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  1. #321
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    The only two classes I really play in PvP are Bard and Paladin and I have to say that I didn't find Summoners to be an issue. Their burst is not to be underestimated to be sure, but it's very easily countered. The only issue I really had with them is their highly potent DoTs that lasted long after you fled the encounter where a healer was absent - DoTs that ticked so hard that they'd easily drain your HP on their own from 50% or more health unless purified. Granted, this is probably less of an issue in Feast, especially so with healers who know what they are doing, but I can't say that I imagine anyone who complained about their damage was anything but new to PvP.
    (0)

  2. #322
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Kyani View Post
    Astrologian is a net beneficiary from these changes - Noct. Benefic making it easy for you to get a Benefic II means that you now have the best of both worlds when it comes to healing.

    SCH is (IMO) the smallest beneficiary of the three: these changes will make fights go longer, and Scholar gets pretty drastically worse as fights drag out.
    Don't think the shielding will matter from Astro if there are 2-3 people on you, as it will break very fast. Shielding would help a lot with one person on them and even still, it is only a few set of attacks that will actually reach the 15%. Not every GCD pulls off 1500+ damage.

    SCH will get more adlos out. Those shields are incredibly powerful in comparison to Aspected Benefic. That will actually block a lot...especially with crits. Blizzard 2 will be an easy cast now too without having to worry about having surecast also, making training a scholar a bit harder.
    (0)

  3. #323
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by RiceisNice View Post
    Unless you have a resident Blackmage that can't and shouldn't be left alone to their dark deeds.
    Honestly, I can't wait to see how Black Mage is. I can't see them getting many Fire IV's off still with all of the line of sight you can use, but CC will be going off more...
    (0)

  4. #324
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Slib View Post
    SCH will get more adlos out. Those shields are incredibly powerful in comparison to Aspected Benefic. That will actually block a lot...especially with crits. Blizzard 2 will be an easy cast now too without having to worry about having surecast also, making training a scholar a bit harder.
    Scholar definitely gets better in an absolute sense. I just think that the impact of the change (on WHM and AST) hurts Scholar more than the change helps them - Scholar is naturally disadvantaged in a long fight, so increasing the average fight length (by giving all 3 healers better tools) hurts them the most.
    (0)
    Last edited by Kyani; 03-17-2016 at 06:17 AM.

  5. #325
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Knahli View Post
    The only issue I really had with them is their highly potent DoTs that lasted long after you fled the encounter where a healer was absent - DoTs that ticked so hard that they'd easily drain your HP on their own from 50% or more health unless purified. Granted, this is probably less of an issue in Feast, especially so with healers who know what they are doing, but I can't say that I imagine anyone who complained about their damage was anything but new to PvP.
    I'm leaning towards this mindset as well. Yeah, their Tri Disaster-Fester-Stuff-Deathflare combo hurts, but like you pointed out, it has very simple counters. But I do take issue with how potent their DoTs off of Tri Disaster are and how they can potentially spread it to the whole enemy party. I wonder how people would feel about SMN if they nerfed Tri Disaster in PVP where the potency of all the DoTs were only a % of the hard-casted versions of all 3 spells. The option to Fester/Bane/whatever would still be there, but the DoTs wouldn't be nearly as potent...
    (0)

  6. #326
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90

    My feedback xD

    Quote Originally Posted by Naoki_Yoshida View Post
    System Changes
    Match Time Limits
    As I read it I was like "NOOO", but from 10 to 8 minutes if for other was a problem to me is a viable adjustment.

    Quote Originally Posted by Naoki_Yoshida View Post
    Improving the Flow of Battle
    The adjustments we are planning to make to supply box placement, quantity, and frequency in both 4 on 4 and 8 on 8 matches is for a similar purpose[...]
    To me is a fine adjustment, even more for 8vs8 than for 4vs4 where maybe the pop should just not be landed on a time basis, but any time someone in you party die the time gap from te next kit drop wil be reduced.

    Quote Originally Posted by Naoki_Yoshida View Post
    A number of you have made similar requests in the same vein—that we reduce the number of barriers in the center of the arenas to improve line of sight, that we adjust the rate at which adrenaline builds, and so forth. Rest assured that we are carefully considering these suggestions.
    Mh, the adrenaline rush adjustment I think could be problematic, to me the melee LB, the tank one and sometimes the healer one are very viable but the caster LB is a little crappy, if melee can charde 2 or more LB on a match I think it culd be a pain or all will have to wear more than 2 tank jewels, that to me is not the best pattern :/

    For the barriers up to me as heal caster are fien right now and the problems for BLM is not about it, you won't fight always mid and we will have more arenas, I'm waiting for it!


