A 5% increase wouldn't be noticeable, so it'd be a waste to program. In order to be noticeable, it'd need to at least be 20% or so.
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A 5% increase wouldn't be noticeable, so it'd be a waste to program. In order to be noticeable, it'd need to at least be 20% or so.

Yeah i do quite enjoy casting gravity as astrologian and seeing "miss" flash across my screen for 3 out of the 5 enemies. Got asked during a dungeon why i wasn't helping to DPS, and i simply responded that it was a waste of mana if every other hit is going to miss.
And seeing how this new raid and trial where every 2-3 seconds there seems to be burst damage, it seems as though SE doesn't want healers ever dpsing again.

This bothers me on WHM too. The only reason I ever even lvled it was to holy spam in roulettes and I can't even really do that anymore. It is kind of unfair to the other DPS and Tanks if Healers were suddenly given a buttload of ACC for free when others have to sacrifice the stats they'd like to stack just to have the requisite ACCt. That being said....something DOES need to be done because right now Healers don't have access to any job specific gear which contains ACC. Healers (esp Scholars) should be able to gear towards dpsing if that's what they are going to be asked to do by their raid team.Yeah i do quite enjoy casting gravity as astrologian and seeing "miss" flash across my screen for 3 out of the 5 enemies. Got asked during a dungeon why i wasn't helping to DPS, and i simply responded that it was a waste of mana if every other hit is going to miss.


The hit rate is still above 85%, the misses are just a lot more constant because we went from a 95% to 85% hit rate so its a lot more noticeable mainly on aoe.Yeah i do quite enjoy casting gravity as astrologian and seeing "miss" flash across my screen for 3 out of the 5 enemies. Got asked during a dungeon why i wasn't helping to DPS, and i simply responded that it was a waste of mana if every other hit is going to miss.
And seeing how this new raid and trial where every 2-3 seconds there seems to be burst damage, it seems as though SE doesn't want healers ever dpsing again.



You can! Just meld accuracy materia.


Once again, who would even seriously do that? That's like asking any other person to meld a normally useless stat on their gear for the off times that they use it? Tell any other dps to meld a stat that they would normally pass up and it'll earn you the same response. Laughter. In your face. You've literally added nothing to the conversation about this.


If you look at this thread on the healer forum - there are eight unique posters and five of them have either done accuracy or thinking about doing accuracy. If you ignore the one joke post, that's a 71% response of people in favour of melding Accuracy.Once again, who would even seriously do that? That's like asking any other person to meld a normally useless stat on their gear for the off times that they use it? Tell any other dps to meld a stat that they would normally pass up and it'll earn you the same response. Laughter. In your face. You've literally added nothing to the conversation about this.
You can add me to that list too, as I will be melding ACC on my pieces and I've done it in the past for raiding on two Zetas.
While the above is a small sample, there are a lot of people who are seriously melding accuracy on the healer gear for one reason or another.
The question shouldn't really be "who would seriously do that?", though. It should be "why would we seriously feel forced to do that?" =/
Like has been mentioned, we don't even have enough accuracy for Coil. As in the first Coil tiers. And that's at level 60. There's a reason I as scholar stuck with my level 50 i130 gear for as long as possible. Comparing my Accuracy at level 57, I'd gone down somewhere around 100 in accuracy from level 50 ;_; (Mostly due to my Acc/Crit-melded relic, but...)
In my eyes, it's similar to tanks 'gimping' their ilvl by wearing lower-ilvl pentamelded accessories because they're more effective than the latest tomestone/raid accessories. SE saw fit to 'fix' this by removing the possibility to meld STR/VIT on anything but the first meld slot, and by changing the damage main stat (but pentamelds are still more valid -- you just can't make those anymore).
Except... in the case of healer Accuracy, they 'fixed' it by removing all accuracy from their gear, while the accuracy requirements have kept on rising from what they were at level 50. So, the way I see it, they could have kept the same accuracy/ilvl as they did for lvl50 gear (so lvl 51 i120 would have had the same accuracy as lvl 50 i120, etc). If it had gone up at the same rate as it did, and comparing it to how other stats have gone up, I'd expect the numbers to be around ~15 accuracy per piece (not done the math, though). Would that really be so... game-breaking? When DPS/tank gear have ~30-50 accuracy on their pieces or more? (I really should look up exact numbers and compare them. It'd be interesting to see, actually.)
Same with adding Accuracy to Cleric Stance. Yes, it's more comparable to Sword Oath and other "off-tank" stances in that it's used when you're not fulfilling your main duties (healing/tanking, respectively), but on the other hand it's comparable to tank stances in the sense that they're used when you're in a position of needing more Accuracy than you otherwise would. (I.e. an off tank isn't supposed to be in front of the boss, and thus only needs the same amount of accuracy as melee dps do. A CS healer isn't supposed to heal people, and thus doesn't benefit from the 100% healing accuracy.) Same as adding accuracy to tank stances didn't 'break' the game, because it allowed tanks to stop chasing accuracy all the time, adding an accuracy bonus to CS wouldn't break the game either.
(All in my opinion. YMMV.)
Flip it around to a dps perspective, I can't use my i220 because it has no accuracy on it, instead I have either have to swap my gear pieces around or do the same thing as the healer, and meld my pieces that don't have accuracy. The difference is that from the perspective of a DD, their purpose is contingent on being able to hit their targets (such as much as the tanks need to be able to hit their targets in face of a frontal-accuracy requirement, which is much higher than rear/flank). It's not a burden exclusive to healers is my point, and double on the fact that it's technically not required, only there to optimize your performanceThe question shouldn't really be "who would seriously do that?", though. It should be "why would we seriously feel forced to do that?" =/
Like has been mentioned, we don't even have enough accuracy for Coil. As in the first Coil tiers. And that's at level 60. There's a reason I as scholar stuck with my level 50 i130 gear for as long as possible. Comparing my Accuracy at level 57, I'd gone down somewhere around 100 in accuracy from level 50 ;_; (Mostly due to my Acc/Crit-melded relic, but...)
)
Whether or not the content was designed with it in mind (specifically goridas savage), the developer's stance has always been that healer dps is not considered for the checks, and none of their abilities (save for holy and it's stun, but that's not even applicable in raids since most are immune to it) that relate to their role of keeping the party alive is required to hit the enemy.
The primary duty of a tank is still to be there to tank, and dpsing being the secondary. Much like the healer's primary duty is keeping the party alive, and dpsing is secondary. Their primary function in a party does not change because of the stance.
Same with adding Accuracy to Cleric Stance. Yes, it's more comparable to Sword Oath and other "off-tank" stances in that it's used when you're not fulfilling your main duties (healing/tanking, respectively), but on the other hand it's comparable to tank stances in the sense that they're used when you're in a position of needing more Accuracy than you otherwise would. (I.e. an off tank isn't supposed to be in front of the boss, and thus only needs the same amount of accuracy as melee dps do. A CS healer isn't supposed to heal people, and thus doesn't benefit from the 100% healing accuracy.) Same as adding accuracy to tank stances didn't 'break' the game, because it allowed tanks to stop chasing accuracy all the time, adding an accuracy bonus to CS wouldn't break the game either.
Last edited by RiceisNice; 03-05-2016 at 03:13 AM.
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