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  1. #11
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yukiko View Post
    Sounds like you doing that with all 8 having iLvL of 210...
    its just not true what you say!

    Giving one example: having a bit low skillspeed result in skipping one skill which result in less DPS and in a fight with 8 minutes it sums up to a lot missing DPS...
    I have seen statics braking apart just because 3% difference in boss HP and players yelling at each other: "push it", "push it"...
    Edit: To add -> Thats why players mostly die before enrage, because they try to push it over the limit and fail on avoiding mechanics because they like to add one more skill on the boss before running...
    Sorry, but if a player can't or won't optimize their gear/stats, and that in turn is causing them substantial amounts of dps downtime, then they probably shouldn't be raiding harder content in the first place; that is a hindrance on the entire party. They should be sticking to dungeons, primals, and raiding things like story mode (aka "Normal") or ARK etc.

    While it's true that some deaths in raids are caused by a player trying to sneak in an extra hit or two on a boss, I would have to say that is typically not the reason that mechanics are failed. IMO the majority of mechanical failure tends to stem from field/situational awareness.
    (6)
    Last edited by Syrehn; 02-14-2016 at 04:34 AM.