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  1. #51
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Vlady View Post
    I'm on a phone so I can't edit. You probably don't give bots enough credit. If the top 10 guilds on wow uses them for server firsts then it's conceivable it happens on here. Ff 14 more closely resembles wow then any other mmo and all fights are scripted dance routines which is perfect for bots.
    What planet is this dude on? That aside, this whole topic is still ridiculous. Every player has to do mechanics, like dodge aoes. The Healers have to meet a check by keeping players alive through damage that can not be mitigated or by removing debuffs. The tank has to deal with a check in the form of managing their cooldowns in order to avoid lethal damage or to keep another party member safe from enemies through enmity management. The DPS role's check is in the form of their damage output while performing mechanics like grabbing the adds in Alexander Fist of the Father, or opening the tube in Fractal Continuum. If you removed the necessity of damage from a fight, you're effectively getting rid of one of the core components of the game, in addition to making the other job's tasks way more difficult. So instead of a wipe it just makes the Healer's job like ten times harder because you're failing something? Here's the deal: In difficult content there are four DPS and two Healers. If the four of you combine to fail something, what realistic chance do you think the two of them have of overcoming it? This whole topic is nonsense at this point. I don't even know what example there is of content other than the poorly tuned Alexander Savage you could give as an example that isn't easy to beat.
    (7)
    Last edited by Judah_Brandt; 02-14-2016 at 08:53 AM.

  2. #52
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Syrehn View Post
    It makes me sad inside that anyone would agree with this. It just shoves DPS responsibility smack onto healers and says "we can't do it carry us!". Please don't hate your healers.
    Too late. World first groups need healer DPS to cover for their own poorly geared DPS not being properly geared, so everyone's expected to cover for bad dps instead of helping them actually be good.

    Note that I consider any poorly geared DPS to be bad regardless of the reason.
    (1)

  3. #53
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Except for the fact that the gear isn't made readily available, so saying a DPS is bad because they are incapable of having gear that they literally can't because it is gated behind some sort of time mechanic is foolish. Rework your standards. The reason healer DPS was a thing in those groups is because they literally couldn't get the gear to meet the checks. It was a way around it.
    (4)

  4. #54
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jim_Berry View Post
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    When I see this, I also see "Failing mechanics kills morale." If you are failing a mechanic that is the core part of your class, you go learn how to overcome it. The raids are meant to be challenging, and you are supposed to overcome these obstacles to complete them. If I were to say something like "Healers having heal checks is bad" would you not read it as "Making healers heal is bad"

    They have gone and said that perhaps the savage ones were tuned a bit too high, and I believe they use the checks a bit too much, but dps checks in general don't kill morale. Dps not knowing their roll by the time they reach end game does. It goes the same for getting a tank that doesn't know their CD, or healers that would only use the basic spells.
    (8)

  5. #55
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    I think DPS checks are actually good ways to practice rotations if you want to output high damage numbers. The trainig dummy thing next patch will make that irrelevant though.
    I always thought actually doing the fight and seeing how you can get with your current gear set up and rotation was a better way at getting feedback on your performace than just hitting a dummy at a FC house.

    Obviously don't go with that mindset in anything other than practice parties.
    (1)

  6. #56
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I agree with less pressure on the DPS checks. I can't be the only person that thinks "kill these adds in time or the boss one shots you for some reason" is a bit overdone.
    (2)

  7. #57
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yasuhiro View Post
    I think DPS checks are actually good ways to practice rotations if you want to output high damage numbers.
    You are exactly right. Just hitting a dummy does not compare at all to fight dynamics. It only means you have a general idea of how your class performs.

    Fitting in those clutch moves before getting one shot, efficient add swapping to utilize your greatest pps skills, AOE/resource management CD management for the greatest usage. The list goes on for days and is not something you can learn from simple dummy tests.
    These are mechanics in of themselves on different fights that require a different DPS approach to meet these checks on top of anything else in the fight.
    (1)

  8. #58
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    This has been done, back in BCoB. The final ADS in T2 has a hard enrage, but it will only start spamming heavy raid-wide attacks, not instantly wipe the raid. Result? People took 3 healers, waited for the enrage, and killed it while healers took turns spamming AoE heals because it meant not heaving to deal with any other mechanics.

    Also, insta-kill hard-enrages are also meant to stop groups from fighting bosses for hours - it's the same reason we have time limits in duties. SE doesn't want any more Absolute Virtues.
    (2)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  9. #59
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    They are overused. Game focuses to much on dps. Even for tanks dps is more important than mitigation most of the time.

    Personally I'd like to see mechanics in encounters that actually require the correct use of skills like leg sweeps, blunt arrows, shield swipes and even sleeps, heavies and binds.

    At the moment all the skills associated with these abilities are spammed solely for the dps increase they provide. The way things are presently they well as well not exist at all.

    Be nice to see things that had to be pacified or stunned or groups of mobs that had to be slept or heavier and kited.
    (2)

  10. #60
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    They are overused. Game focuses to much on dps. Even for tanks dps is more important than mitigation most of the time.

    Personally I'd like to see mechanics in encounters that actually require the correct use of skills like leg sweeps, blunt arrows, shield swipes and even sleeps, heavies and binds.

    At the moment all the skills associated with these abilities are spammed solely for the dps increase they provide. The way things are presently they well as well not exist at all.

    Be nice to see things that had to be pacified or stunned or groups of mobs that had to be slept or heavier and kited.
    Now this is something I can agree with.
    (0)

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