Hello, everyone. Producer and Director Yoshida here.
We have decided to make significant changes to spell casting functionality in order to achieve this goal.
- Damage received is less than 15% of max HP → Casting succeeds.
- Damage received is 15% or more of max HP → Casting is interrupted.
- Sleep/Stun/Silence → Casting is interrupted (no change).
While these changes will make it easier to interrupt a caster with a series of combo actions or critical hit, it will also prevent casters from being interrupted by anything less than a committed attack. If players want to consistently interrupt a player’s casting, they will need to adapt their playstyle and rely more heavily on Stun, Sleep, and Silence.
That being said, it was a very difficult decision for us to settle on 15%, so we would greatly appreciate it if you could let us know whether or not you feel this threshold is appropriate.
Many players also voiced concerns regarding ranged physical DPS classes, like bard and machinist, which currently suffer damage penalties when attacking opponents at significant range.
To address this issue, from patch 3.22, players under the effect of Wanderer’s Minuet or Gauss Barrel will not suffer damage penalties due to distance. However, please note that these penalties will still apply when these abilities are not in use.[/INDENT][/INDENT]