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  1. #1
    Player
    wolly's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    58
    Character
    Dave Wolly
    World
    Exodus
    Main Class
    Archer Lv 66

    DPS checks vs mechanics

    The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
    (3)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
    (26)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ashkendor View Post
    With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
    (15)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lambdafish View Post
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight.
    Well, they need to be harsh enough that you won't be inclined to just replace DPS with either healers or tanks. So the more narrow the DPS gap between DPS and other roles, the harsher the DPS checks need to be.
    (1)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
    I agree. My comment was meant to demonstrate the absurdity of what OP is asking for.

    Asking for DPS checks to be completely removed = making DPS classes all but obsolete.
    (2)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    DPS checks are a lazy mechanic and are frustrating because they can be simply out-geared. We seem to have a lot more DPS-check focused mechanics in Heavensward than I ever remember in ARR. Even so, you still needed high DPS. I think a great example is T9. This fight, mechanically, is quite challenging. I unsynced coil with 6 newbies and 1 other person who had cleared them with me before. We raced through every turn, except T9. We were stuck on T9 for quite awhile as the team grew to learn the mechanics of the fight. It's certainly easier now that we were unsynced and doing more damage, but that wasn't the focus mechanic. In my opinion, T9 is the best designed fight in this game, and it would be great to see more fights with that sort of complexity.

    I think fights should encourage you to have good DPS, but over-gearing (high DPS) shouldn't trivialize the fight.
    (0)
    Last edited by Kaurie; 02-14-2016 at 03:46 AM.

  7. #7
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kaurie View Post
    Blah.
    The sarcasm clearly went over your head.

    For the other part of your post. How about Turn 5, or Turn 13? Or, more recently, Thordan Extreme. There are fights with more complex mechanics. Yoshi has all ready addressed the point that the dps checks in Savage were too difficult. Why are we still talking about it, when the issue has all ready been addressed and Midas will, supposedly, return to Final Coil level of difficulty?
    (2)
    Last edited by Klamor; 02-14-2016 at 03:46 AM.

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Klamor View Post
    The sarcasm clearly went over your head.
    Ah indeed it did. I thought he was serious. I'll adjust my post, as the rest of my point stands.
    (0)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Who cares about having a full party at that point? Just take 2 tanks and 2 healers and 4-man all 8-man content.
    (8)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by wolly View Post
    The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
    Less checks and more mechanics in next raid.
    (7)

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