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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Almalexia View Post
    The multipliers on enmity skills are very generous.
    That's true for War's and Drks, but not Pld's. Their enmity multipliers are substantially lower than the other two tanks on ALL of their enmity generation moves. That's a fact. The numbers were outed a long time ago. As much as most of the Tank community understand why SE came to that decision, it doesn't really work as intended and definitely does not fit the current meta of the game.

    Pld's also lack a spam-able AoE that does dmg. CoS is oGCD and pitifully weak, and Flash is a joke compared to Overpower or Unleash. It's the reason that Pld's often have the hardest time holding hate, especially if the Dps out-gear them by even a small amount.

    That being said, you are right that if a level 60 player is using their tool kit correctly they should, most certainly, have no problems keeping enmity at equal gear levels. That includes Pld.

    That aside, you are wrong to say that Threat management is solely the tank's responsibility. The tanks carry most of the responsibility for managing hate, that's true, but not all. Everyone can pull. Everyone generates threat. Everyone is responsible for their actions when in a party. There is no excuse for a Dps to be power focusing a mob that the tank has not even attacked yet, let alone blaming the tank for not holding hate on that mob. There's no excuse for 2 Dps to split their dmg output across multiple mobs (which slows things down considerably) and dividing the tanks attention instead of working together. There's no excuse for Dps to run off and face-pull mobs either by accident (in which case you are not paying attention to your position) or on purpose (in which case you're being a dick and should have Q'd as a tank). Just because you are Dps does not mean that you get a free pass to not pay attention.

    This is a team-based game. You're supposed to work with your party, not against it. The Tanks and Healers should not feel like they are baby-sitting single-minded Dps who are only focused on themselves, especially considering the Tanks and Healers are the only thing stopping the Dps from getting ground up into red paste.
    (3)
    Last edited by Februs; 01-29-2016 at 04:13 AM.