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  1. #1
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    The only two classes I really play in PvP are Bard and Paladin and I have to say that I didn't find Summoners to be an issue. Their burst is not to be underestimated to be sure, but it's very easily countered. The only issue I really had with them is their highly potent DoTs that lasted long after you fled the encounter where a healer was absent - DoTs that ticked so hard that they'd easily drain your HP on their own from 50% or more health unless purified. Granted, this is probably less of an issue in Feast, especially so with healers who know what they are doing, but I can't say that I imagine anyone who complained about their damage was anything but new to PvP.
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  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Knahli View Post
    The only issue I really had with them is their highly potent DoTs that lasted long after you fled the encounter where a healer was absent - DoTs that ticked so hard that they'd easily drain your HP on their own from 50% or more health unless purified. Granted, this is probably less of an issue in Feast, especially so with healers who know what they are doing, but I can't say that I imagine anyone who complained about their damage was anything but new to PvP.
    I'm leaning towards this mindset as well. Yeah, their Tri Disaster-Fester-Stuff-Deathflare combo hurts, but like you pointed out, it has very simple counters. But I do take issue with how potent their DoTs off of Tri Disaster are and how they can potentially spread it to the whole enemy party. I wonder how people would feel about SMN if they nerfed Tri Disaster in PVP where the potency of all the DoTs were only a % of the hard-casted versions of all 3 spells. The option to Fester/Bane/whatever would still be there, but the DoTs wouldn't be nearly as potent...
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