Quote Originally Posted by Kosmos992k View Post
Are you referring to doing dungeons in max ilvl gear, or level appropriate gear. Dungeons do not, unfortunately, scale with gear, and ilvl sync is too weak to really make things work as they should. The dungeons are designed around active healing. If you remember running any dungeon in a group that just barely meets the ilvl requirement for the dungeon, then you have to remember that healing was very much *required* in dungeons when running with appropriate ilvls. But by the time you out-gear the dungeon by god knows how many ilvls, even with Sync, most DPS can deal with incoming damage using their self heals and mitigation skills, as can tanks.
The thing is, the 2 new dungeons aren't really like this. The ilvl we all went into them at was 210, but they were scaled even easier than the last set of dungeons. Healing them is akin to healing Copperbell or Toto Rak normal, I'd say - where Haukke Manor is slightly more difficult.