inventory slot more valuable than 2k gil or whatever the cost of your repair would be. If you happen to not have any darkmatter with you but forget to repair, there you go as well.

    Dungeons are not where people go when they have "crafter advantages" in mind.
    (5)

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