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  1. #1
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Imagine the current matchmaking, brackets and rewards system being implemented.

    Hope you're looking forward to that fun climb fam.
    (1)

  2. #2
    Player
    KingKoush's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Koushiar Beor
    World
    Odin
    Main Class
    Conjurer Lv 60
    Is it possible to get some feedback regarding the lack of team reward system changes? I really want to play in a team but without some sort of long term carrot people will simply make it a low priority rather then something that's treated more worthwhile. Also I could foresee 8 minute matches being a bit too quick in higher competition matches where coordinated teams will try to simply delay more then anything. Astrologian may be another job you want to observe, but these interrupt changes may help other healers so we'll see in execution the results.
    (0)

  3. #3
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by insearch78 View Post
    They sound like pretty great changes to me. The smn should of never been a insta cast mobile blm, since it leave nothing left for a blm who is a sitting duck anyway. Group dots and pet attacks with insta blinds/binds are supposed to be the smn deal anyway. Blm is the glass cannon and smn is the dot and hide. Heals really did need a boost since they die too quick or cant heal at all from quick attacks. They do need to add a timout penalty to healer or tanks that just stand there and don't do anything. I have been seeing it alot lately on reset day of people queuing in for insta queues as heal/tank and just stand there for quick lore capping letting their team take a quick loss.
    BLM sleep is OP. The reason why BLM is target cause of their sleep. A good blm is dangerous.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So they buff the threshold for healers' cast interruption to make it easier for new players, but won't this mean that enemy teams will just focus on healers even more to guarantee the casts don't succeed?
    (0)

  5. #5
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Please don't change how the medals and stacks work. Tanks are not hard at all to kill when they have 5+ stacks. Don't listent to feedback of low dps players.
    It's crazy how people can think it's hard to kill a tank that is taking 90% extra damage.
    (2)

  6. #6
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Thank God for the new cast interruption change. It was absolutely, utter ridiculous that every single solitary attack interrupted casters 100% of the time. Yet, melee could just run around like mad (with no reduction to their TP) and make it impossible for a caster/healer to get anything off without Swiftcast.
    (0)

  7. #7
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    One thing that would help healers/casters is if Surecast was consumed at the completion of a cast instead of the start.

    That is to say, currently if you use Surecast and you get stunned/silenced during your cast, oh well, better luck in 30seconds. Instead, Surecast should prevent your casts from being interrupted until you complete a successful cast, at which point the Surecast buff is consumed. This is how most single-use buffs in this game already work.
    (6)

  8. #8
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Spider-Dan View Post
    One thing that would help healers/casters is if Surecast was consumed at the completion of a cast instead of the start. This is how most single-use buffs in this game already work.
    It's also how Emergency Tactics works. It's very strange to get an ET + Surecast heal interrupted, but only have one of the buffs removed.
    (0)

  9. #9
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Kyani View Post
    It's also how Emergency Tactics works. It's very strange to get an ET + Surecast heal interrupted, but only have one of the buffs removed.
    Well it sorta makes sense to me. Surecast takes effect as soon as the cast starts hence why the buff is consumed then. You don't see emergency tactics really take effect until the actual heal is finished casting.
    (0)

  10. #10
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mutemutt View Post
    Well it sorta makes sense to me. Surecast takes effect as soon as the cast starts hence why the buff is consumed then. You don't see emergency tactics really take effect until the actual heal is finished casting.
    That's because Emergency Tactics is a hard worker. Surecast is this guy:

    (8)

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