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  1. #291
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    ive noticed lately most teams will try to take out bard first if you have a good healer you can keep both thier dps distracted long enough while tank and other dps take out thier heals after that the rest of the team can go down pretty fast since can gang them... still dont like feast but imo with winning or losing it all depends on how good your healer is
    (0)

  2. #292
    Player
    Night-Dragon's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Poponzo Rerenzo
    World
    Moogle
    Main Class
    Arcanist Lv 50
    ssshhh youll give them ideas lol
    (0)

  3. #293
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Praesul View Post
    Honestly the AMOUNT of damage that SMN deals isn't really the problem though, it's how easy and quick it is to do while still being safe. I'd reckon that MCH and DRG can output higher burst, and probably BLM too. But they can't do it without putting themselves at risk due to cast times or having to be in melee range, so it's a tradeoff. SMN gets great burst while at safe distance, and it's all instant cast and can be prepped before an engagement. So it's not really fair.
    Except that you're not safe anywhere in The Feast. This problem only occured in Seal Rock because a SMN could just use his burst and then run back with his teammates without any kind of opening to let the enemy punish him back.

    It's completly different in The Feast 4v4 since you're in a closed arena and you can't "run with your teammates". Once their burst is gone, it's almost like the fight become a 3v4 with the SMN being just free medals sprinting away in a cat and mouse game. You can't hide in The Feast, and even if you could, you'd be murdered anyway and make the healer's job even harder.

    SMN in The Feast really only have their burst for themselves. If they take it away, then SMN will be one of the worst job to play in PvP as their CC and party support is shit compared to, say, a BLM (especially with the new interrupt changes as well as the planned map changes to reduce the number of walls to break LoS).
    (2)

  4. #294
    Player
    Tohu's Avatar
    Join Date
    Apr 2014
    Location
    void
    Posts
    37
    Character
    Tohu Bohu
    World
    Shiva
    Main Class
    Black Mage Lv 80
    Yeah, SMN is useless w/out burst, can't blind, bind or malady..
    (0)

  5. #295
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Praesul View Post
    That's not really true. While burst damage is usually the most important, being able to bane buffed DoTs on entire parties put a lot of pressure on the healers. Instead of concentrating on healing themselves or a priority target, they have to aoe heal instead, leaving a single target open for burst. Damage doesn't have to result in a kill to be useful, it can also be used as a tool to apply pressure.

    Honestly the AMOUNT of damage that SMN deals isn't really the problem though, it's how easy and quick it is to do while still being safe. I'd reckon that MCH and DRG can output higher burst, and probably BLM too. But they can't do it without putting themselves at risk due to cast times or having to be in melee range, so it's a tradeoff. SMN gets great burst while at safe distance, and it's all instant cast and can be prepped before an engagement. So it's not really fair.
    A good opposition won't stack close enough to let you bane across their entire team, and that's without taking into account that your example would be on a TWO MINUTE cooldown. I'm not disputing that their burst is a bit much but if you take that away from them they have nothing to fall back on.

    Every time anyone cites SMNs as being OP or fine, or otherwise justifying the nerfs they refer to something the SMN can only do every couple of minutes. Guess what SMNs do when their cooldowns are spent from their burst sequence? Tri-disaster and run away. That is all they can do. If they stand still to hard cast any of their dots they get burst down in seconds.

    Let's not forget that SMNs have no defensive skills unlike every other ranged DPS job in the game. They are quite literally the ultimate glass cannon in PvP and their burst justifies how easy they are to kill. If SMNs lose that burst they HAVE to be compensated elsewhere or they will be a glass water pistol.

    Quote Originally Posted by Tohu View Post
    Yeah, SMN is useless w/out burst, can't blind, bind or malady..
    Yup, lets spam CC with diminishing returns for 60 seconds whilst we wait for our burst sequence to come off cooldown. Oh wait we don't have a burst sequence any more... guess we just spam CC all day...
    (2)
    Last edited by Alberel; 03-17-2016 at 12:20 AM.

  6. #296
    Player
    Pruviant's Avatar
    Join Date
    Feb 2014
    Posts
    24
    Character
    Pruviant Arclight
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by yumeyume View Post
    Dragoon and mnk can also take always aetherflow stack
    What DRG ability are you talking about that can remove aether flow stacks? MNK has One-Ilm Punch, but DRG has no such ability. SMN has needed a nerf since Seal Rock was released, people arguing the contrary either have little experience with 60 pvp or play SMN themselves and don't want their dps to suffer.
    (6)

  7. #297
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I'm not a fan of SE for keep nerfing smn or other classes cause people complain. Pvping is about adjusting with your situation, being fast, and flexible. In pvping, smn doesn’t stand there & cast ruin3 or putting on shadow flare on a target & make sure the target stand in that shadow flare. If a healer said they kept getting kill then they need to learn how to survive by playing more pvp to get experiences. In all 3 healers, they all have the pros and cons. If you lose in pvp, a lot of times are the other teams know how to “FOCUS” on a target well. Letting physical classes run without TP lose is a pain already because it used to be casters/healers so they can run away from physical damage or tank. They get chased down, killed & now SE said Healers need to be buff.
    SE – PLEASE STOP NERFING SMN. HAVE THEY SUFFERED ENOUGH?
    (1)
    When summoners come together, everything melts like butter in the sun.

  8. #298
    Player
    Tohu's Avatar
    Join Date
    Apr 2014
    Location
    void
    Posts
    37
    Character
    Tohu Bohu
    World
    Shiva
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Alberel View Post
    [...]
    Yup, lets spam CC with diminishing returns for 60 seconds whilst we wait for our burst sequence to come off cooldown. Oh wait we don't have a burst sequence any more... guess we just spam CC all day...
    Said by mister "pvp all day" while not even knowing how to use malady?

    SMN is pressure if you keep dots up, no need to discuss that further.
    (4)

  9. #299
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Imagine the current matchmaking, brackets and rewards system being implemented.

    Hope you're looking forward to that fun climb fam.
    (1)

  10. #300
    Player
    insearch78's Avatar
    Join Date
    Oct 2015
    Posts
    13
    Character
    Jeremy Flint
    World
    Jenova
    Main Class
    Dragoon Lv 70

    great changes

    They sound like pretty great changes to me. The smn should of never been a insta cast mobile blm, since it leave nothing left for a blm who is a sitting duck anyway. Group dots and pet attacks with insta blinds/binds are supposed to be the smn deal anyway. Blm is the glass cannon and smn is the dot and hide. Heals really did need a boost since they die too quick or cant heal at all from quick attacks. They do need to add a timout penalty to healer or tanks that just stand there and don't do anything. I have been seeing it alot lately on reset day of people queuing in for insta queues as heal/tank and just stand there for quick lore capping letting their team take a quick loss.
    (0)

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