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  1. #301
    Player
    KingKoush's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Koushiar Beor
    World
    Odin
    Main Class
    Conjurer Lv 60
    Is it possible to get some feedback regarding the lack of team reward system changes? I really want to play in a team but without some sort of long term carrot people will simply make it a low priority rather then something that's treated more worthwhile. Also I could foresee 8 minute matches being a bit too quick in higher competition matches where coordinated teams will try to simply delay more then anything. Astrologian may be another job you want to observe, but these interrupt changes may help other healers so we'll see in execution the results.
    (0)

  2. #302
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by insearch78 View Post
    They sound like pretty great changes to me. The smn should of never been a insta cast mobile blm, since it leave nothing left for a blm who is a sitting duck anyway. Group dots and pet attacks with insta blinds/binds are supposed to be the smn deal anyway. Blm is the glass cannon and smn is the dot and hide. Heals really did need a boost since they die too quick or cant heal at all from quick attacks. They do need to add a timout penalty to healer or tanks that just stand there and don't do anything. I have been seeing it alot lately on reset day of people queuing in for insta queues as heal/tank and just stand there for quick lore capping letting their team take a quick loss.
    BLM sleep is OP. The reason why BLM is target cause of their sleep. A good blm is dangerous.
    (0)

  3. #303
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by tehomegaking View Post
    - 4 on 4 - Solo
    The skill requirements necessary for it in pvp is way too high for the average/casual player. You need to understand the system, you need to know how to burst, you need to know who to hit and when to hit, you need to know how to manage your mp and you need to know how to manage it within a pvp scenario where you aren't being hit. The class has a ton of potential, but the skill and pvp awareness to achieve that isn't found in your random/new pvp'rs.

    I just love how you place the blame for DRK's crappy performance on the playerbase instead of the class. Let's not kid ourselves, it doesn't just "feel" lacking, it IS lacking. This is why even yoshi's saying they're lacking and need a buff.
    (1)

  4. #304
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Naoki_Yoshida View Post
    Hello, everyone. Producer and Director Yoshida here.
    Sweet! I might actually switch to BLK from WAR again, and this wil bring more healers/casters to the Den! I welcome the changes.
    (0)

  5. #305
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hierro View Post
    I just love how you place the blame for DRK's crappy performance on the playerbase instead of the class. Let's not kid ourselves, it doesn't just "feel" lacking, it IS lacking. This is why even yoshi's saying they're lacking and need a buff.
    I think the Ferb covered this already, but Drk could use a few tweaks to their PVP actions, otherwise every DRK I am paired with in 8v8 seems to preform well enough. Maybe not like "3rd DPS" like Warriors are or the Stun/Cover King of a Paladin, but they have their niche.
    (0)

  6. #306
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So they buff the threshold for healers' cast interruption to make it easier for new players, but won't this mean that enemy teams will just focus on healers even more to guarantee the casts don't succeed?
    (0)

  7. #307
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by yumeyume View Post
    SE – PLEASE STOP NERFING SMN. HAVE THEY SUFFERED ENOUGH?
    While I don't play SMN, I've fought with/against enough to see their amazing potency and the drawbacks between bursts. SMN does not require a nerf, they just need to tweak Bane; it already halves the potency for the fourth target and beyond, for PVP it should be the Second target and beyond. The single target burst is left unaffected, but they don't get to blanket the whole opposing party in 4v4. Sorta the same way they took triple Flares away from BLK. Remember Secure matches where two free casting BLKs could rock a flag with 6 Flares and just decimate the defending party.
    (0)

  8. #308
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Please don't change how the medals and stacks work. Tanks are not hard at all to kill when they have 5+ stacks. Don't listent to feedback of low dps players.
    It's crazy how people can think it's hard to kill a tank that is taking 90% extra damage.
    (2)

  9. #309
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Naoki_Yoshida View Post
    Hello, everyone. Producer and Director Yoshida here.
    We have decided to make significant changes to spell casting functionality in order to achieve this goal.
    • Damage received is less than 15% of max HP → Casting succeeds.
    • Damage received is 15% or more of max HP → Casting is interrupted.
    • Sleep/Stun/Silence → Casting is interrupted (no change).
    While these changes will make it easier to interrupt a caster with a series of combo actions or critical hit, it will also prevent casters from being interrupted by anything less than a committed attack. If players want to consistently interrupt a player’s casting, they will need to adapt their playstyle and rely more heavily on Stun, Sleep, and Silence.

    That being said, it was a very difficult decision for us to settle on 15%, so we would greatly appreciate it if you could let us know whether or not you feel this threshold is appropriate.

    Many players also voiced concerns regarding ranged physical DPS classes, like bard and machinist, which currently suffer damage penalties when attacking opponents at significant range.

    To address this issue, from patch 3.22, players under the effect of Wanderer’s Minuet or Gauss Barrel will not suffer damage penalties due to distance. However, please note that these penalties will still apply when these abilities are not in use.[/INDENT][/INDENT]
    About time this came! This is one of the greatest changes for the life of PvP in FFXIV. One of the biggest issues I saw was the ability to have a ranged auto attacker just sit on you and interrupt you all day with very low damage hits. Thank you very much for this. Can't wait to try it out.

    One input I have on this is maybe it should be more on the WoW end with interrupts. Every DPS job should have an interrupt ability (or silence) that should be used in order to lock casters out of casting. If anything, make it a PvP ability only. Then you can remove damage interruption all-together so DPS don't have to blow heavy hits on healers in order to interrupt them and can use a focus target on healer with a macro that uses the interrupt ability on the focus target while they still have the primary kill target targeted (similar to what bards should be doing already with blunt shot).
    (4)

  10. #310
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Nalien View Post
    Don't even get me started on how utterly broken Astrologian is going to be with those interrupt changes... Aspected Benefic might as well be a spammable Surecast now...
    Is this sarcasm?

    This is hardy much of a buff for Astrologian. It actually makes scholars much better and White Mages fantastic...
    (0)

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