    Quote Originally Posted by Naoki_Yoshida View Post
    Tanks and Heavy Medal
    • 1st stack: 150 → 150 10% → 15%
    • 2nd stack: 200 → 170 20% → 30%
    • 3rd stack: 225 → 190 30% → 45%
    • 4th stack: 250 → 200 40% → 60%
    • 5th stack: 260 → 210 50% → 75%
    • 6th stack: 270 → 220 60% → 90%
    • 7th stack: 280 → 230 70% → 105%
    • 8th stack: 290 → 240 80% → 120%
    • 9th stack: 300 → 250 90% → 135%
    To me this is the pure bad xD
    This does not affect the tank roles but all the roles and I always tought that tanks that think to be able to go on and chase with 9 stacks are just zombies, a melee can really burst them out.
    I would have seen something like 10,11,12,(maybe 13) stack for each 10 medal over 300.


    Quote Originally Posted by Naoki_Yoshida View Post
    Casting Interruptions and Ranged Physical DPS Penalties
    I'm an healer and a BLM, so I could be a little selfish but if it is a great help for healers, maybe not needed, it is very important for BLM.
    To me the true problem is that other classes can take advantages to this too, when they actually are already solid as they are.
    I wonder if this will help SCHs too (I hope), considering for the 15% threshold only the true damage taken and not the damage nullified by the shield+ the damage taken.


    Quote Originally Posted by Naoki_Yoshida View Post
    To address this issue, from patch 3.22, players under the effect of Wanderer’s Minuet or Gauss Barrel will not suffer damage penalties due to distance. However, please note that these penalties will still apply when these abilities are not in use.
    Actually the MCH has a very high burst and he can pushback, silence/stun, hevy/bind.
    Does he really need this too considering that during burst he can even move freely? :/
    Maybe it have to be adjusted cause they are caster like in that stance, maybe halving the range debuff, but removing it all, could be painful to me.

    Quote Originally Posted by Naoki_Yoshida View Post
    Job-specific Changes
    Arcanist/Summoner
    It was needed for long time and in the next patch SMN received even the Ruin III buff...
    Nerfing a class is always sad for who use it, for that it should have been balanced as soon as possible.
    Now I hope that it would touch the true nature of the problem.
    I would like to see something like a fast shared cooldown between Tridisaster, Energy Drain, Fester, Bane, so people will be able to purify it before the fester/bane land and maybe a nerf to Bane and Deathflare like the other AoEs have for the target our of the first one.


    Quote Originally Posted by Naoki_Yoshida View Post
    I should also mention that we have received a great deal of feedback regarding dark knight and ninja, and at the moment we are testing adjustments intended to improve their performance in PvP. These changes are currently planned for patch 3.25, and we ask that you please wait a little longer.
    DRK definitively need a "role" in 4vs4, to me their MP drain cause of Darkside have to be adjusted, maybe giving them access to Manadraw too (this shouldn't be the fix, just an improvment).

    I dont' know what to say about ninjas, good ones ca rape casters cause of doublesilence and stun, but I really don't know.

    People make me notice that SCH has a true problem against monks and it make an imbalance so high that you will probably lose if you are a SCH and the MNK is your opponent.
    I suggest to make the SE watch at the most used classes in pvp and to the last ones, and make a tought about them.
    In my datacenter in the last 2 days I have never encoutered a SCH for example :/

    Anyway thank you for the follow up about the current pvp,
    but look and give a definitive answer at the request for rewards for party rankings too, people really love to have it!
    (I'm not into it but the request is very high)
    (1)

  7. #327
    Player
    Tiamara's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Misaki Ai
    World
    Omega
    Main Class
    Bard Lv 70
    If they change SMN, he'll bad in PvE too, right? ... They should find something about this Situation.
    (0)

  8. #328
    Player
    Maddonious's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I made a forum post about blms pvp skill changes and I really think you guys can change the way freeze works in pvp. Make it instant cast with a 60s cd. Atm its so pointless to hard cast it and doesnt stop ranged/heals with binds so its worthless to waste a swiftcast on it. This move has been horrible since launch, I ask that you at least think about making it usable more then it currently is by people (which is maybe 1 in 50 games).
    (0)

  9. #329
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    If only skills under WM qualifies as casts and also enjoy that 15% treshold protection for interrupt, then using WM on outside some practicaly usless(since its already is guaranteed win) fleeing player, may become useful, It is kinda sad that BRDs touted 50+lvl damage dealing skillset is only usable on very gullable and stupidly underskilled players, Since sprint has no drawbacks not to use it, anyone can outran our slowlyy casted skill or just spam some ranged attack afterwards, so if our not nearly powerfull enaugh burst doesnt kill someone with tremendous help from other dps/tank(since healer doesnt need to worry about enmity he jsut spam heals), we become more then just a liability if we decide to use WM in the heat of battle.
    (1)

  10. #330
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiamara View Post
    If they change SMN, he'll bad in PvE too, right? ... They should find something about this Situation.
    No. They can save the settings separately. For example, Cleric stance is locked in PvP, but Whm's can still use it in PvE. SE is capable of making many such adjustments as needed, they just seem to try and avoid doing so because it takes up additional system storage space, which is limited.
    (0)

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