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  1. #311
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Thank God for the new cast interruption change. It was absolutely, utter ridiculous that every single solitary attack interrupted casters 100% of the time. Yet, melee could just run around like mad (with no reduction to their TP) and make it impossible for a caster/healer to get anything off without Swiftcast.
    (0)

  2. #312
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    One thing that would help healers/casters is if Surecast was consumed at the completion of a cast instead of the start.

    That is to say, currently if you use Surecast and you get stunned/silenced during your cast, oh well, better luck in 30seconds. Instead, Surecast should prevent your casts from being interrupted until you complete a successful cast, at which point the Surecast buff is consumed. This is how most single-use buffs in this game already work.
    (6)

  3. #313
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Spider-Dan View Post
    One thing that would help healers/casters is if Surecast was consumed at the completion of a cast instead of the start. This is how most single-use buffs in this game already work.
    It's also how Emergency Tactics works. It's very strange to get an ET + Surecast heal interrupted, but only have one of the buffs removed.
    (0)

  4. #314
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Kyani View Post
    It's also how Emergency Tactics works. It's very strange to get an ET + Surecast heal interrupted, but only have one of the buffs removed.
    Well it sorta makes sense to me. Surecast takes effect as soon as the cast starts hence why the buff is consumed then. You don't see emergency tactics really take effect until the actual heal is finished casting.
    (0)

  5. #315
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mutemutt View Post
    Well it sorta makes sense to me. Surecast takes effect as soon as the cast starts hence why the buff is consumed then. You don't see emergency tactics really take effect until the actual heal is finished casting.
    That's because Emergency Tactics is a hard worker. Surecast is this guy:

    (8)

  6. #316
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slib View Post
    Is this sarcasm?

    This is hardy much of a buff for Astrologian. It actually makes scholars much better and White Mages fantastic...
    Unless you have a resident Blackmage that can't and shouldn't be left alone to their dark deeds.
    (0)
    ____________________

  7. #317
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Slib View Post
    Is this sarcasm?

    This is hardy much of a buff for Astrologian. It actually makes scholars much better and White Mages fantastic...
    Astrologian is a net beneficiary from these changes - Noct. Benefic making it easy for you to get a Benefic II means that you now have the best of both worlds when it comes to healing.

    SCH is (IMO) the smallest beneficiary of the three: these changes will make fights go longer, and Scholar gets pretty drastically worse as fights drag out.
    (3)

  8. #318
    Player
    Renoiria's Avatar
    Join Date
    Dec 2014
    Posts
    33
    Character
    Renoiria Schezobraska
    World
    Siren
    Main Class
    Arcanist Lv 90
    As a summoner, I am concerned about the changes you might make to summoners. Burst is pretty much the only killing tool we have, and it's on a 60 second cooldown. As a DPS, we must have something to make kills because that's our job. Nerfing our burst too much will put us in the same position as a bard or ninja.

    I think you should reduce residual burst damage and increase cooldown on certain powerful skills. DoTs are only a minor nuisance in PvP as they can be easily removed or healed through.

    -Change Deathflare into a single target attack for PvP
    -Increase Tridisaster cooldown to 2 min instead of 1 for PvP, encouraging the use of our regular DoT skills.
    -Increase the cooldown on Enkindle for PvP.

    Summoners have high burst because they can use Enkindle, Fester, and Deathflare all within a second. Total potency is 950 which becomes even higher if the pet is buffed. Make it less easy to use all at once.
    (3)

  9. #319
    Player
    Andriel's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    G'andriel Ilythiir
    World
    Ragnarok
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Naoki_Yoshida View Post
    Many players also voiced concerns regarding ranged physical DPS classes, like bard and machinist, which currently suffer damage penalties when attacking opponents at significant range.
    So I've got the choice between being useless and dealing shit damage? Either get rid of that crap entirely or give it to all ranged classes.
    And that healer buff is only going to result in unkillable astrologians that heal their team so good that those in turn will also be unkillable..

    You had me so far that I was going to stay subscribed now and enjoy this (crappy) PvP while it lasts. Guess I'll have to reconsider.
    (0)

  10. #320
    Player
    Tohu's Avatar
    Join Date
    Apr 2014
    Location
    void
    Posts
    37
    Character
    Tohu Bohu
    World
    Shiva
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    Unless you have a resident Blackmage that can't and shouldn't be left alone to their dark deeds.


    Resident Black Mage?
    (1)

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