Quote Originally Posted by RiceisNice View Post
Flip it around to a dps perspective, I can't use my i220 because it has no accuracy on it, instead I have either have to swap my gear pieces around or do the same thing as the healer, and meld my pieces that don't have accuracy.
That is true, and I'm not arguing that part at all. But even with the tiny amount of Accuracy provided on all the healer gear at level 50, it didn't reach the Accuracy needed for casters in coil. Hence Accuracy-melded relics. Now, the Accuracy caps are even higher than they were back then, and healers are stuck at less accuracy than they had at 50. Yes, melds are possible. Melds have always been possible by using crafted gear instead of raid/tomestone. It's the same for the dps in your perspective -- you could use the i220 and just meld accuracy to it. Unless it's a belt or an accessory, that'd give you a whooping +24 accuracy on the piece if you used two grade V materia. That's awesome, no? =D
Putting the salty sarcasm aside... No, healers don't need to do DPS. But at the same time, they're expected to. If they don't DPS, they tend to be called subpar, or scrub, or bad. Likewise, if a DPS doesn't fully meet the Accuracy cap, they'll miss now and then. They'll do less DPS, but they'll still do DPS. It's not like they're going to have a 0% hit rate. ...Alright, I failed to put the sarcasm aside completely. I admit that. But while yes, DPS classes might have to juggle their gear upgrades around in order to meet accuracy caps (and others might have accuracy bloat *cough2.xBLMcough*), and this is the primary focus for their role, imagine how it'd feel if things like Mage's Ballad or Goad or similar support skills (which is a secondary focus for those jobs that have support skills) had a chance of missing, and Accuracy had no effect on this. Would people be happy about that?


Quote Originally Posted by RiceisNice View Post
The primary duty of a tank is still to be there to tank, and dpsing being the secondary. Much like the healer's primary duty is keeping the party alive, and dpsing is secondary. Their primary function in a party does not change because of the stance.
Which... is pretty much what I said. Tanks need higher Accuracy when standing in front of the enemy. Which they do while MTing. This is why tank stances were given an Accuracy bonus, to account for the need to meet a higher Accuracy cap. Another way they could have done this is to put higher Accuracy scores on tank gear, and put an Accuracy penalty on the off-tank stance (or in DRK's case, a penalty for being without tank stance).
Tanks' primary task = need more Accuracy.
Tanks' secondary task = need less Accuracy.

Healers' primary task = need less Accuracy (other than Holy's stun effect and Repose, all CC spells have 100% hit rate, afaik. And I'm not certain about Repose).
Healers' secondary task = need more Accuracy.

In that aspect, Cleric Stance (used for Healers' secondary task, thus needing more Accuracy) is comparable to Tank stance (used for Tanks' main task, thus needing more Accuracy). It's not comparable in the sense of fulfilling the role's main task.

I never said the primary task changed just depending on the stance. But the purpose of the stance dancing (for both healers and tanks) is to make them more effective for the task (be it primary or secondary) they're performing at the time. (That Off-tank Stance tanks are more effective at MTing than Cleric Stance healers are at healing is a minor issue and not worth arguing over.)