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  1. #1
    Player
    wolly's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    58
    Character
    Dave Wolly
    World
    Exodus
    Main Class
    Archer Lv 66

    DPS checks vs mechanics

    The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
    (3)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
    (26)

  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Who cares about having a full party at that point? Just take 2 tanks and 2 healers and 4-man all 8-man content.
    (8)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ashkendor View Post
    With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
    (15)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by wolly View Post
    The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
    Less checks and more mechanics in next raid.
    (7)

  6. #6
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    The DPS check in a fight is just another mechanic. It adds engaging gameplay. If all a player had to do was just show up, run in circles, and there was zero pressure or incentive to play your job effectively the entire chemistry of the game would be demolished. So, um, a DPS check is a mechanic.

    The only instance I can assume is fair reference for a harsh DPS check is Alexander Savage. And not even all of Alexander Savage, just A3S in particular. Since we have the statistics on clears from the NA side, I'm assuming the majority of players haven't even reached that content to justify complaining about it. Things like "island integrity" in the Bismark trial make sense, and add an element of danger to what would otherwise be a snoozefest.
    (7)
    Last edited by Judah_Brandt; 02-14-2016 at 02:12 AM.

  7. #7
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    (11)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lambdafish View Post
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight.
    Well, they need to be harsh enough that you won't be inclined to just replace DPS with either healers or tanks. So the more narrow the DPS gap between DPS and other roles, the harsher the DPS checks need to be.
    (1)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
    I agree. My comment was meant to demonstrate the absurdity of what OP is asking for.

    Asking for DPS checks to be completely removed = making DPS classes all but obsolete.
    (2)

  10. #10
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    Yes. Please put the onus on the healers to power through large damage or an intense debuff if the dps fail; they should be the ones with the player skill to save the entire party. Then, if the party still wipes feel free to blame them and not the dps performing in a sub-par manner. Good idea! :/

    Fights typically aren't made for players to "recover" from failing at a dps check. They are made to wipe the group, so that they have to go back and keeping working on the fight to continually improve at executing its requirements. Going through that experience, also in turn, breeds a better player. They become more situationally aware (hopefully), and more successful at executing their rotations (maintaining optimal dps) while engaging in harder mechanics in said fight and beyond.
    (11)
    Last edited by Syrehn; 02-14-2016 at 03:04 AM.

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