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Thread: Cleric Stance

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  1. #1
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    RiceisNice's Avatar
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    Quote Originally Posted by Noxifer View Post
    Putting the salty sarcasm aside... No, healers don't need to do DPS. But at the same time, they're expected to. If they don't DPS, they tend to be called subpar, or scrub, or bad. Likewise, if a DPS doesn't fully meet the Accuracy cap, they'll miss now and then. They'll do less DPS, but they'll still do DPS.
    This is more of a community thing rather than the game is designed (to some extent). There just isn't a lot of constant incoming damage toward tanks in general, outside of tank checks/busters, so you have those times where a healer can stand idily and do nothing. It also doesn't help that Yoshida insists that dps checks, including savage, are designed without healer dps in mind and isn't required (which is another can of worms that should be saved for another discussion).


    A dps should strive to meet the accuracy caps no matter what, them missing an attack is a lot more detrimental than it is to a healer since it means interrupted combos and no buff refreshes. If a DPS isn't performing their role effectively, it's pretty bad (although at the same time, there isn't a lot to hold dps accountable for this, which is a second can of worms)

    Quote Originally Posted by Noxifer View Post
    I never said the primary task changed just depending on the stance. But the purpose of the stance dancing (for both healers and tanks) is to make them more effective for the task (be it primary or secondary) they're performing at the time. (That Off-tank Stance tanks are more effective at MTing than Cleric Stance healers are at healing is a minor issue and not worth arguing over.)
    This is precisely my point; its because that they aren't primary tasks that I wouldnt draw a direct comparison to tank stances having accuracy vs cleric stance having accuracy, epseiscally when their secondary role is already being fufilled by four DDs (while the tank and healing roles have no alternative other than the two that are present). If its understandable, I feel that healer (and tank) dps should not be highly valued, because that ends up taking away the value (and responsbility) of the DDs, and it gets bad to the point that when it comes to progression, the responsibility for wiping to a enrage was, more often than not, not on the dps, but the healers/tanks (which can is also more of a community thing, but I digress)
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    Last edited by RiceisNice; 03-05-2016 at 04:36 AM.
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  2. #2
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    Noxifer's Avatar
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    Quote Originally Posted by RiceisNice View Post
    This is more of a community thing rather than the game is designed (to some extent).
    Very true. Though afaik, the addition of Accuracy on level 50 healer gear was based on community expectations that healers should push some DPS during raids. With this not exactly having changed, I don't see why it should be an argument against Accuracy being reinstated to end-game gear ^^; Or, as this thread suggests, added in the form of a bonus to CS (though with no Acc on gear, it'd be pretty much a static number and do little to compensate as Acc caps go higher and higehr).

    There just isn't a lot of constant incoming damage toward tanks in general, outside of tank checks/busters, so you have those times where a healer can stand idily and do nothing. It also doesn't help that Yoshida insists that dps checks, including savage, are designed without healer dps in mind and isn't required (which is another can of worms that should be saved for another discussion).


    Quote Originally Posted by RiceisNice View Post
    This is precisely my point; its because that they aren't primary tasks that I wouldnt draw a direct comparison to tank stances having accuracy vs cleric stance having accuracy
    Yes, Accuracy is more important to tanks than it is to DPSing healers (since tanks missing too much = murder on the dancefloor). I'm not arguing that, especially having been there myself as a tank. But lacking accuracy meeting even a halved Acc cap makes it sometimes feel about as worth switching to CS to throw off some damage as it does participating in the jumbo cactpot in the hopes of winning the #1 prize ^^;

    Like I've said, even with the bonuses to 50-gear, healers didn't reach the Acc caps (unless prioritizing Acc weapons, which don't exist today, or Acc-melding their relic -- and I'm not sure we did even then o.o). So adding small bonus Accuracy to 60-gear wouldn't do that either. It'd just remove that whole sense of gambling with your party's lives in order to MAYBE get a few offensive spells in. I mean, some people may enjoy that feeling, but... I don't ^^;
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  3. #3
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    Quote Originally Posted by Noxifer View Post
    Very true. Though afaik, the addition of Accuracy on level 50 healer gear was based on community expectations that healers should push some DPS during raids. With this not exactly having changed, I don't see why it should be an argument against Accuracy being reinstated to end-game gear ^^; Or, as this thread suggests, added in the form of a bonus to CS (though with no Acc on gear, it'd be pretty much a static number and do little to compensate as Acc caps go higher and higehr).
    Accuracy on gear was enough so you wouldn't miss on open world mobs, though even I don't seem to have this problem leveling my healers off clan hunts post 50.
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