Imagine the current matchmaking, brackets and rewards system being implemented.
Hope you're looking forward to that fun climb fam.
Imagine the current matchmaking, brackets and rewards system being implemented.
Hope you're looking forward to that fun climb fam.
Is it possible to get some feedback regarding the lack of team reward system changes? I really want to play in a team but without some sort of long term carrot people will simply make it a low priority rather then something that's treated more worthwhile. Also I could foresee 8 minute matches being a bit too quick in higher competition matches where coordinated teams will try to simply delay more then anything. Astrologian may be another job you want to observe, but these interrupt changes may help other healers so we'll see in execution the results.

BLM sleep is OP. The reason why BLM is target cause of their sleep. A good blm is dangerous.They sound like pretty great changes to me. The smn should of never been a insta cast mobile blm, since it leave nothing left for a blm who is a sitting duck anyway. Group dots and pet attacks with insta blinds/binds are supposed to be the smn deal anyway. Blm is the glass cannon and smn is the dot and hide. Heals really did need a boost since they die too quick or cant heal at all from quick attacks. They do need to add a timout penalty to healer or tanks that just stand there and don't do anything. I have been seeing it alot lately on reset day of people queuing in for insta queues as heal/tank and just stand there for quick lore capping letting their team take a quick loss.
So they buff the threshold for healers' cast interruption to make it easier for new players, but won't this mean that enemy teams will just focus on healers even more to guarantee the casts don't succeed?
Please don't change how the medals and stacks work. Tanks are not hard at all to kill when they have 5+ stacks. Don't listent to feedback of low dps players.
It's crazy how people can think it's hard to kill a tank that is taking 90% extra damage.



Thank God for the new cast interruption change. It was absolutely, utter ridiculous that every single solitary attack interrupted casters 100% of the time. Yet, melee could just run around like mad (with no reduction to their TP) and make it impossible for a caster/healer to get anything off without Swiftcast.
One thing that would help healers/casters is if Surecast was consumed at the completion of a cast instead of the start.
That is to say, currently if you use Surecast and you get stunned/silenced during your cast, oh well, better luck in 30seconds. Instead, Surecast should prevent your casts from being interrupted until you complete a successful cast, at which point the Surecast buff is consumed. This is how most single-use buffs in this game already work.

It's also how Emergency Tactics works. It's very strange to get an ET + Surecast heal interrupted, but only have one of the buffs removed.
Well it sorta makes sense to me. Surecast takes effect as soon as the cast starts hence why the buff is consumed then. You don't see emergency tactics really take effect until the actual heal is finished casting.

That's because Emergency Tactics is a hard worker. Surecast is this guy:
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