Accuracy on gear was enough so you wouldn't miss on open world mobs, though even I don't seem to have this problem leveling my healers off clan hunts post 50.Very true. Though afaik, the addition of Accuracy on level 50 healer gear was based on community expectations that healers should push some DPS during raids. With this not exactly having changed, I don't see why it should be an argument against Accuracy being reinstated to end-game gear ^^; Or, as this thread suggests, added in the form of a bonus to CS (though with no Acc on gear, it'd be pretty much a static number and do little to compensate as Acc caps go higher and higehr).
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Yes, the fact that WHMs recieved AoE dot (Aero 3) and Assize is because they expect us to deal with multiple enemies in dungeon. WHMs are known for their holy spam, but now that it's dramatically nerfed and high lvl contents are hard, they gave us those 2 AoEs so we can make up for it. Healers can choose not to DPS and they lose nothing (since it's their primal job), but healer DPSing mean = fast completion. So SE decided, if you want fast dungeon run, work hard to obtain that right.

The thing about this game is that the design of pretty much all endgame content allows good healers to squeeze in damage in just about any fight, and the whole healer dynamic with a main and an off healer is very interesting and IMO one of the very strong and somewhat unique aspects about healing in this game.
If SE actually wanted to stop healers from DPSing, they should do so not by punishing them for trying by severely gimping their ability to hit, but by designing content that requires full time healing (and giving healers adequate toolkits to deal with this). As long as this is not the case, it's an entirely indefensible position to insist that healers don't need accuracy because "their main job is to heal". I'm not gonna stand around doing literally nothing for large parts of a fight (because there's nothing to heal), and I should not be expected to forsake melding actually useful stats into my gear just to have a viable alternative to doing literally nothing.
But Accuracy is, from a game design point of view, a shit stat anyway. It does nothing to actually make your character better in any way, it's uninteresting, and it's really just there to be required and to punish you when you don't have enough - as it's doing right now with healers. I really hope SE follows suit with what WoW did years ago and gets rid of accuracy entirely in 4.0.
Last edited by _slowpoke_; 03-05-2016 at 10:04 AM. Reason: FIX YOUR FORUM SQUARE, IT'S 2016
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
I think the idea of accuracy is not entirely wrong. But the way how they punish people are.. they already increased monsters HP in new content, now they give healers difficult time to DPS. It just doesn't make sense. SE just keep changing stuff all the time. They already removed accuracy stat from healer gear, now they want us to use materia.. same results - but just more annoying. Even people on japanese forum say it's only stressful and really does nothing, but make your game experience terrible by investing into something that was once taken away.But Accuracy is, from a game design point of view, a shit stat anyway. It does nothing to actually make your character better in any way, it's uninteresting, and it's really just there to be required and to punish you when you don't have enough - as it's doing right now with healers. I really hope SE follows suit with what WoW did years ago and gets rid of accuracy entirely in 4.0.
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