The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
The worst thing you could have done was make dps checks in fights. From what I have seen is people want to deal with mechanics and no dps checks. But hey you will never change or fix anything.
With no DPS check in a fight, why bother taking DPS? Y'all are squishy. Just take 6 tanks and 2 healers instead.
Who cares about having a full party at that point? Just take 2 tanks and 2 healers and 4-man all 8-man content.
You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
The DPS check in a fight is just another mechanic. It adds engaging gameplay. If all a player had to do was just show up, run in circles, and there was zero pressure or incentive to play your job effectively the entire chemistry of the game would be demolished. So, um, a DPS check is a mechanic.
The only instance I can assume is fair reference for a harsh DPS check is Alexander Savage. And not even all of Alexander Savage, just A3S in particular. Since we have the statistics on clears from the NA side, I'm assuming the majority of players haven't even reached that content to justify complaining about it. Things like "island integrity" in the Bismark trial make sense, and add an element of danger to what would otherwise be a snoozefest.
Last edited by Judah_Brandt; 02-14-2016 at 02:12 AM.
I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
Well, they need to be harsh enough that you won't be inclined to just replace DPS with either healers or tanks. So the more narrow the DPS gap between DPS and other roles, the harsher the DPS checks need to be.
I agree. My comment was meant to demonstrate the absurdity of what OP is asking for.You and the OP are both right, DPS checks should exist, harsh DPS checks should not be mechanics of a fight. Soft DPS checks are fine (things like meteors are fun and creative), and like you said, enrage is a necessity, but should be balanced so that beating it doesn't become one of the main mechanics of the fight.
Asking for DPS checks to be completely removed = making DPS classes all but obsolete.
Yes. Please put the onus on the healers to power through large damage or an intense debuff if the dps fail; they should be the ones with the player skill to save the entire party. Then, if the party still wipes feel free to blame them and not the dps performing in a sub-par manner. Good idea! :/I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
Fights typically aren't made for players to "recover" from failing at a dps check. They are made to wipe the group, so that they have to go back and keeping working on the fight to continually improve at executing its requirements. Going through that experience, also in turn, breeds a better player. They become more situationally aware (hopefully), and more successful at executing their rotations (maintaining optimal dps) while engaging in harder mechanics in said fight and beyond.
Last edited by Syrehn; 02-14-2016 at 03:04 AM.
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