The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
Well, they need to be harsh enough that you won't be inclined to just replace DPS with either healers or tanks. So the more narrow the DPS gap between DPS and other roles, the harsher the DPS checks need to be.
I agree. My comment was meant to demonstrate the absurdity of what OP is asking for.You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
Asking for DPS checks to be completely removed = making DPS classes all but obsolete.
DPS checks are a lazy mechanic and are frustrating because they can be simply out-geared. We seem to have a lot more DPS-check focused mechanics in Heavensward than I ever remember in ARR. Even so, you still needed high DPS. I think a great example is T9. This fight, mechanically, is quite challenging. I unsynced coil with 6 newbies and 1 other person who had cleared them with me before. We raced through every turn, except T9. We were stuck on T9 for quite awhile as the team grew to learn the mechanics of the fight. It's certainly easier now that we were unsynced and doing more damage, but that wasn't the focus mechanic. In my opinion, T9 is the best designed fight in this game, and it would be great to see more fights with that sort of complexity.
I think fights should encourage you to have good DPS, but over-gearing (high DPS) shouldn't trivialize the fight.
Last edited by Kaurie; 02-14-2016 at 03:46 AM.
The sarcasm clearly went over your head.
For the other part of your post. How about Turn 5, or Turn 13? Or, more recently, Thordan Extreme. There are fights with more complex mechanics. Yoshi has all ready addressed the point that the dps checks in Savage were too difficult. Why are we still talking about it, when the issue has all ready been addressed and Midas will, supposedly, return to Final Coil level of difficulty?
Last edited by Klamor; 02-14-2016 at 03:46 AM.
Who cares about having a full party at that point? Just take 2 tanks and 2 healers and 4-man all 8-man content.
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